author | truelight |
Sat, 14 Apr 2007 09:44:18 +0000 | |
branch | noai |
changeset 9589 | 2fbda08db406 |
parent 9581 | 398688c1a07a |
child 9593 | 012f29f59906 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_list.cpp Implementation of AIList */ |
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#include "ai_list.hpp" |
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/** |
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* Base class for any AIList sorter. |
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*/ |
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class AIListSorter { |
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protected: |
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AIList *list; |
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public: |
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/** |
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* Virtual dtor, needed to mute warnings. |
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*/ |
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virtual ~AIListSorter() { } |
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/** |
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* Get the first item of the sorter. |
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*/ |
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virtual int32 Begin() = 0; |
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/** |
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* Get the next item of the sorter. |
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*/ |
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virtual int32 Next() = 0; |
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/** |
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* See if there is a next item of the sorter. |
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*/ |
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virtual bool HasNext() = 0; |
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}; |
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/** |
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* Sort by value, ascending. |
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*/ |
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class AIListSorterValueAscending : public AIListSorter { |
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private: |
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AIList::AIListBucket::iterator bucket_iter; |
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AIList::AIItemList *bucket_list; |
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AIList::AIItemList::iterator bucket_list_iter; |
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public: |
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AIListSorterValueAscending(AIList *list) |
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{ |
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this->list = list; |
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} |
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int32 Begin() |
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{ |
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this->bucket_iter = this->list->buckets.begin(); |
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this->bucket_list = &(*this->bucket_iter).second; |
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this->bucket_list_iter = this->bucket_list->begin(); |
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return *bucket_list_iter; |
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} |
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int32 Next() |
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{ |
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this->bucket_list_iter++; |
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if (this->bucket_list_iter == this->bucket_list->end()) { |
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this->bucket_iter++; |
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if (this->bucket_iter == this->list->buckets.end()) return 0; |
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this->bucket_list = &(*this->bucket_iter).second; |
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this->bucket_list_iter = this->bucket_list->begin(); |
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} |
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return *bucket_list_iter; |
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} |
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bool HasNext() |
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{ |
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return this->bucket_iter != this->list->buckets.end() && this->bucket_list_iter != this->bucket_list->end(); |
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} |
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}; |
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/** |
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* Sort by value, descending. |
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*/ |
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class AIListSorterValueDescending : public AIListSorter { |
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private: |
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AIList::AIListBucket::reverse_iterator bucket_iter; |
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AIList::AIItemList *bucket_list; |
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AIList::AIItemList::reverse_iterator bucket_list_iter; |
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public: |
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AIListSorterValueDescending(AIList *list) |
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{ |
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this->list = list; |
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} |
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int32 Begin() |
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{ |
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94 |
this->bucket_iter = this->list->buckets.rbegin(); |
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95 |
this->bucket_list = &(*this->bucket_iter).second; |
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|
96 |
this->bucket_list_iter = this->bucket_list->rbegin(); |
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|
97 |
return *bucket_list_iter; |
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|
98 |
} |
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|
99 |
|
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100 |
int32 Next() |
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101 |
{ |
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|
102 |
this->bucket_list_iter++; |
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|
103 |
if (this->bucket_list_iter == this->bucket_list->rend()) { |
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|
104 |
this->bucket_iter++; |
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|
105 |
if (this->bucket_iter == this->list->buckets.rend()) return 0; |
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|
106 |
this->bucket_list = &(*this->bucket_iter).second; |
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|
107 |
this->bucket_list_iter = this->bucket_list->rbegin(); |
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108 |
} |
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|
109 |
return *bucket_list_iter; |
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110 |
} |
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111 |
|
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|
112 |
bool HasNext() |
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113 |
{ |
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114 |
return this->bucket_iter != this->list->buckets.rend() && this->bucket_list_iter != this->bucket_list->rend(); |
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115 |
} |
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116 |
}; |
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117 |
|
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118 |
/** |
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119 |
* Sort by item, ascending. |
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120 |
*/ |
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121 |
class AIListSorterItemAscending : public AIListSorter { |
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122 |
private: |
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123 |
AIList::AIListMap::iterator item_iter; |
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124 |
|
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125 |
public: |
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126 |
AIListSorterItemAscending(AIList *list) |
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127 |
{ |
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128 |
this->list = list; |
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129 |
} |
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130 |
|
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131 |
int32 Begin() |
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132 |
{ |
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|
133 |
this->item_iter = this->list->items.begin(); |
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134 |
return (*this->item_iter).first; |
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135 |
} |
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136 |
|
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|
137 |
int32 Next() |
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138 |
{ |
