src/roadveh.h
author celestar
Wed, 13 Jun 2007 12:05:56 +0000
branchgamebalance
changeset 9912 1ac8aac92385
parent 9911 0b8b245a2391
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/* $Id$ */
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/** @file src/roadveh.h Road vehicle states */
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#ifndef ROADVEH_H
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#define ROADVEH_H
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#include "vehicle.h"
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enum RoadVehicleSubType {
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	RVST_FRONT,
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	RVST_ARTIC_PART,
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};
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static inline bool IsRoadVehFront(const Vehicle *v)
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{
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	assert(v->type == VEH_ROAD);
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	return v->subtype == RVST_FRONT;
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}
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static inline void SetRoadVehFront(Vehicle *v)
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{
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	assert(v->type == VEH_ROAD);
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	v->subtype = RVST_FRONT;
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}
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static inline bool IsRoadVehArticPart(const Vehicle *v)
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{
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	assert(v->type == VEH_ROAD);
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	return v->subtype == RVST_ARTIC_PART;
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}
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static inline void SetRoadVehArticPart(Vehicle *v)
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{
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	assert(v->type == VEH_ROAD);
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	v->subtype = RVST_ARTIC_PART;
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}
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static inline bool RoadVehHasArticPart(const Vehicle *v)
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{
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	assert(v->type == VEH_ROAD);
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	return v->next != NULL && IsRoadVehArticPart(v->next);
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}
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static inline bool IsRoadVehInDepot(const Vehicle* v)
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{
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	assert(v->type == VEH_ROAD);
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	return v->u.road.state == 254;
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}
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static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
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{
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	return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
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}
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void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
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/**
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 * This class 'wraps' Vehicle; you do not actually instantiate this class.
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 * You create a Vehicle using AllocateVehicle, so it is added to the pool
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 * and you reinitialize that to a Train using:
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 *   v = new (v) RoadVehicle();
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 *
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 * As side-effect the vehicle type is set correctly.
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 */
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struct RoadVehicle : public Vehicle {
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	/** Initializes the Vehicle to a road vehicle */
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	RoadVehicle() { this->type = VEH_ROAD; }
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	/** We want to 'destruct' the right class. */
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	virtual ~RoadVehicle() {}
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	const char *GetTypeString() const { return "road vehicle"; }
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	void MarkDirty();
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	void UpdateDeltaXY(Direction direction);
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	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
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	WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; }
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	bool IsPrimaryVehicle() const { return IsRoadVehFront(this); }
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	bool HasFront() const { return true; }
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};
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byte GetRoadVehLength(const Vehicle *v);
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void RoadVehUpdateCache(Vehicle *v);
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#endif /* ROADVEH_H */