(svn r7602) -Fix (r7565): MSVC2003 and lower don't support variadic macros, so work around
authorDarkvater
Thu, 28 Dec 2006 19:38:09 +0000
changeset 5657 54c99d0f6ba4
parent 5656 0ce356fe63ad
child 5658 d52411b29630
(svn r7602) -Fix (r7565): MSVC2003 and lower don't support variadic macros, so work around
this and thank MS for such a crappy, shitty crap compiler.
debug.c
debug.h
video/dedicated_v.c
--- a/debug.c	Thu Dec 28 18:45:24 2006 +0000
+++ b/debug.c	Thu Dec 28 19:38:09 2006 +0000
@@ -25,20 +25,6 @@
 int _debug_sl_level;
 
 
-void CDECL debug(const char *dbg, ...)
-{
-	va_list va;
-	const char *s;
-	char buf[1024];
-
-	va_start(va, dbg);
-	s = va_arg(va, const char*);
-	vsnprintf(buf, lengthof(buf), s, va);
-	va_end(va);
-	fprintf(stderr, "dbg: [%s] %s\n", dbg, buf);
-	IConsoleDebug(dbg, buf);
-}
-
 typedef struct DebugLevel {
 	const char *name;
 	int *level;
@@ -63,6 +49,39 @@
 	};
 #undef DEBUG_LEVEL
 
+#if !defined(NO_DEBUG_MESSAGES)
+
+/** Functionized DEBUG macro for compilers that don't support
+ * variadic macros (__VA_ARGS__) such as...yes MSVC2003 and lower */
+#if defined(NO_VARARG_MACRO)
+void CDECL DEBUG(int name, int level, ...)
+{
+	va_list va;
+	const char *dbg;
+	const DebugLevel *dl = &debug_level[name];
+
+	if (level != 0 && *dl->level < level) return;
+	dbg = dl->name;
+	va_start(va, level);
+#else
+void CDECL debug(const char *dbg, ...)
+{
+	va_list va;
+	va_start(va, dbg);
+#endif /* NO_VARARG_MACRO */
+	{
+		const char *s;
+		char buf[1024];
+
+		s = va_arg(va, const char*);
+		vsnprintf(buf, lengthof(buf), s, va);
+		va_end(va);
+		fprintf(stderr, "dbg: [%s] %s\n", dbg, buf);
+		IConsoleDebug(dbg, buf);
+	}
+}
+#endif /* NO_DEBUG_MESSAGES */
+
 void SetDebugString(const char *s)
 {
 	int v;
--- a/debug.h	Thu Dec 28 18:45:24 2006 +0000
+++ b/debug.h	Thu Dec 28 19:38:09 2006 +0000
@@ -17,10 +17,43 @@
  * 6.. - extremely detailed spamming
  */
 
+/* Of course MSVC 2003 and lower has no support for variadic macros
+ * so we need to work around this... *sigh* */
+#if defined(_MSC_VER) && (_MSC_VER < 1400)
+	#define NO_VARARG_MACRO
+#endif
+
+#if defined(NO_VARARG_MACRO)
+	enum DebugLevelType {
+		ai,
+		driver,
+		grf,
+		map,
+		misc,
+		ms,
+		net,
+		sprite,
+		oldloader,
+		ntp,
+		npf,
+		yapf,
+		freetype,
+		sl,
+	};
+#endif /* NO_VARARG_MACRO */
+
 #ifdef NO_DEBUG_MESSAGES
-	#define DEBUG(name, level, ...)
-#else
-	#if defined(__GNUC__) && (__GNUC__ < 3)
+	#if defined(NO_VARARG_MACRO)
+		static inline void DEBUG(int name, int level, ...) {}
+	#elif defined(__GNUC__) && (__GNUC__ < 3)
+		#define DEBUG(name, level, args...)
+	#else
+		#define DEBUG(name, level, ...)
+	#endif
+#else /* NO_DEBUG_MESSAGES */
+	#if defined(NO_VARARG_MACRO)
+		void CDECL DEBUG(int name, int level, ...);
+	#elif defined(__GNUC__) && (__GNUC__ < 3)
 		#define DEBUG(name, level, args...) if ((level == 0) || ( _debug_ ## name ## _level >= level)) debug(#name, args)
 	#else
 		#define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__)
@@ -40,18 +73,20 @@
 	extern int _debug_yapf_level;
 	extern int _debug_freetype_level;
 	extern int _debug_sl_level;
-#endif
 
-void CDECL debug(const char *dbg, ...);
+	#if !defined(NO_VARARG_MACRO)
+		void CDECL debug(const char *dbg, ...);
+	#endif /* NO_VARARG_MACRO */
+#endif /* NO_DEBUG_MESSAGES */
 
 void SetDebugString(const char *s);
 const char *GetDebugString(void);
 
 /* MSVCRT of course has to have a different syntax for long long *sigh* */
 #if defined(_MSC_VER) || defined(__MINGW32__)
-# define OTTD_PRINTF64 "I64"
+	#define OTTD_PRINTF64 "I64"
 #else
-# define OTTD_PRINTF64 "ll"
+	#define OTTD_PRINTF64 "ll"
 #endif
 
 // Used for profiling
--- a/video/dedicated_v.c	Thu Dec 28 18:45:24 2006 +0000
+++ b/video/dedicated_v.c	Thu Dec 28 19:38:09 2006 +0000
@@ -118,8 +118,7 @@
 	_screen.height = _cur_resolution[1];
 	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
 
-	_debug_net_level = 6;
-	_debug_misc_level = 0;
+	SetDebugString("net=6");
 
 #ifdef WIN32
 	// For win32 we need to allocate a console (debug mode does the same)