0
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1 |
#include "stdafx.h"
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#include "ttd.h"
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3 |
#include "player.h"
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4 |
#include "town.h"
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5 |
#include "vehicle.h"
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6 |
#include "station.h"
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7 |
#include "gfx.h"
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#include "news.h"
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9 |
#include "saveload.h"
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10 |
#include "command.h"
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11 |
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12 |
extern void StartupEconomy();
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13 |
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14 |
static const SpriteID cheeks_table[4] = {
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0x325, 0x326,
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16 |
0x390, 0x3B0,
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};
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19 |
static const SpriteID mouth_table[3] = {
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20 |
0x34C, 0x34D, 0x34F
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};
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22 |
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23 |
void DrawPlayerFace(uint32 face, int color, int x, int y)
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{
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byte flag = 0;
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26 |
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27 |
if ( (int32)face < 0)
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28 |
flag |= 1;
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29 |
if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
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30 |
flag |= 2;
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31 |
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32 |
/* draw the gradient */
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33 |
DrawSprite( (color<<16) + 0x0307836A, x, y);
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34 |
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35 |
/* draw the cheeks */
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36 |
DrawSprite(cheeks_table[flag&3], x, y);
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37 |
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38 |
/* draw the chin */
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39 |
/* FIXME: real code uses -2 in zoomlevel 1 */
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{
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uint val = (face >> 4) & 3;
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42 |
if (!(flag & 2)) {
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DrawSprite(0x327 + (flag&1?0:val), x, y);
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44 |
} else {
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45 |
DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
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}
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}
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/* draw the eyes */
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{
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uint val1 = (face >> 6)&15;
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51 |
uint val2 = (face >> 20)&7;
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uint32 high = 0x314<<16;
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53 |
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54 |
if (val2 >= 6) {
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high = 0x30F<<16;
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56 |
if (val2 != 6)
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high = 0x30D<<16;
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58 |
}
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59 |
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60 |
if (!(flag & 2)) {
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61 |
if (!(flag & 1)) {
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DrawSprite(high+((val1 * 12 >> 4) + 0x832B), x, y);
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} else {
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DrawSprite(high+(val1 + 0x8337), x, y);
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}
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} else {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 11 >> 4) + 0x839A), x, y);
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} else {
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DrawSprite(high+(val1 + 0x83B8), x, y);
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}
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}
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}
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/* draw the mouth */
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{
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uint val = (face >> 10) & 63;
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uint val2;
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80 |
if (!(flag&1)) {
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81 |
val2 = ((val&0xF) * 15 >> 4);
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82 |
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83 |
if (val2 < 3) {
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DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
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/* skip the rest */
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86 |
goto skip_mouth;
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87 |
}
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88 |
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89 |
val2 -= 3;
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90 |
if (flag & 2) {
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if (val2 > 8) val2 = 0;
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val2 += 0x3A5 - 0x35B;
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}
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DrawSprite(val2 + 0x35B, x, y);
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} else if (!(flag&2)) {
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DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
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} else {
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DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
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}
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val >>= 3;
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102 |
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103 |
if (!(flag&2)) {
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if (!(flag&1)) {
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DrawSprite(0x349 + val, x, y);
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} else {
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DrawSprite( mouth_table[(val*3>>3)], x, y);
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}
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} else {
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if (!(flag&1)) {
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DrawSprite(0x393 + (val&3), x, y);
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} else {
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DrawSprite(0x3B3 + (val*5>>3), x, y);
