author | celestar |
Wed, 13 Jun 2007 12:05:56 +0000 | |
branch | gamebalance |
changeset 9912 | 1ac8aac92385 |
parent 9911 | 0b8b245a2391 |
permissions | -rw-r--r-- |
3959 | 1 |
/* $Id$ */ |
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/** @file src/roadveh.h Road vehicle states */ |
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#ifndef ROADVEH_H |
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#define ROADVEH_H |
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#include "vehicle.h" |
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enum RoadVehicleSubType { |
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RVST_FRONT, |
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RVST_ARTIC_PART, |
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}; |
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static inline bool IsRoadVehFront(const Vehicle *v) |
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{ |
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assert(v->type == VEH_ROAD); |
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return v->subtype == RVST_FRONT; |
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} |
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static inline void SetRoadVehFront(Vehicle *v) |
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{ |
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assert(v->type == VEH_ROAD); |
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v->subtype = RVST_FRONT; |
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} |
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static inline bool IsRoadVehArticPart(const Vehicle *v) |
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{ |
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assert(v->type == VEH_ROAD); |
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return v->subtype == RVST_ARTIC_PART; |
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} |
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static inline void SetRoadVehArticPart(Vehicle *v) |
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{ |
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assert(v->type == VEH_ROAD); |
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v->subtype = RVST_ARTIC_PART; |
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} |
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static inline bool RoadVehHasArticPart(const Vehicle *v) |
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{ |
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assert(v->type == VEH_ROAD); |
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return v->next != NULL && IsRoadVehArticPart(v->next); |
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} |
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static inline bool IsRoadVehInDepot(const Vehicle* v) |
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{ |
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assert(v->type == VEH_ROAD); |
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return v->u.road.state == 254; |
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} |
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static inline bool IsRoadVehInDepotStopped(const Vehicle* v) |
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{ |
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return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED; |
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} |
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void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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/** |
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* This class 'wraps' Vehicle; you do not actually instantiate this class. |
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* You create a Vehicle using AllocateVehicle, so it is added to the pool |
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* and you reinitialize that to a Train using: |
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* v = new (v) RoadVehicle(); |
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* |
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* As side-effect the vehicle type is set correctly. |
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*/ |
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struct RoadVehicle : public Vehicle { |
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/** Initializes the Vehicle to a road vehicle */ |
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RoadVehicle() { this->type = VEH_ROAD; } |
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/** We want to 'destruct' the right class. */ |
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virtual ~RoadVehicle() {} |
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const char *GetTypeString() const { return "road vehicle"; } |
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void MarkDirty(); |
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void UpdateDeltaXY(Direction direction); |
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; } |
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WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; } |
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bool IsPrimaryVehicle() const { return IsRoadVehFront(this); } |
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bool HasFront() const { return true; } |
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}; |
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byte GetRoadVehLength(const Vehicle *v); |
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void RoadVehUpdateCache(Vehicle *v); |
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#endif /* ROADVEH_H */ |