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|
139 |
this->item_iter++; |
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|
140 |
return (*this->item_iter).first; |
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141 |
} |
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142 |
|
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|
143 |
bool HasNext() |
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144 |
{ |
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|
145 |
return this->item_iter != this->list->items.end(); |
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|
146 |
} |
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147 |
}; |
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|
148 |
|
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|
149 |
/** |
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|
150 |
* Sort by item, descending. |
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|
151 |
*/ |
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|
152 |
class AIListSorterItemDescending : public AIListSorter { |
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153 |
private: |
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|
154 |
AIList::AIListMap::reverse_iterator item_iter; |
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|
155 |
|
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|
156 |
public: |
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|
157 |
AIListSorterItemDescending(AIList *list) |
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|
158 |
{ |
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|
159 |
this->list = list; |
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|
160 |
} |
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|
161 |
|
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|
162 |
int32 Begin() |
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|
163 |
{ |
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|
164 |
this->item_iter = this->list->items.rbegin(); |
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|
165 |
return (*this->item_iter).first; |
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|
166 |
} |
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|
167 |
|
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|
168 |
int32 Next() |
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169 |
{ |
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|
170 |
this->item_iter++; |
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|
171 |
return (*this->item_iter).first; |
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|
172 |
} |
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|
173 |
|
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|
174 |
bool HasNext() |
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175 |
{ |
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|
176 |
return this->item_iter != this->list->items.rend(); |
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177 |
} |
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178 |
}; |
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179 |
|
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180 |
|
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181 |
|
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|
182 |
AIList::AIList() |
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183 |
{ |
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|
184 |
/* Default sorter */ |
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|
185 |
this->sorter = new AIListSorterValueDescending(this); |
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186 |
} |
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187 |
|
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188 |
AIList::~AIList() |
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189 |
{ |
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190 |
delete this->sorter; |
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191 |
} |
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192 |
|
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193 |
bool AIList::HasItem(int32 item) |
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194 |
{ |
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195 |
return this->items.count(item) == 1; |
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196 |
} |
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197 |
|
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198 |
void AIList::Clear() |
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199 |
{ |
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200 |
this->items.clear(); |
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201 |
this->buckets.clear(); |
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202 |
} |
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203 |
|
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204 |
void AIList::AddItem(int32 item) |
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205 |
{ |
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206 |
if (this->HasItem(item)) return; |
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207 |
|
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208 |
this->items[item] = 0; |
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209 |
this->buckets[0].insert(item); |
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210 |
} |
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211 |
|
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212 |
void AIList::RemoveItem(int32 item) |
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213 |
{ |
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214 |
if (!this->HasItem(item)) return; |
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215 |
|
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216 |
this->buckets[this->GetValue(item)].erase(item); |
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217 |
this->items.erase(item); |
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218 |
} |
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219 |
|
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220 |
int32 AIList::Begin() |
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221 |
{ |
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222 |
return this->sorter->Begin(); |
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223 |
} |
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224 |
|
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225 |
int32 AIList::Next() |
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226 |
{ |
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|
227 |
return this->sorter->Next(); |
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228 |
} |
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229 |
|
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230 |
bool AIList::IsEmpty() |
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231 |
{ |
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|
232 |
return this->items.empty(); |
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233 |
} |
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234 |
|
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235 |
bool AIList::HasNext() |
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|
236 |
{ |
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|
237 |
return this->sorter->HasNext(); |
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|
238 |
} |
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|
239 |
|
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|
240 |
int32 AIList::Count() |
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|
241 |
{ |
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|
242 |
return this->items.size(); |
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|
243 |
} |
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|
244 |
|
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|
245 |
int32 AIList::GetValue(int32 item) |
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|
246 |
{ |
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|
247 |
if (!this->HasItem(item)) return 0; |
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|
248 |
|
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|
249 |
return this->items[item]; |
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|
250 |
} |
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|
251 |
|
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|
252 |
void AIList::SortByItem(bool ascending) |
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|
253 |
{ |
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|
254 |
delete this->sorter; |
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|
255 |
if (ascending) this->sorter = new AIListSorterItemAscending(this); |
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|
256 |
else this->sorter = new AIListSorterItemDescending(this); |
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|
257 |
} |
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|
258 |
|
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|
259 |
void AIList::SortByValue(bool ascending) |
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|
260 |
{ |
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|
261 |
delete this->sorter; |
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|
262 |
if (ascending) this->sorter = new AIListSorterValueAscending(this); |
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|
263 |
else this->sorter = new AIListSorterValueDescending(this); |
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|
264 |
} |
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|
265 |
|
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|
266 |
void AIList::RemoveAboveValue(int32 value) |