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}
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}
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116 |
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skip_mouth:;
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}
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119 |
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120 |
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/* draw the hair */
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{
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uint val = (face >> 16) & 15;
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if (!(flag&2)) {
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if (!(flag&1)) {
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DrawSprite(0x382 + (val*9>>4), x, y);
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} else {
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128 |
DrawSprite(0x38B + (val*5>>4), x, y);
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}
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} else {
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if (!(flag&1)) {
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DrawSprite(0x3D4 + (val*5>>4), x, y);
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} else {
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DrawSprite(0x3D9 + (val*5>>4), x, y);
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}
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}
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}
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/* draw the tie */
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{
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uint val = (face >> 20) & 0xFF;
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if (!(flag&1)) {
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DrawSprite(0x36B + ((val&3)*3>>2), x, y);
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DrawSprite(0x36E + ((val>>2)&3), x, y);
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DrawSprite(0x372 + ((val>>4)*6>>4), x, y);
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} else {
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DrawSprite(0x378 + ((val&3)*3>>2), x, y);
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DrawSprite(0x37B + ((val>>2)&3), x, y);
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val >>= 4;
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if (val < 3) {
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DrawSprite((flag&2 ? 0x3D1 : 0x37F) + val, x, y);
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}
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}
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}
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/* draw the glasses */
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{
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uint val = (face >> 28) & 7;
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if (!(flag&2)) {
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if (val<=1) {
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DrawSprite(0x347 + val, x, y);
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}
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} else {
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if (val<=1) {
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DrawSprite(0x3AE + val, x, y);
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}
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}
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171 |
}
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172 |
}
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173 |
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174 |
void InvalidatePlayerWindows(Player *p)
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{
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uint pid = p->index;
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if ( (byte)pid == _local_player)
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178 |
InvalidateWindow(WC_STATUS_BAR, 0);
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179 |
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180 |
InvalidateWindow(WC_FINANCES, pid);
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181 |
}
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182 |
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183 |
bool CheckPlayerHasMoney(int32 cost)
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{
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185 |
if (cost > 0) {
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uint pid = _current_player;
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187 |
if (pid < MAX_PLAYERS && cost > DEREF_PLAYER(pid)->player_money) {
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188 |
SET_DPARAM32(0, cost);
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_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
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return false;
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}
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}
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return true;
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}
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static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
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{
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p->money64 -= cost;
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UpdatePlayerMoney32(p);
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p->yearly_expenses[0][_yearly_expenses_type] += cost;
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if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
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p->cur_economy.income -= cost;
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else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
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p->cur_economy.expenses -= cost;
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207 |
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208 |
InvalidatePlayerWindows(p);
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209 |
}
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210 |
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void SubtractMoneyFromPlayer(int32 cost)
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{
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uint pid = _current_player;
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if (pid < MAX_PLAYERS)
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SubtractMoneyFromAnyPlayer(DEREF_PLAYER(pid), cost);
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}
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void SubtractMoneyFromPlayerFract(byte player, int32 cost)
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{
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Player *p = DEREF_PLAYER(player);
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byte m = p->player_money_fraction;
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p->player_money_fraction = m - (byte)cost;
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cost >>= 8;
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if (p->player_money_fraction > m)
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cost++;
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if (cost != 0)
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SubtractMoneyFromAnyPlayer(p, cost);
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}
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// the player_money field is kept as it is, but money64 contains the actual amount of money.
