(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
#include "ai_gamesettings.hpp"
#include "../../settings_internal.h"
#include "../../saveload.h"
/* static */ bool AIGameSettings::IsValid(const char *setting)
{
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
}
/* static */ int32 AIGameSettings::GetValue(const char *setting)
{
if (!IsValid(setting)) return -1;
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
void *ptr = GetVariableAddress(&_settings_game, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
return (int32)ReadValue(ptr, sd->save.conv);
}