src/ai/api/ai_gamesettings.cpp
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
changeset 10871 326ee226e9d7
parent 10852 f02afc46afa8
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
10852
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/* $Id$ */
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/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
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#include "ai_gamesettings.hpp"
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#include "../../settings_internal.h"
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#include "../../saveload.h"
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/* static */ bool AIGameSettings::IsValid(const char *setting)
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{
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	uint i;
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	const SettingDesc *sd = GetPatchFromName(setting, &i);
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	return sd != NULL && sd->desc.cmd != SDT_STRING;
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}
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/* static */ int32 AIGameSettings::GetValue(const char *setting)
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{
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	if (!IsValid(setting)) return -1;
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	uint i;
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	const SettingDesc *sd = GetPatchFromName(setting, &i);
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	void *ptr = GetVariableAddress(&_settings_game, &sd->save);
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	if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
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	return (int32)ReadValue(ptr, sd->save.conv);
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}