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void UpdatePlayerMoney32(Player *p)
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{
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if (p->money64 < -2000000000)
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p->player_money = -2000000000;
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else if (p->money64 > 2000000000)
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p->player_money = 2000000000;
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else
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p->player_money = (int32)p->money64;
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}
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void GetNameOfOwner(byte owner, uint tile)
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{
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SET_DPARAM8(2, owner);
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if (owner != OWNER_TOWN) {
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if (owner >= 8)
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SET_DPARAM16(0, STR_0150_SOMEONE);
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else {
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Player *p = DEREF_PLAYER(owner);
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SET_DPARAM16(0, p->name_1);
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SET_DPARAM32(1, p->name_2);
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}
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} else {
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Town *t = ClosestTownFromTile(tile, (uint)-1);
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SET_DPARAM16(0, t->townnametype);
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SET_DPARAM32(1, t->townnameparts);
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}
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}
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260 |
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bool CheckOwnership(byte owner)
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{
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assert(owner <= OWNER_WATER);
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265 |
if (owner == _current_player)
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return true;
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_error_message = STR_013B_OWNED_BY;
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GetNameOfOwner(owner, 0);
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return false;
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270 |
}
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271 |
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bool CheckTileOwnership(uint tile)
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{
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byte owner = _map_owner[tile];
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assert(owner <= OWNER_WATER);
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if (owner == _current_player)
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return true;
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_error_message = STR_013B_OWNED_BY;
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// no need to get the name of the owner unless we're the local player (saves some time)
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if (_current_player == _local_player)
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GetNameOfOwner(owner, tile);
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return false;
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}
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286 |
static void GenerateCompanyName(Player *p)
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{
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uint tile;
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Town *t;
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StringID str;
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Player *pp;
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uint32 strp;
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293 |
char buffer[100];
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294 |
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295 |
if (p->name_1 != STR_SV_UNNAMED)
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296 |
return;
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297 |
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298 |
tile = p->last_build_coordinate;
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299 |
if (tile == 0)
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300 |
return;
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301 |
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302 |
t = ClosestTownFromTile(tile, (uint)-1);
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303 |
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if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
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str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
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strp = t->townnameparts;
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307 |
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308 |
verify_name:;
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309 |
// No player must have this name already
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310 |
FOR_ALL_PLAYERS(pp) {
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311 |
if (pp->name_1 == str && pp->name_2 == strp)
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goto bad_town_name;
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}
