(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef. noai
authortruebrain
Thu, 24 Apr 2008 23:39:18 +0000
branchnoai
changeset 10339 ce6cd68d9eb8
parent 10338 fb4e0030116d
child 10341 08f39ee90bdf
(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
-Note: this is perfectly safe; when a type changes, any sane compiler starts complaining about redefining the typedef to an other type
projects/openttd_vs80.vcproj
projects/openttd_vs90.vcproj
source.list
src/ai/api/ai_bridge.cpp
src/ai/api/ai_bridge.hpp
src/ai/api/ai_bridgelist.cpp
src/ai/api/ai_cargo.cpp
src/ai/api/ai_cargolist.cpp
src/ai/api/ai_company.cpp
src/ai/api/ai_engine.cpp
src/ai/api/ai_event_types.cpp
src/ai/api/ai_execmode.cpp
src/ai/api/ai_industry.cpp
src/ai/api/ai_industry.hpp
src/ai/api/ai_industrylist.cpp
src/ai/api/ai_map.cpp
src/ai/api/ai_marine.cpp
src/ai/api/ai_object.cpp
src/ai/api/ai_object.hpp
src/ai/api/ai_order.cpp
src/ai/api/ai_road.cpp
src/ai/api/ai_sign.cpp
src/ai/api/ai_station.cpp
src/ai/api/ai_station.hpp
src/ai/api/ai_stationlist.cpp
src/ai/api/ai_testmode.cpp
src/ai/api/ai_tile.cpp
src/ai/api/ai_tilelist.cpp
src/ai/api/ai_tilelist.hpp
src/ai/api/ai_town.cpp
src/ai/api/ai_town.hpp
src/ai/api/ai_townlist.cpp
src/ai/api/ai_transactionmode.hpp
src/ai/api/ai_tunnel.cpp
src/ai/api/ai_types.hpp
src/ai/api/ai_vehicle.cpp
src/ai/api/ai_vehicle.hpp
src/ai/api/ai_vehiclelist.cpp
src/ai/api/ai_vehiclelist.hpp
src/ai/api/squirrel_export.sh
--- a/projects/openttd_vs80.vcproj	Thu Apr 24 23:29:01 2008 +0000
+++ b/projects/openttd_vs80.vcproj	Thu Apr 24 23:39:18 2008 +0000
@@ -2356,11 +2356,15 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\ai\api\ai_transactionmode.hpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\ai\api\ai_tunnel.hpp"
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\ai\api\ai_transactionmode.hpp"
+				RelativePath=".\..\src\ai\api\ai_types.hpp"
 				>
 			</File>
 			<File
@@ -2516,14 +2520,14 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\ai\api\ai_transactionmode.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\ai\api\ai_tunnel.cpp"
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\ai\api\ai_transactionmode.cpp"
-				>
-			</File>
-			<File
 				RelativePath=".\..\src\ai\api\ai_vehicle.cpp"
 				>
 			</File>
--- a/projects/openttd_vs90.vcproj	Thu Apr 24 23:29:01 2008 +0000
+++ b/projects/openttd_vs90.vcproj	Thu Apr 24 23:39:18 2008 +0000
@@ -2353,11 +2353,15 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\ai\api\ai_transactionmode.hpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\ai\api\ai_tunnel.hpp"
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\ai\api\ai_transactionmode.hpp"
+				RelativePath=".\..\src\ai\api\ai_types.hpp"
 				>
 			</File>
 			<File
@@ -2513,14 +2517,14 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\ai\api\ai_transactionmode.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\ai\api\ai_tunnel.cpp"
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\ai\api\ai_transactionmode.cpp"
-				>
-			</File>
-			<File
 				RelativePath=".\..\src\ai\api\ai_vehicle.cpp"
 				>
 			</File>
--- a/source.list	Thu Apr 24 23:29:01 2008 +0000
+++ b/source.list	Thu Apr 24 23:39:18 2008 +0000
@@ -532,8 +532,9 @@
 ai/api/ai_tilelist.hpp
 ai/api/ai_town.hpp
 ai/api/ai_townlist.hpp
+ai/api/ai_transactionmode.hpp
 ai/api/ai_tunnel.hpp
-ai/api/ai_transactionmode.hpp
+ai/api/ai_types.hpp
 ai/api/ai_vehicle.hpp
 ai/api/ai_vehiclelist.hpp
 