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|
267 |
{ |
9581
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|
268 |
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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|
269 |
next_iter = iter; next_iter++; |
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|
270 |
if ((*iter).second > value) this->items.erase(iter); |
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|
271 |
} |
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|
272 |
|
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|
273 |
for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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|
274 |
next_iter = iter; next_iter++; |
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|
275 |
if ((*iter).first > value) this->buckets.erase(iter); |
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|
276 |
} |
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|
277 |
} |
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|
278 |
|
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|
279 |
void AIList::RemoveBelowValue(int32 value) |
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|
280 |
{ |
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|
281 |
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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|
282 |
next_iter = iter; next_iter++; |
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if ((*iter).second < value) this->items.erase(iter); |
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} |
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|
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for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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if ((*iter).first < value) this->buckets.erase(iter); |
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} |
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} |
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291 |
|
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void AIList::RemoveBetweenValue(int32 start, int32 end) |
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{ |
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for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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if ((*iter).second > start && (*iter).second < end) this->items.erase(iter); |
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} |
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|
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for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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if ((*iter).first > start && (*iter).first < end) this->buckets.erase(iter); |
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} |
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} |
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|
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void AIList::RemoveValue(int32 value) |
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306 |
{ |
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for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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if ((*iter).second == value) this->items.erase(iter); |
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} |
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311 |
|
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for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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if ((*iter).first == value) this->buckets.erase(iter); |
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} |
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} |
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|
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void AIList::KeepAboveValue(int32 value) |
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{ |
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for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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if ((*iter).second <= value) this->items.erase(iter); |
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323 |
} |
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324 |
|
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for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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if ((*iter).first <= value) this->buckets.erase(iter); |
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328 |
} |
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329 |
} |
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|
330 |
|
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void AIList::KeepBelowValue(int32 value) |
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332 |
{ |
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for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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|
335 |
if ((*iter).second >= value) this->items.erase(iter); |
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336 |
} |
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|
337 |
|
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|
338 |
for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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next_iter = iter; next_iter++; |
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|
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if ((*iter).first >= value) this->buckets.erase(iter); |
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|
341 |
} |
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|
342 |
} |
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|
343 |
|
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|
344 |
void AIList::KeepBetweenValue(int32 start, int32 end) |
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|
345 |
{ |
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346 |
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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347 |
next_iter = iter; next_iter++; |
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|
348 |
if ((*iter).second <= start || (*iter).second >= end) this->items.erase(iter); |
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|
349 |
} |
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|
350 |
|
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|
351 |
for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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352 |
next_iter = iter; next_iter++; |
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|
353 |
if ((*iter).first <= start || (*iter).first >= end) this->buckets.erase(iter); |
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|
354 |
} |
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|
355 |
} |
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|
356 |
|
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|
357 |
void AIList::KeepValue(int32 value) |
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|
358 |
{ |
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|
359 |
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { |
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|
360 |
next_iter = iter; next_iter++; |
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|
361 |
if ((*iter).second != value) this->items.erase(iter); |
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|
362 |
} |
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|
363 |
|
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|
364 |
for (AIListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) { |
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|
365 |
next_iter = iter; next_iter++; |
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|
366 |
if ((*iter).first != value) this->buckets.erase(iter); |
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|
367 |
} |
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|
368 |
} |
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|
369 |
|
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|
370 |
void AIList::Valuate(const AIList::Valuator &proc) |
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|
371 |
{ |
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|
372 |
this->buckets.clear(); |
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|
373 |
for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { |
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2fbda08db406
(svn r9622) [NoAI] -Add: added AITownList, which lists all towns (and which you can iterate)
truelight
parents:
9581
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changeset
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374 |
int32 value = proc.Valuate((*iter).first); |
9579
632263c0cf5a
(svn r9603) [NoAI] -Add: added AIList(), a simple list in which you can add item/value pairs. You can sort them, walk them, and valuate them
truelight
parents:
diff
changeset
|
375 |
(*iter).second = value; |
632263c0cf5a
(svn r9603) [NoAI] -Add: added AIList(), a simple list in which you can add item/value pairs. You can sort them, walk them, and valuate them
truelight
parents:
diff
changeset
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376 |
this->buckets[value].insert((*iter).first); |
632263c0cf5a
(svn r9603) [NoAI] -Add: added AIList(), a simple list in which you can add item/value pairs. You can sort them, walk them, and valuate them
truelight
parents:
diff
changeset
|
377 |
} |
632263c0cf5a
(svn r9603) [NoAI] -Add: added AIList(), a simple list in which you can add item/value pairs. You can sort them, walk them, and valuate them
truelight
parents:
diff
changeset
|
378 |
} |