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314 |
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315 |
GetString(buffer, str);
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if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
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317 |
goto bad_town_name;
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318 |
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319 |
set_name:;
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320 |
p->name_1 = str;
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321 |
p->name_2 = strp;
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322 |
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323 |
MarkWholeScreenDirty();
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324 |
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325 |
if (!IS_HUMAN_PLAYER(p->index)) {
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SET_DPARAM16(0, t->index);
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327 |
AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
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}
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329 |
return;
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}
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bad_town_name:;
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332 |
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333 |
if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
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334 |
str = SPECSTR_ANDCO_NAME;
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335 |
strp = p->president_name_2;
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336 |
goto set_name;
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337 |
} else {
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338 |
str = SPECSTR_ANDCO_NAME;
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339 |
strp = Random();
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340 |
goto verify_name;
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341 |
}
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342 |
}
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343 |
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344 |
#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
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345 |
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346 |
static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
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347 |
static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
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348 |
static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
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349 |
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350 |
static byte GeneratePlayerColor()
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351 |
{
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352 |
byte colors[16], pcolor, t2;
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353 |
int i,j,n;
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354 |
uint32 r;
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355 |
Player *p;
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356 |
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357 |
// Initialize array
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358 |
for(i=0; i!=16; i++)
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359 |
colors[i] = i;
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360 |
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361 |
// And randomize it
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362 |
n = 100;
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363 |
do {
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364 |
r = Random();
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365 |
COLOR_SWAP(r & 0xF, (r >> 4) & 0xF);
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366 |
} while (--n);
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367 |
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368 |
// Bubble sort it according to the values in table 1
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369 |
i = 16;
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370 |
do {
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371 |
for(j=0; j!=15; j++) {
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372 |
if (_color_sort[colors[j]] < _color_sort[colors[j+1]]) {
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373 |
COLOR_SWAP(j,j+1);
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374 |
}
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375 |
}
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376 |
} while (--i);
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377 |
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|
378 |
// Move the colors that look similar to each player's color to the side
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379 |
FOR_ALL_PLAYERS(p) if (p->is_active) {
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380 |
pcolor = p->player_color;
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381 |
for(i=0; i!=16; i++) if (colors[i] == pcolor) {
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|
382 |
colors[i] = 0xFF;
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383 |
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|
384 |
t2 = _color_similar_1[pcolor];
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|
385 |
if (t2 == 0xFF) break;
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386 |
for(i=0; i!=15; i++) {
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387 |
if (colors[i] == t2) {
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|
388 |
do COLOR_SWAP(i,i+1); while (++i != 15);