@@ -573,8 +574,8 @@
 ai/api/ai_tilelist.cpp
 ai/api/ai_town.cpp
 ai/api/ai_townlist.cpp
+ai/api/ai_transactionmode.cpp
 ai/api/ai_tunnel.cpp
-ai/api/ai_transactionmode.cpp
 ai/api/ai_vehicle.cpp
 ai/api/ai_vehiclelist.cpp
 #end
--- a/src/ai/api/ai_bridge.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_bridge.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,7 +3,7 @@
 /** @file ai_bridge.cpp Implementation of AIBridge. */
 
 #include "ai_bridge.hpp"
-#include "../../bridge.h"
+#include "../../openttd.h"
 #include "../../bridge_map.h"
 #include "../../strings_func.h"
 #include "../../core/alloc_func.hpp"
--- a/src/ai/api/ai_bridge.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_bridge.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -8,7 +8,6 @@
 #include "ai_object.hpp"
 #include "ai_vehicle.hpp"
 #include "ai_error.hpp"
-#include "../../bridge.h"
 
 /** In OpenTTD Core 'BridgeID' is called 'BridgeType', so map it to make this API more logic. */
 typedef BridgeType BridgeID;
--- a/src/ai/api/ai_bridgelist.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_bridgelist.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_bridgelist.cpp Implementation of AIBridgeList and friends. */
 
 #include "ai_bridgelist.hpp"
+#include "../../openttd.h"
 #include "../../bridge.h"
 #include "../../date_func.h"
 
--- a/src/ai/api/ai_cargo.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_cargo.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_cargo.cpp Implementation of AICargo. */
 
 #include "ai_cargo.hpp"
+#include "../../openttd.h"
 #include "../../cargotype.h"
 #include "../../economy_func.h"
 #include "../../core/alloc_func.hpp"
--- a/src/ai/api/ai_cargolist.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_cargolist.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_cargolist.cpp Implementation of AICargoList and friends. */
 
 #include "ai_cargolist.hpp"
+#include "../../openttd.h"
 #include "../../cargotype.h"
 
 AICargoList::AICargoList()
--- a/src/ai/api/ai_company.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_company.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,6 +4,7 @@
 
 #include "ai_company.hpp"
 #include "ai_error.hpp"
+#include "../../openttd.h"
 #include "../../command_func.h"
 #include "../../player_func.h"
 #include "../../player_base.h"
--- a/src/ai/api/ai_engine.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_engine.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,13 +4,13 @@
 
 #include "ai_engine.hpp"
 #include "ai_cargo.hpp"
+#include "../../openttd.h"
 #include "../../player_func.h"
 #include "../../strings_func.h"
 #include "../../roadveh.h"
 #include "../../train.h"
 #include "../../ship.h"
 #include "../../aircraft.h"
-#include "../../cargotype.h"
 #include "../../vehicle_func.h"
 #include "../../core/alloc_func.hpp"
 #include "../../economy_func.h"
--- a/src/ai/api/ai_event_types.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_event_types.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,8 @@
 /** @file ai_event_types.cpp Implementation of all EventTypes. */
 
 #include "ai_event_types.hpp"
+#include "../../openttd.h"
+#include "../../core/alloc_func.hpp"
 #include "../../strings_func.h"
 #include "../../roadveh.h"
 #include "../../train.h"
--- a/src/ai/api/ai_execmode.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_execmode.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_execmode.cpp Implementation of AIExecMode. */
 
 #include "ai_execmode.hpp"
+#include "../../command_type.h"
 
 bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
 {
--- a/src/ai/api/ai_industry.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_industry.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -5,7 +5,9 @@
 #include "ai_industry.hpp"
 #include "ai_cargo.hpp"
 #include "ai_map.hpp"
+#include "../../openttd.h"
 #include "../../industry.h"
+#include "../../tile_type.h"
 #include "../../strings_func.h"
 #include "table/strings.h"
 
--- a/src/ai/api/ai_industry.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_industry.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,7 +6,6 @@
 #define AI_INDUSTRY_HPP
 
 #include "ai_object.hpp"
-#include "../../industry.h"
 
 /**
  * Class that handles all industry related functions.
--- a/src/ai/api/ai_industrylist.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_industrylist.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */
 
 #include "ai_industrylist.hpp"
+#include "../../openttd.h"
 #include "../../industry.h"
 
 AIIndustryList::AIIndustryList()
--- a/src/ai/api/ai_map.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_map.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,7 +3,6 @@
 /** @file ai_map.cpp Implementation of AIMap. */
 
 #include "ai_map.hpp"
-#include "../../command_type.h"
 #include "../../map_func.h"
 #include "../../tile_map.h"
 
