author | truebrain |
Sun, 08 Jun 2008 21:20:48 +0000 | |
branch | noai |
changeset 10871 | 326ee226e9d7 |
parent 10852 | f02afc46afa8 |
permissions | -rw-r--r-- |
10852
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(svn r13403) [NoAI] -Add: wrapper to read the game settings directly without *any* promises on the results being stable in the future when OpenTTD changes the semantics.
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/* $Id$ */ |
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/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */ |
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#include "ai_gamesettings.hpp" |
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#include "../../settings_internal.h" |
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#include "../../saveload.h" |
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/* static */ bool AIGameSettings::IsValid(const char *setting) |
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{ |
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uint i; |
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const SettingDesc *sd = GetPatchFromName(setting, &i); |
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return sd != NULL && sd->desc.cmd != SDT_STRING; |
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} |
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/* static */ int32 AIGameSettings::GetValue(const char *setting) |
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{ |
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if (!IsValid(setting)) return -1; |
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uint i; |
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const SettingDesc *sd = GetPatchFromName(setting, &i); |
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void *ptr = GetVariableAddress(&_settings_game, &sd->save); |
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if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; |
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return (int32)ReadValue(ptr, sd->save.conv); |
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} |