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389 |
break;
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390 |
}
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391 |
}
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392 |
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|
393 |
t2 = _color_similar_2[pcolor];
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|
394 |
if (t2 == 0xFF) break;
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|
395 |
for(i=0; i!=15; i++) {
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|
396 |
if (colors[i] == t2) {
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|
397 |
do COLOR_SWAP(i,i+1); while (++i != 15);
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|
398 |
break;
|
|
399 |
}
|
|
400 |
}
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|
401 |
break;
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|
402 |
}
|
|
403 |
}
|
|
404 |
|
|
405 |
// Return the first available color
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|
406 |
i = 0;
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|
407 |
for(;;) {
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|
408 |
if (colors[i] != 0xFF)
|
|
409 |
return colors[i];
|
|
410 |
i++;
|
|
411 |
}
|
|
412 |
}
|
|
413 |
|
|
414 |
static void GeneratePresidentName(Player *p)
|
|
415 |
{
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|
416 |
Player *pp;
|
|
417 |
char buffer[100], buffer2[40];
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|
418 |
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|
419 |
for(;;) {
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|
420 |
restart:;
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|
421 |
|
|
422 |
p->president_name_2 = Random();
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|
423 |
p->president_name_1 = SPECSTR_PRESIDENT_NAME;
|
|
424 |
|
|
425 |
SET_DPARAM32(0, p->president_name_2);
|
|
426 |
GetString(buffer, p->president_name_1);
|
|
427 |
if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
|
|
428 |
continue;
|
|
429 |
|
|
430 |
FOR_ALL_PLAYERS(pp) {
|
|
431 |
if (pp->is_active && p != pp) {
|
|
432 |
SET_DPARAM32(0, pp->president_name_2);
|
|
433 |
GetString(buffer2, pp->president_name_1);
|
|
434 |
if (str_eq(buffer2, buffer))
|
|
435 |
goto restart;
|
|
436 |
}
|
|
437 |
}
|
|
438 |
return;
|
|
439 |
}
|
|
440 |
}
|
|
441 |
|
|
442 |
extern int GetPlayerMaxRailtype(int p);
|
|
443 |
|
|
444 |
static Player *AllocatePlayer()
|
|
445 |
{
|
|
446 |
Player *p;
|
|
447 |
// Find a free slot
|
|
448 |
FOR_ALL_PLAYERS(p) {
|
|
449 |
if (!p->is_active) {
|
|
450 |
int i = p->index;
|
|
451 |
memset(p, 0, sizeof(Player));
|
|
452 |
p->index = i;
|
|
453 |
return p;
|
|
454 |
}
|
|
455 |
}
|
|
456 |
return NULL;
|
|
457 |
}
|
|
458 |
|
|
459 |
Player *DoStartupNewPlayer(bool is_ai)
|
|
460 |
{
|
|
461 |
Player *p;
|
|
462 |
int index;
|
|
463 |
|
|
464 |
p = AllocatePlayer();
|
|
465 |
if (p == NULL) return NULL;
|
|
466 |
|
|
467 |
index = p->index;
|
|
468 |
|
|
469 |
// Make a color
|
|
470 |
p->player_color = GeneratePlayerColor();
|
|
471 |
_player_colors[index] = p->player_color;
|
|
472 |
p->name_1 = STR_SV_UNNAMED;
|
|
473 |
p->is_active = true;
|
|
474 |
|
|
475 |
p->money64 = p->player_money = p->current_loan = 100000;
|
|
476 |
|
|
477 |
p->is_ai = is_ai;
|
|
478 |
p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
|
|
479 |
p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = 0xFF;
|
|
480 |
|
|
481 |
p->max_railtype = GetPlayerMaxRailtype(index);
|
|
482 |
p->inaugurated_year = _cur_year;
|
|
483 |
p->face = Random();
|
|
484 |
|
|
485 |
GeneratePresidentName(p);
|
|
486 |
|
|
487 |
InvalidateWindow(WC_GRAPH_LEGEND, 0);
|
|
488 |
InvalidateWindow(WC_TOOLBAR_MENU, 0);
|
|
489 |
|
|
490 |
return p;
|
|
491 |
}
|
|
492 |
|
|
493 |
void StartupPlayers()
|
|
494 |
{
|
|
495 |
uint32 r;
|
|
496 |
|
|
497 |
r = Random();
|
|
498 |
_next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1;
|
|
499 |
}
|
|
500 |
|
|
501 |
static void MaybeStartNewPlayer()
|
|
502 |
{
|
|
503 |
uint n;
|
|
504 |
Player *p;
|
|
505 |
|
|
506 |
// count number of competitors
|
|
507 |
n = 0;
|
|
508 |
for(p=_players; p!=endof(_players); p++)
|
|
509 |
if (p->is_active && p->is_ai)
|
|
510 |
n++;
|
|
511 |
|
|
512 |
// when there's a lot of computers in game, the probability that a new one starts is lower
|
|
513 |
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors))
|
|
514 |
DoStartupNewPlayer(true);
|
|
515 |
|
|
516 |
_next_competitor_start = RandomRange(19980) + 11100;
|
|
517 |
}
|
|
518 |
|
|
519 |
void InitializePlayers()
|
|
520 |
{
|
|
521 |
int i;
|
|
522 |
memset(_players, 0, sizeof(_players));
|
|
523 |
for(i = 0; i != MAX_PLAYERS; i++)
|
|
524 |
_players[i].index=i;
|
|
525 |
_cur_player_tick_index = 0;
|
|
526 |
}
|
|
527 |
|
|
528 |
void OnTick_Players()
|
|
529 |
{
|
|
530 |
Player *p;
|
|
531 |
|
|
532 |
if (_game_mode == GM_EDITOR)
|
|
533 |
return;
|
|
534 |
|
|
535 |
p = DEREF_PLAYER(_cur_player_tick_index);
|
|
536 |
_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
|
|
537 |
if (p->name_1 != 0) GenerateCompanyName(p);
|
|
538 |
|
|
539 |
if (_game_mode != GM_MENU && !--_next_competitor_start) {
|
|
540 |
MaybeStartNewPlayer();
|
|
541 |
}
|
|
542 |
}
|
|
543 |
|
|
544 |
void RunOtherPlayersLoop()
|
|
545 |
{
|
|
546 |
Player *p;
|
|
547 |
|
|
548 |
_is_ai_player = true;
|
|
549 |
|
|
550 |
FOR_ALL_PLAYERS(p) {
|
|
551 |
if (p->is_active) {
|
|
552 |
_current_player = p->index;
|
|
553 |
AiDoGameLoop(p);
|
|
554 |
}
|
|
555 |
}
|
|
556 |
|
|
557 |
_is_ai_player = false;
|
|
558 |
// XXX: is this needed?
|
|
559 |
_current_player = 0;
|
|
560 |
}
|
|
561 |
|
|
562 |
StringID GetPlayerNameString(byte player)
|
|
563 |
{
|
|
564 |
if (IS_HUMAN_PLAYER(player) && player < 2) // temporarily fixes the names in the list.
