src/cargotype.h
author KUDr
Mon, 19 Mar 2007 19:52:26 +0000
branchgamebalance
changeset 9898 324dad59eb35
parent 9895 7bd07f43b0e3
child 9906 6f41b8713b65
permissions -rw-r--r--
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/* $Id$ */
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/** @file cargotype.h */
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#ifndef CARGOTYPE_H
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#define CARGOTYPE_H
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typedef uint32 CargoLabel;
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enum TownEffect {
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	TE_NONE,
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	TE_PASSENGERS,
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	TE_MAIL,
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	TE_GOODS,
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	TE_WATER,
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	TE_FOOD,
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};
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struct CargoSpec {
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	uint8 bitnum;
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	CargoLabel label;
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	uint32 grfid;
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	uint8 legend_colour;
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	uint8 rating_colour;
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	uint8 weight;
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	uint16 initial_payment;
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	uint8 transit_days[2];
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	bool is_freight;
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	TownEffect town_effect; ///< The effect this cargo type has on towns
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	uint16 multipliertowngrowth;
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	uint8 callbackflags;
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	StringID name;
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	StringID name_plural;
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	StringID units_volume;
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	StringID quantifier;
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	StringID abbrev;
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	SpriteID sprite;
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	uint16 classes;
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	bool IsValid() const;
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};
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extern uint32 _cargo_mask;
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/* Set up the default cargo types for the given landscape type */
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void SetupCargoForClimate(LandscapeID l);
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/* Retrieve cargo details for the given cargo ID */
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const CargoSpec *GetCargo(CargoID c);
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/* Get the cargo ID with the cargo label */
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CargoID GetCargoIDByLabel(CargoLabel cl);
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static inline bool IsCargoInClass(CargoID c, uint16 cc)
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{
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	return (GetCargo(c)->classes & cc) != 0;
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}
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#endif /* CARGOTYPE_H */