src/ai/api/ai_testmode.cpp
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
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parent 10339 ce6cd68d9eb8
child 11007 d57c2e53679b
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
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/* $Id$ */
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/** @file ai_testmode.cpp Implementation of AITestMode. */
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#include "ai_testmode.hpp"
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#include "../../command_type.h"
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bool AITestMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
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{
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	/* In test mode we only return 'false', telling the DoCommand it
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		*  should stop after testing the command and return with that result. */
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	return false;
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}
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AITestMode::AITestMode()
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{
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	this->last_mode     = this->GetDoCommandMode();
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	this->last_instance = this->GetDoCommandModeInstance();
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	this->SetDoCommandMode(&AITestMode::ModeProc, this);
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}
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AITestMode::~AITestMode()
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{
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	this->SetDoCommandMode(this->last_mode, this->last_instance);
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}