|
|
565 |
return STR_7002_PLAYER_1+player;
|
|
566 |
return STR_EMPTY;
|
|
567 |
}
|
|
568 |
|
|
569 |
extern void ShowPlayerFinances(int player);
|
|
570 |
|
|
571 |
void PlayersYearlyLoop()
|
|
572 |
{
|
|
573 |
Player *p;
|
|
574 |
|
|
575 |
// Copy statistics
|
|
576 |
FOR_ALL_PLAYERS(p) {
|
|
577 |
if (p->is_active) {
|
|
578 |
memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
|
|
579 |
memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
|
|
580 |
InvalidateWindow(WC_FINANCES, p->index);
|
|
581 |
}
|
|
582 |
}
|
|
583 |
|
|
584 |
if (_patches.show_finances && _local_player != 0xff) {
|
|
585 |
ShowPlayerFinances(_local_player);
|
|
586 |
p = DEREF_PLAYER(_local_player);
|
|
587 |
if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
|
|
588 |
SndPlayFx(0x28);
|
|
589 |
} else {
|
|
590 |
SndPlayFx(0x27);
|
|
591 |
}
|
|
592 |
}
|
|
593 |
}
|
|
594 |
|
|
595 |
void DeletePlayerWindows(int pi)
|
|
596 |
{
|
|
597 |
DeleteWindowById(WC_COMPANY, pi);
|
|
598 |
DeleteWindowById(WC_FINANCES, pi);
|
|
599 |
DeleteWindowById(WC_STATION_LIST, pi);
|
|
600 |
DeleteWindowById(WC_TRAINS_LIST, pi);
|
|
601 |
DeleteWindowById(WC_ROADVEH_LIST, pi);
|
|
602 |
DeleteWindowById(WC_SHIPS_LIST, pi);
|
|
603 |
DeleteWindowById(WC_AIRCRAFT_LIST, pi);
|
|
604 |
DeleteWindowById(WC_BUY_COMPANY, pi);
|
|
605 |
}
|
|
606 |
|
|
607 |
static void DeletePlayerStuff(int pi)
|
|
608 |
{
|
|
609 |
Player *p;
|
|
610 |
|
|
611 |
DeletePlayerWindows(pi);
|
|
612 |
p = DEREF_PLAYER(pi);
|
|
613 |
DeleteName(p->name_1);
|
|
614 |
DeleteName(p->president_name_1);
|
|
615 |
p->name_1 = 0;
|
|
616 |
p->president_name_1 = 0;
|
|
617 |
}
|
|
618 |
|
|
619 |
// functionality.
|
|
620 |
// 0 - make new player
|
|
621 |
// 1 - make new AI player
|
|
622 |
// 2 - delete player (p1 >> 8) & 0xFF
|
|
623 |
// 3 - join player (p1 >> 8) & 0xFF with (p1 >> 16) & 0xFF
|
|
624 |
int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
625 |
{
|
|
626 |
int pi;
|
|
627 |
Player *p;
|
|
628 |
|
|
629 |
if (!(flags & DC_EXEC))
|
|
630 |
return 0;
|
|
631 |
|
|
632 |
switch(p1 & 0xff) {
|
|
633 |
case 0: // make new player
|
|
634 |
p = DoStartupNewPlayer(false);
|
|
635 |
if (_local_player == 0xff && p != NULL) {
|
|
636 |
_local_player = p->index;
|
|
637 |
MarkWholeScreenDirty();
|
|
638 |
}
|
|
639 |
break;
|
|
640 |
case 1: // make new ai player
|
|
641 |
DoStartupNewPlayer(true);
|
|
642 |
break;
|
|
643 |
case 2: // delete player
|
|
644 |
pi = (byte)(p1 >> 8);
|
|
645 |
ChangeOwnershipOfPlayerItems(pi, 255);
|
|
646 |
DeletePlayerStuff(pi);
|
|
647 |
break;
|
|
648 |
|
|
649 |
case 3: // join player
|
|
650 |
pi = (byte)(p1 >> 8);
|
|
651 |
ChangeOwnershipOfPlayerItems(pi, (byte)(p1 >> 16));
|
|
652 |
DeletePlayerStuff(pi);
|
|
653 |
break;
|
|
654 |
}
|
|
655 |
|
|
656 |
|
|
657 |
return 0;
|
|
658 |
}
|
|
659 |
|
|
660 |
// Save/load of players
|
|
661 |
static const byte _player_desc[] = {
|
|
662 |
SLE_VAR(Player,name_2, SLE_UINT32),
|
|
663 |
SLE_VAR(Player,name_1, SLE_STRINGID),
|
|
664 |
|
|
665 |
SLE_VAR(Player,president_name_1,SLE_UINT16),
|
|
666 |
SLE_VAR(Player,president_name_2,SLE_UINT32),
|
|
667 |
|
|
668 |
SLE_VAR(Player,face, SLE_UINT32),
|
|
669 |
|
|
670 |
// money was changed to a 64 bit field in savegame version 1.
