road_map.h
author tron
Fri, 14 Apr 2006 10:48:54 +0000
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parent 3518 53847cf852c6
child 3560 4389ae5ad967
permissions -rw-r--r--
(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
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/* $Id$ */
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#ifndef ROAD_MAP_H
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#define ROAD_MAP_H
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#include "macros.h"
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#include "rail.h"
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#include "road.h"
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#include "tile.h"
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typedef enum RoadType {
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	ROAD_NORMAL,
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	ROAD_CROSSING,
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	ROAD_DEPOT
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} RoadType;
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static inline RoadType GetRoadType(TileIndex t)
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{
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	assert(IsTileType(t, MP_STREET));
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	return GB(_m[t].m5, 4, 4);
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}
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static inline bool IsLevelCrossing(TileIndex t)
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{
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	return GetRoadType(t) == ROAD_CROSSING;
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}
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static inline RoadBits GetRoadBits(TileIndex t)
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{
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	assert(GetRoadType(t) == ROAD_NORMAL);
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	return GB(_m[t].m5, 0, 4);
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}
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static inline void SetRoadBits(TileIndex t, RoadBits r)
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{
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	assert(GetRoadType(t) == ROAD_NORMAL); // XXX incomplete
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	SB(_m[t].m5, 0, 4, r);
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}
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static inline Axis GetCrossingRoadAxis(TileIndex t)
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{
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	assert(GetRoadType(t) == ROAD_CROSSING);
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	return (Axis)GB(_m[t].m5, 3, 1);
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}
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static inline RoadBits GetCrossingRoadBits(TileIndex tile)
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{
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	return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
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}
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static inline TrackBits GetCrossingRailBits(TileIndex tile)
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{
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	return GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X;
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}
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// TODO swap owner of road and rail
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static inline Owner GetCrossingRoadOwner(TileIndex t)
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{
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	assert(GetRoadType(t) == ROAD_CROSSING);
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	return (Owner)_m[t].m3;
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}
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static inline void SetCrossingRoadOwner(TileIndex t, Owner o)
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{
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	assert(GetRoadType(t) == ROAD_CROSSING);
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	_m[t].m3 = o;
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}
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static inline void UnbarCrossing(TileIndex t)
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{
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	assert(GetRoadType(t) == ROAD_CROSSING);
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	CLRBIT(_m[t].m5, 2);
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}
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static inline void BarCrossing(TileIndex t)
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{
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	assert(GetRoadType(t) == ROAD_CROSSING);
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	SETBIT(_m[t].m5, 2);
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}
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static inline bool IsCrossingBarred(TileIndex t)
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{
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	assert(GetRoadType(t) == ROAD_CROSSING);
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	return HASBIT(_m[t].m5, 2);
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}
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#define IsOnDesert IsOnSnow
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static inline bool IsOnSnow(TileIndex t)
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{
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	return HASBIT(_m[t].m4, 7);
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}
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#define ToggleDesert ToggleSnow
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static inline void ToggleSnow(TileIndex t)
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{
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	TOGGLEBIT(_m[t].m4, 7);
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}
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typedef enum RoadGroundType {
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	RGT_BARREN,
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	RGT_GRASS,
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	RGT_PAVED,
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	RGT_LIGHT,
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	RGT_NOT_IN_USE, /* Has something to do with fund buildings */
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	RGT_ALLEY,
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	RGT_ROADWORK_GRASS,
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	RGT_ROADWORK_PAVED,
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	RGT_ROADWORK_OFFSET = RGT_ROADWORK_GRASS - RGT_GRASS
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} RoadGroundType;
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static inline RoadGroundType GetGroundType(TileIndex t)
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{
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	return (RoadGroundType)GB(_m[t].m4, 4, 3);
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}
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static inline void SetGroundType(TileIndex t, RoadGroundType rgt)
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{
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	SB(_m[t].m4, 4, 3, rgt);
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}
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static inline bool HasRoadWorks(TileIndex t)
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{
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	return GetGroundType(t) >= RGT_ROADWORK_GRASS;
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}
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static inline bool IncreaseRoadWorksCounter(TileIndex t)
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{
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	AB(_m[t].m4, 0, 4, 1);
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	return GB(_m[t].m4, 0, 4) == 15;
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}
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static inline void StartRoadWorks(TileIndex t)
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{
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	assert(!HasRoadWorks(t));
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	/* Remove any trees or lamps in case or roadwork */
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	SetGroundType(t, min(GetGroundType(t), RGT_PAVED) + RGT_ROADWORK_OFFSET);
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}
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static inline void TerminateRoadWorks(TileIndex t)
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{
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	assert(HasRoadWorks(t));
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	SetGroundType(t, GetGroundType(t) - RGT_ROADWORK_OFFSET);
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	/* Stop the counter */
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	SB(_m[t].m4, 0, 4, 0);
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}
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static inline bool HasPavement(TileIndex t)
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{
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	return GetGroundType(t) >= RGT_PAVED && GetGroundType(t) != RGT_ROADWORK_GRASS;
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}
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static inline DiagDirection GetRoadDepotDirection(TileIndex t)
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{
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	assert(GetRoadType(t) == ROAD_DEPOT);
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	return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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/**
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 * Returns the RoadBits on an arbitrary tile
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 * Special behavior:
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 * - road depots: entrance is treated as road piece
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 * - road tunnels: entrance is treated as road piece
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 * - bridge ramps: start of the ramp is treated as road piece
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 * - bridge middle parts: bridge itself is ignored
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 */
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RoadBits GetAnyRoadBits(TileIndex);
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TrackBits GetAnyRoadTrackBits(TileIndex tile);
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static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
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{
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	SetTileType(t, MP_STREET);
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	SetTileOwner(t, owner);
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	_m[t].m2 = town;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0 << 7 | 0 << 4 | 0;
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	_m[t].m5 = ROAD_NORMAL << 4 | bits;
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}
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static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
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{
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	SetTileType(t, MP_STREET);
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	SetTileOwner(t, rail);
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	_m[t].m2 = town;
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	_m[t].m3 = road;
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	_m[t].m4 = 0 << 7 | 0 << 4 | rt;
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	_m[t].m5 = ROAD_CROSSING << 4 | roaddir << 3 | 0 << 2;
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}
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static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
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{
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	SetTileType(t, MP_STREET);
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	SetTileOwner(t, owner);
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	_m[t].m2 = 0;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = ROAD_DEPOT << 4 | dir;
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}
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#endif