src/debug.cpp
author skidd13
Mon, 16 Jun 2008 17:10:55 +0000
changeset 10981 20a58e431c29
parent 10824 1a34ba6f338a
child 11169 60cbac6bc442
permissions -rw-r--r--
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/* $Id$ */
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/** @file debug.cpp Handling of printing debug messages. */
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#include "stdafx.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include "openttd.h"
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#include "console_func.h"
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#include "debug.h"
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#include "string_func.h"
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#include "network/core/core.h"
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#if defined(ENABLE_NETWORK)
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SOCKET _debug_socket = INVALID_SOCKET;
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#endif /* ENABLE_NETWORK */
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int _debug_ai_level;
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int _debug_driver_level;
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int _debug_grf_level;
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int _debug_map_level;
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int _debug_misc_level;
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int _debug_ms_level;
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int _debug_net_level;
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int _debug_sprite_level;
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int _debug_oldloader_level;
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int _debug_ntp_level;
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int _debug_npf_level;
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int _debug_yapf_level;
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int _debug_freetype_level;
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int _debug_sl_level;
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int _debug_station_level;
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int _debug_gamelog_level;
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struct DebugLevel {
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	const char *name;
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	int *level;
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};
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#define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
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	static const DebugLevel debug_level[] = {
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	DEBUG_LEVEL(ai),
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	DEBUG_LEVEL(driver),
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	DEBUG_LEVEL(grf),
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	DEBUG_LEVEL(map),
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	DEBUG_LEVEL(misc),
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	DEBUG_LEVEL(ms),
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	DEBUG_LEVEL(net),
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	DEBUG_LEVEL(sprite),
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	DEBUG_LEVEL(oldloader),
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	DEBUG_LEVEL(ntp),
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	DEBUG_LEVEL(npf),
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	DEBUG_LEVEL(yapf),
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	DEBUG_LEVEL(freetype),
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	DEBUG_LEVEL(sl),
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	DEBUG_LEVEL(station),
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	DEBUG_LEVEL(gamelog),
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	};
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#undef DEBUG_LEVEL
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#if !defined(NO_DEBUG_MESSAGES)
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void CDECL debug_print(const char *dbg, const char *buf)
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{
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#if defined(ENABLE_NETWORK)
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	if (_debug_socket != INVALID_SOCKET) {
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		char buf2[1024 + 32];
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		snprintf(buf2, lengthof(buf2), "dbg: [%s] %s\n", dbg, buf);
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		send(_debug_socket, buf2, (int)strlen(buf2), 0);
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	} else
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#endif /* ENABLE_NETWORK */
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	{
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#if defined(WINCE)
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		/* We need to do OTTD2FS twice, but as it uses a static buffer, we need to store one temporary */
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		TCHAR tbuf[512];
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		_sntprintf(tbuf, sizeof(tbuf), _T("%s"), OTTD2FS(dbg));
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		NKDbgPrintfW(_T("dbg: [%s] %s\n"), tbuf, OTTD2FS(buf));
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#else
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		fprintf(stderr, "dbg: [%s] %s\n", dbg, buf);
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#endif
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		IConsoleDebug(dbg, buf);
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	}
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}
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void CDECL debug(const char *dbg, ...)
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{
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	va_list va;
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	va_start(va, dbg);
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	const char *s;
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	char buf[1024];
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	s = va_arg(va, const char*);
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	vsnprintf(buf, lengthof(buf), s, va);
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	va_end(va);
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	debug_print(dbg, buf);
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}
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#endif /* NO_DEBUG_MESSAGES */
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void SetDebugString(const char *s)
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{
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	int v;
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	char *end;
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	const char *t;
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	/* global debugging level? */
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	if (*s >= '0' && *s <= '9') {
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		const DebugLevel *i;
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		v = strtoul(s, &end, 0);
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		s = end;
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		for (i = debug_level; i != endof(debug_level); ++i) *i->level = v;
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	}
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	/* individual levels */
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	for (;;) {
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		const DebugLevel *i;
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		int *p;
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		/* skip delimiters */
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		while (*s == ' ' || *s == ',' || *s == '\t') s++;
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		if (*s == '\0') break;
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		t = s;
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		while (*s >= 'a' && *s <= 'z') s++;
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		/* check debugging levels */
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		p = NULL;
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		for (i = debug_level; i != endof(debug_level); ++i)
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			if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
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				p = i->level;
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				break;
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			}
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		if (*s == '=') s++;
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		v = strtoul(s, &end, 0);
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		s = end;
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		if (p != NULL) {
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			*p = v;
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		} else {
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			ShowInfoF("Unknown debug level '%.*s'", s - t, t);
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			return;
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		}
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	}
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}
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/** Print out the current debug-level
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 * Just return a string with the values of all the debug categorites
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 * @return string with debug-levels
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 */
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const char *GetDebugString()
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{
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	const DebugLevel *i;
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	static char dbgstr[150];
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	char dbgval[20];
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	memset(dbgstr, 0, sizeof(dbgstr));
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	i = debug_level;
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	snprintf(dbgstr, sizeof(dbgstr), "%s=%d", i->name, *i->level);
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	for (i++; i != endof(debug_level); i++) {
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		snprintf(dbgval, sizeof(dbgval), ", %s=%d", i->name, *i->level);
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		ttd_strlcat(dbgstr, dbgval, sizeof(dbgstr));
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	}
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	return dbgstr;
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}
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#ifdef DEBUG_DUMP_COMMANDS
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#include "fileio.h"
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void CDECL DebugDumpCommands(const char *s, ...)
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{
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	static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
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	if (f == NULL) return;
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	va_list va;
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	va_start(va, s);
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	vfprintf(f, s, va);
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	va_end(va);
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	fflush(f);
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}
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#endif /* DEBUG_DUMP_COMMANDS */