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#include "stdafx.h"
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#include "ttd.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "saveload.h"
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typedef struct TextEffect {
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StringID string_id;
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int16 x,y,right,bottom;
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uint16 duration;
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uint32 params_1;
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uint32 params_2;
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} TextEffect;
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static TextEffect _text_effect_list[30];
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TileIndex _animated_tile_list[256];
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static void MarkTextEffectAreaDirty(TextEffect *te)
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{
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MarkAllViewportsDirty(
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te->x,
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te->y - 1,
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(te->right - te->x)*2 + te->x + 1,
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(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
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);
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}
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void AddTextEffect(StringID msg, int x, int y, uint16 duration)
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{
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TextEffect *te;
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int w;
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char buffer[100];
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if (_game_mode == GM_MENU)
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return;
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for (te = _text_effect_list; te->string_id != 0xFFFF; ) {
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if (++te == endof(_text_effect_list))
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return;
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}
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te->string_id = msg;
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te->duration = duration;
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te->y = y - 5;
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te->bottom = y + 5;
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te->params_1 = GET_DPARAM32(0);
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te->params_2 = GET_DPARAM32(4);
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GetString(buffer, msg);
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w = GetStringWidth(buffer);
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te->x = x - (w >> 1);
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te->right = x + (w >> 1) - 1;
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MarkTextEffectAreaDirty(te);
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}
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static void MoveTextEffect(TextEffect *te)
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{
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if (te->duration < 8) {
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te->string_id = 0xFFFF;
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} else {
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te->duration-=8;
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te->y--;
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te->bottom--;
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}
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MarkTextEffectAreaDirty(te);
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}
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void MoveAllTextEffects()
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{
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TextEffect *te;
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for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
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if (te->string_id != 0xFFFF)
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MoveTextEffect(te);
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}
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}
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void InitTextEffects()
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{
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TextEffect *te;
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for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
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te->string_id = 0xFFFF;
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}
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}
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void DrawTextEffects(DrawPixelInfo *dpi)
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{
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TextEffect *te;
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if (dpi->zoom < 1) {
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for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
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if (te->string_id == 0xFFFF)
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continue;
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/* intersection? */
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if ((int16)dpi->left > te->right ||
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(int16)dpi->top > te->bottom ||
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(int16)(dpi->left + dpi->width) <= te->x ||
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(int16)(dpi->top + dpi->height) <= te->y)
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continue;
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AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
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}
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} else if (dpi->zoom == 1) {
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for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
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if (te->string_id == 0xFFFF)
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continue;
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/* intersection? */
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if (dpi->left > te->right*2 - te->x ||
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dpi->top > te->bottom*2 - te->y ||
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(dpi->left + dpi->width) <= te->x ||
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(dpi->top + dpi->height) <= te->y)
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continue;
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AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
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}
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}
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}
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void DeleteAnimatedTile(uint tile)
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{
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TileIndex *ti;
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for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
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if ( (TileIndex)tile == *ti) {
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/* remove the hole */
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memcpy_overlapping(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
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/* and clear last item */
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endof(_animated_tile_list)[-1] = 0;
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MarkTileDirtyByTile(tile);
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return;
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}
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}
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}
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bool AddAnimatedTile(uint tile)
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{
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TileIndex *ti;
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for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
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if ( (TileIndex)tile == *ti || *ti == 0) {
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*ti = tile;
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MarkTileDirtyByTile(tile);
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return true;
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}
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}
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return false;
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}
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void AnimateAnimatedTiles()
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{
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TileIndex *ti;
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uint tile;
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for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
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AnimateTile(tile);
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}
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}
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void InitializeAnimatedTiles()
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{
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memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
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}
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static void SaveLoad_ANIT()
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{
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SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16);
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}
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const ChunkHandler _animated_tile_chunk_handlers[] = {
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{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
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};
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