--- a/src/ai/api/ai_marine.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_marine.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_marine.cpp Implementation of AIMarine. */
 
 #include "ai_marine.hpp"
+#include "../../openttd.h"
 #include "../../command_type.h"
 #include "../../variables.h"
 #include "../../station_map.h"
--- a/src/ai/api/ai_object.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_object.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,6 +6,7 @@
 #include "ai_log.hpp"
 #include "ai_error.hpp"
 #include "table/strings.h"
+#include "../../openttd.h"
 #include "../../command_func.h"
 #include "../../network/network.h"
 #include "../../player_func.h"
@@ -14,6 +15,19 @@
 #include "../ai.h"
 #include "../ai_threads.h"
 
+struct AIObject::AIDoCommandStruct {
+	AIModeProc *mode;
+	AIObject *mode_instance;
+	uint delay;
+	CommandCost costs;
+	uint last_error;
+	bool last_command_res;
+	VehicleID new_vehicle_id;
+	SignID new_sign_id;
+	void *event_data;
+	void *log_data;
+};
+
 void AIObject::SetDoCommandDelay(uint ticks)
 {
 	assert(ticks > 0);
--- a/src/ai/api/ai_object.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_object.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,21 +6,9 @@
 #define AI_OBJECT_HPP
 
 #include "../../stdafx.h"
-#include "../../openttd.h"
 #include "../../misc/countedptr.hpp"
-#include "../../signs_type.h"
-#include "../../strings_type.h"
-#include "../../command_type.h"
-#include "../../vehicle_type.h"
-#include "../../tile_type.h"
-#include "../../player_type.h"
 
-#ifndef _SQUIRREL_H_
-/* Life becomes easier when we can tell about a function it needs the VM, but
- *  without really including 'squirrel.h'. */
-typedef void *HSQUIRRELVM;
-typedef int SQInteger;
-#endif
+#include "ai_types.hpp"
 
 /**
  * The type (an alias) for all errors the AI API knows.
@@ -40,18 +28,7 @@
  */
 class AIObject : public SimpleCountedObject {
 private:
-	struct AIDoCommandStruct {
-		AIModeProc *mode;
-		AIObject *mode_instance;
-		uint delay;
-		CommandCost costs;
-		uint last_error;
-		bool last_command_res;
-		VehicleID new_vehicle_id;
-		SignID new_sign_id;
-		void *event_data;
-		void *log_data;
-	};
+	struct AIDoCommandStruct;
 
 	/**
 	 * The current mode of the AI players.
--- a/src/ai/api/ai_order.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_order.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -5,7 +5,7 @@
 #include "ai_order.hpp"
 #include "ai_map.hpp"
 #include "ai_vehicle.hpp"
-#include "../../command_type.h"
+#include "../../openttd.h"
 #include "../../vehicle_base.h"
 #include "../../depot_base.h"
 #include "../../landscape.h"
--- a/src/ai/api/ai_road.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_road.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_road.cpp Implementation of AIRoad. */
 
 #include "ai_road.hpp"
+#include "../../openttd.h"
 #include "../../road_map.h"
 #include "../../station_map.h"
 
--- a/src/ai/api/ai_sign.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_sign.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,6 +4,7 @@
 
 #include "ai_sign.hpp"
 #include "table/strings.h"
+#include "../../openttd.h"
 #include "../../command_func.h"
 #include "../../core/alloc_func.hpp"
 #include "../../signs_base.h"
--- a/src/ai/api/ai_station.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_station.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -5,6 +5,7 @@
 #include "ai_station.hpp"
 #include "ai_cargo.hpp"
 #include "ai_map.hpp"
+#include "../../openttd.h"
 #include "../../debug.h"
 #include "../../station_map.h"
 #include "../../variables.h"
--- a/src/ai/api/ai_station.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_station.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -7,7 +7,6 @@
 
 #include "ai_object.hpp"
 #include "ai_error.hpp"
-#include "../../station_type.h"
 
 /**
  * Class that handles all station related functions.
--- a/src/ai/api/ai_stationlist.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_stationlist.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,6 +4,7 @@
 
 #include "ai_stationlist.hpp"
 #include "ai_vehicle.hpp"
+#include "../../openttd.h"
 #include "../../player_func.h"
 #include "../../station_base.h"
 #include "../../vehicle_base.h"
--- a/src/ai/api/ai_testmode.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_testmode.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_testmode.cpp Implementation of AITestMode. */
 