|
|
671 |
SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
|
|
672 |
SLE_CONDVAR(Player,money64, SLE_INT64, 1, 255),
|
|
673 |
|
|
674 |
SLE_VAR(Player,current_loan, SLE_INT32),
|
|
675 |
|
|
676 |
SLE_VAR(Player,player_color, SLE_UINT8),
|
|
677 |
SLE_VAR(Player,player_money_fraction,SLE_UINT8),
|
|
678 |
SLE_VAR(Player,max_railtype, SLE_UINT8),
|
|
679 |
SLE_VAR(Player,block_preview, SLE_UINT8),
|
|
680 |
|
|
681 |
SLE_VAR(Player,cargo_types, SLE_UINT16),
|
|
682 |
SLE_VAR(Player,location_of_house,SLE_UINT16),
|
|
683 |
SLE_VAR(Player,last_build_coordinate,SLE_UINT16),
|
|
684 |
SLE_VAR(Player,inaugurated_year,SLE_UINT8),
|
|
685 |
|
|
686 |
SLE_ARR(Player,share_owners, SLE_UINT8, 4),
|
|
687 |
|
|
688 |
SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
|
|
689 |
|
|
690 |
SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
|
|
691 |
SLE_VAR(Player,bankrupt_asked, SLE_UINT8),
|
|
692 |
SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
|
|
693 |
SLE_VAR(Player,bankrupt_value, SLE_INT32),
|
|
694 |
|
|
695 |
// yearly expenses was changed to 64-bit in savegame version 2.
|
|
696 |
SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
|
|
697 |
SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, 255),
|
|
698 |
|
|
699 |
SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255),
|
|
700 |
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
|
|
701 |
|
|
702 |
// reserve extra space in savegame here. (currently 64 bytes)
|
|
703 |
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
|
|
704 |
|
|
705 |
SLE_END()
|
|
706 |
};
|
|
707 |
|
|
708 |
static const byte _player_economy_desc[] = {
|
|
709 |
// these were changed to 64-bit in savegame format 2
|
|
710 |
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1),
|
|
711 |
SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1),
|
|
712 |
SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT32, 0, 1),
|
|
713 |
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
714 |
SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
715 |
SLE_CONDVAR(PlayerEconomyEntry,company_value,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
716 |
|
|
717 |
SLE_VAR(PlayerEconomyEntry,delivered_cargo, SLE_INT32),
|
|
718 |
SLE_VAR(PlayerEconomyEntry,performance_history, SLE_INT32),
|
|
719 |
|
|
720 |
SLE_END()
|
|
721 |
};
|
|
722 |
|
|
723 |
static const byte _player_ai_desc[] = {
|
|
724 |
SLE_VAR(PlayerAI,state, SLE_UINT8),
|
|
725 |
SLE_VAR(PlayerAI,tick, SLE_UINT8),
|
|
726 |
SLE_VAR(PlayerAI,state_counter, SLE_UINT16),
|
|
727 |
SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16),
|
|
728 |
|
|
729 |
SLE_VAR(PlayerAI,state_mode, SLE_UINT8),
|
|
730 |
SLE_VAR(PlayerAI,banned_tile_count, SLE_UINT8),
|
|
731 |
SLE_VAR(PlayerAI,railtype_to_use, SLE_UINT8),
|
|
732 |
|
|
733 |
SLE_VAR(PlayerAI,cargo_type, SLE_UINT8),
|
|
734 |
SLE_VAR(PlayerAI,num_wagons, SLE_UINT8),
|
|
735 |
SLE_VAR(PlayerAI,build_kind, SLE_UINT8),
|
|
736 |
SLE_VAR(PlayerAI,num_build_rec, SLE_UINT8),
|
|
737 |
SLE_VAR(PlayerAI,num_loco_to_build, SLE_UINT8),
|
|
738 |
SLE_VAR(PlayerAI,num_want_fullload, SLE_UINT8),
