src/ai/api/ai_list.cpp
author truelight
Sat, 14 Apr 2007 09:44:18 +0000
branchnoai
changeset 9589 2fbda08db406
parent 9581 398688c1a07a
child 9593 012f29f59906
permissions -rw-r--r--
(svn r9622) [NoAI] -Add: added AITownList, which lists all towns (and which you can iterate)
[NoAI] -Add: added AITownListValuators, to get, for example, all population of the townlist (see regression-test for example)
[NoAI] -Fix: fixed AIList to allow Valuators in a simple and safe way (tnx a lot KUDr)
[NoAI] -Update: updated regression to test above changes
[NoAI] -Fix: Valuate() of valuators are no longer public (Rubidium)
9579
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/* $Id$ */
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/** @file ai_list.cpp Implementation of AIList */
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#include "ai_list.hpp"
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/**
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 * Base class for any AIList sorter.
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 */
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class AIListSorter {
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protected:
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	AIList *list;
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public:
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	/**
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	 * Virtual dtor, needed to mute warnings.
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	 */
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	virtual ~AIListSorter() { }
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	/**
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	 * Get the first item of the sorter.
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	 */
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	virtual int32 Begin() = 0;
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	/**
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	 * Get the next item of the sorter.
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	 */
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	virtual int32 Next() = 0;
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	/**
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	 * See if there is a next item of the sorter.
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	 */
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	virtual bool HasNext() = 0;
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};
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/**
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 * Sort by value, ascending.
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 */
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class AIListSorterValueAscending : public AIListSorter {
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private:
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	AIList::AIListBucket::iterator bucket_iter;
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	AIList::AIItemList *bucket_list;
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	AIList::AIItemList::iterator bucket_list_iter;
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public:
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	AIListSorterValueAscending(AIList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		this->bucket_iter = this->list->buckets.begin();
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		this->bucket_list = &(*this->bucket_iter).second;
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		this->bucket_list_iter = this->bucket_list->begin();
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		return *bucket_list_iter;
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	}
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	int32 Next()
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	{
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		this->bucket_list_iter++;
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		if (this->bucket_list_iter == this->bucket_list->end()) {
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			this->bucket_iter++;
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			if (this->bucket_iter == this->list->buckets.end()) return 0;
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			this->bucket_list = &(*this->bucket_iter).second;
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			this->bucket_list_iter = this->bucket_list->begin();
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		}
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		return *bucket_list_iter;
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	}
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	bool HasNext()
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	{
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		return this->bucket_iter != this->list->buckets.end() && this->bucket_list_iter != this->bucket_list->end();
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	}
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};
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/**
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 * Sort by value, descending.
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 */
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class AIListSorterValueDescending : public AIListSorter {
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private:
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	AIList::AIListBucket::reverse_iterator bucket_iter;
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	AIList::AIItemList *bucket_list;
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	AIList::AIItemList::reverse_iterator bucket_list_iter;
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public:
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	AIListSorterValueDescending(AIList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		this->bucket_iter = this->list->buckets.rbegin();
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		this->bucket_list = &(*this->bucket_iter).second;
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		this->bucket_list_iter = this->bucket_list->rbegin();
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		return *bucket_list_iter;
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	}
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	int32 Next()
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	{
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		this->bucket_list_iter++;
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		if (this->bucket_list_iter == this->bucket_list->rend()) {
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			this->bucket_iter++;
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			if (this->bucket_iter == this->list->buckets.rend()) return 0;
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			this->bucket_list = &(*this->bucket_iter).second;
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			this->bucket_list_iter = this->bucket_list->rbegin();
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		}
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		return *bucket_list_iter;
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	}
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	bool HasNext()
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	{
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		return this->bucket_iter != this->list->buckets.rend() && this->bucket_list_iter != this->bucket_list->rend();
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	}
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};
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/**
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 * Sort by item, ascending.