|
|
739 |
|
|
740 |
SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
|
|
741 |
|
|
742 |
SLE_VAR(PlayerAI,start_tile_a, SLE_UINT16),
|
|
743 |
SLE_VAR(PlayerAI,cur_tile_a, SLE_UINT16),
|
|
744 |
SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
|
|
745 |
SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
|
|
746 |
|
|
747 |
SLE_VAR(PlayerAI,start_tile_b, SLE_UINT16),
|
|
748 |
SLE_VAR(PlayerAI,cur_tile_b, SLE_UINT16),
|
|
749 |
SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
|
|
750 |
SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
|
|
751 |
|
|
752 |
SLE_REF(PlayerAI,cur_veh, REF_VEHICLE),
|
|
753 |
|
|
754 |
SLE_ARR(PlayerAI,wagon_list, SLE_UINT16, 9),
|
|
755 |
SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20),
|
|
756 |
SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16),
|
|
757 |
|
|
758 |
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
|
|
759 |
SLE_END()
|
|
760 |
};
|
|
761 |
|
|
762 |
static const byte _player_ai_build_rec_desc[] = {
|
|
763 |
SLE_VAR(AiBuildRec,spec_tile, SLE_UINT16),
|
|
764 |
SLE_VAR(AiBuildRec,use_tile, SLE_UINT16),
|
|
765 |
SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
|
|
766 |
SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
|
|
767 |
SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
|
|
768 |
SLE_VAR(AiBuildRec,unk7, SLE_UINT8),
|
|
769 |
SLE_VAR(AiBuildRec,buildcmd_a, SLE_UINT8),
|
|
770 |
SLE_VAR(AiBuildRec,buildcmd_b, SLE_UINT8),
|
|
771 |
SLE_VAR(AiBuildRec,direction, SLE_UINT8),
|
|
772 |
SLE_VAR(AiBuildRec,cargo, SLE_UINT8),
|
|
773 |
SLE_END()
|
|
774 |
};
|
|
775 |
|
|
776 |
static void SaveLoad_PLYR(Player *p) {
|
|
777 |
int i;
|
|
778 |
|
|
779 |
SlObject(p, _player_desc);
|
|
780 |
|
|
781 |
// Write AI?
|
|
782 |
if (!IS_HUMAN_PLAYER(p->index)) {
|
|
783 |
SlObject(&p->ai, _player_ai_desc);
|
|
784 |
for(i=0; i!=p->ai.num_build_rec; i++)
|
|
785 |
SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
|
|
786 |
}
|
|
787 |
|
|
788 |
// Write economy
|
|
789 |
SlObject(&p->cur_economy, _player_economy_desc);
|
|
790 |
|
|
791 |
// Write old economy entries.
|
|
792 |
{
|
|
793 |
PlayerEconomyEntry *pe;
|
|
794 |
for(i=p->num_valid_stat_ent,pe=p->old_economy; i!=0; i--,pe++)
|
|
795 |
SlObject(pe, _player_economy_desc);
|
|
796 |
}
|
|
797 |
}
|
|
798 |
|
|
799 |
static void Save_PLYR()
|
|
800 |
{
|
|
801 |
Player *p;
|
|
802 |
FOR_ALL_PLAYERS(p) {
|
|
803 |
if (p->is_active) {
|
|
804 |
SlSetArrayIndex(p->index);
|
|
805 |
SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
|
|
806 |
}
|
|
807 |
}
|
|
808 |
}
|
|
809 |
|
|
810 |
static void Load_PLYR()
|
|
811 |
{
|
|
812 |
int index;
|
|
813 |
while ((index = SlIterateArray()) != -1) {
|
|
814 |
Player *p = DEREF_PLAYER(index);
|
|
815 |
p->is_ai = (index != 0);
|
|
816 |
SaveLoad_PLYR(p);
|
|
817 |
_player_colors[index] = p->player_color;
|
|
818 |
UpdatePlayerMoney32(p);
|
|
819 |
}
|
|
820 |
}
|
|
821 |
|
|
822 |
const ChunkHandler _player_chunk_handlers[] = {
|
|
823 |
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
|
|
824 |
};
|
|
825 |
|