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 */
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class AIListSorterItemAscending : public AIListSorter {
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private:
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	AIList::AIListMap::iterator item_iter;
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public:
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	AIListSorterItemAscending(AIList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		this->item_iter = this->list->items.begin();
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		return (*this->item_iter).first;
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	}
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	int32 Next()
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	{
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		this->item_iter++;
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		return (*this->item_iter).first;
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	}
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	bool HasNext()
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	{
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		return this->item_iter != this->list->items.end();
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	}
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};
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/**
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 * Sort by item, descending.
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 */
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class AIListSorterItemDescending : public AIListSorter {
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private:
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	AIList::AIListMap::reverse_iterator item_iter;
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public:
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	AIListSorterItemDescending(AIList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		this->item_iter = this->list->items.rbegin();
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		return (*this->item_iter).first;
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	}
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	int32 Next()
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	{
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		this->item_iter++;
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		return (*this->item_iter).first;
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	}
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	bool HasNext()
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	{
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		return this->item_iter != this->list->items.rend();
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	}
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};
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AIList::AIList()
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{
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	/* Default sorter */
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	this->sorter = new AIListSorterValueDescending(this);
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}
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AIList::~AIList()
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{
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	delete this->sorter;
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}
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bool AIList::HasItem(int32 item)
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{
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	return this->items.count(item) == 1;
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}
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void AIList::Clear()
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{
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	this->items.clear();
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	this->buckets.clear();
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}
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void AIList::AddItem(int32 item)
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{
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	if (this->HasItem(item)) return;
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	this->items[item] = 0;
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	this->buckets[0].insert(item);
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}
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void AIList::RemoveItem(int32 item)
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{
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	if (!this->HasItem(item)) return;
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	this->buckets[this->GetValue(item)].erase(item);
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	this->items.erase(item);
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}
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int32 AIList::Begin()
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{
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	return this->sorter->Begin();
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}
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int32 AIList::Next()
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{
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	return this->sorter->Next();
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}
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bool AIList::IsEmpty()
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{
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	return this->items.empty();
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}
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bool AIList::HasNext()
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{
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	return this->sorter->HasNext();
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}
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int32 AIList::Count()
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{
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	return this->items.size();
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}
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int32 AIList::GetValue(int32 item)
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{
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	if (!this->HasItem(item)) return 0;
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	return this->items[item];
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}
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void AIList::SortByItem(bool ascending)
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{
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	delete this->sorter;
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	if (ascending) this->sorter = new AIListSorterItemAscending(this);
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	else           this->sorter = new AIListSorterItemDescending(this);
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}
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void AIList::SortByValue(bool ascending)
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{
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	delete this->sorter;
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	if (ascending) this->sorter = new AIListSorterValueAscending(this);
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	else           this->sorter = new AIListSorterValueDescending(this);
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}
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void AIList::RemoveAboveValue(int32 value)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second > value) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first > value) this->buckets.erase(iter);
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	}
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}
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void AIList::RemoveBelowValue(int32 value)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second < value) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first < value) this->buckets.erase(iter);
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	}
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}
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void AIList::RemoveBetweenValue(int32 start, int32 end)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second > start && (*iter).second < end) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first > start && (*iter).first < end) this->buckets.erase(iter);
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	}
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}
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void AIList::RemoveValue(int32 value)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second == value) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first == value) this->buckets.erase(iter);
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	}
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}
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void AIList::KeepAboveValue(int32 value)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second <= value) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first <= value) this->buckets.erase(iter);
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	}
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}
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void AIList::KeepBelowValue(int32 value)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second >= value) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first >= value) this->buckets.erase(iter);
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	}
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}
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void AIList::KeepBetweenValue(int32 start, int32 end)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second <= start || (*iter).second >= end) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first <= start || (*iter).first >= end) this->buckets.erase(iter);
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	}
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}
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void AIList::KeepValue(int32 value)
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{
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	for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second != value) this->items.erase(iter);
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	}
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	for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first != value) this->buckets.erase(iter);
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	}
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}
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void AIList::Valuate(const AIList::Valuator &proc)
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{
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	this->buckets.clear();
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	for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
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		int32 value = proc.Valuate((*iter).first);
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		(*iter).second = value;
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		this->buckets[value].insert((*iter).first);
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	}
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}