 #include "ai_testmode.hpp"
+#include "../../command_type.h"
 
 bool AITestMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
 {
--- a/src/ai/api/ai_tile.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_tile.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,6 +4,7 @@
 
 #include "ai_tile.hpp"
 #include "ai_map.hpp"
+#include "../../openttd.h"
 #include "../../tile_map.h"
 #include "../../map_func.h"
 #include "../../variables.h"
--- a/src/ai/api/ai_tilelist.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_tilelist.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,7 +4,7 @@
 
 #include "ai_tilelist.hpp"
 #include "ai_industry.hpp"
-
+#include "../../openttd.h"
 #include "../../landscape.h"
 #include "../../settings_type.h"
 #include "../../station_func.h"
--- a/src/ai/api/ai_tilelist.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_tilelist.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,7 +6,6 @@
 #define AI_TILELIST_HPP
 
 #include "ai_abstractlist.hpp"
-#include "../../industry.h"
 
 /**
  * Creates an empty list, in which you can add tiles.
--- a/src/ai/api/ai_town.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_town.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,9 +4,9 @@
 
 #include "ai_town.hpp"
 #include "ai_map.hpp"
+#include "../../openttd.h"
 #include "../../town.h"
 #include "../../strings_func.h"
-#include "../../town_type.h"
 #include "../../core/alloc_func.hpp"
 #include "table/strings.h"
 
--- a/src/ai/api/ai_town.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_town.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,7 +6,6 @@
 #define AI_TOWN_HPP
 
 #include "ai_object.hpp"
-#include "../../town_type.h"
 
 /**
  * Class that handles all town related functions.
--- a/src/ai/api/ai_townlist.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_townlist.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -3,6 +3,7 @@
 /** @file ai_townlist.cpp Implementation of AITownList and friends. */
 
 #include "ai_townlist.hpp"
+#include "../../openttd.h"
 #include "../../town.h"
 
 AITownList::AITownList()
--- a/src/ai/api/ai_transactionmode.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_transactionmode.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,6 +6,7 @@
 #define AI_TRANSACTIONMODE_HPP
 
 #include "ai_object.hpp"
+#include "../../command_type.h"
 #include <queue>
 
 /**
--- a/src/ai/api/ai_tunnel.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_tunnel.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,6 +4,7 @@
 
 #include "ai_tunnel.hpp"
 #include "ai_map.hpp"
+#include "../../openttd.h"
 #include "../../landscape.h"
 #include "../../tunnel_map.h"
 #include "../../road_type.h"
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/ai/api/ai_types.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -0,0 +1,32 @@
+/* $Id$ */
+
+/** @file ai_types.hpp Defines all the types of the game, like VehicleID, .... */
+
+#ifndef AI_TYPES_HPP
+#define AI_TYPES_HPP
+
+#include "../../core/overflowsafe_type.hpp"
+#include "../../player_type.h"
+
+/* Define all types here, so we don't have to include the whole _type.h maze */
+typedef uint BridgeType;
+typedef byte CargoID;
+class CommandCost;
+typedef uint16 EngineID;
+typedef uint16 IndustryID;
+typedef OverflowSafeInt64 Money;
+typedef uint16 SignID;
+typedef uint16 StationID;
+typedef uint16 StringID;
+typedef uint32 TileIndex;
+typedef uint16 TownID;
+typedef uint16 VehicleID;
+
+#ifndef _SQUIRREL_H_
+/* Life becomes easier when we can tell about a function it needs the VM, but
+ *  without really including 'squirrel.h'. */
+typedef void *HSQUIRRELVM;
+typedef int SQInteger;
+#endif
+
+#endif /* AI_TYPES_HPP */
--- a/src/ai/api/ai_vehicle.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_vehicle.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,12 +6,12 @@
 #include "ai_engine.hpp"
 #include "ai_cargo.hpp"
 #include "ai_order.hpp"
+#include "../../openttd.h"
 #include "../../player_func.h"
 #include "../../aircraft.h"
 #include "../../string_func.h"
 #include "../../strings_func.h"
 #include "../../core/alloc_func.hpp"
-#include "../../command_type.h"
 #include "../../command_func.h"
 #include "table/strings.h"
 
--- a/src/ai/api/ai_vehicle.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_vehicle.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -7,7 +7,6 @@
 
 #include "ai_object.hpp"
 #include "ai_error.hpp"
-#include "../../engine_type.h"
 
 /**
  * Class that handles all vehicle related functions.
--- a/src/ai/api/ai_vehiclelist.cpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_vehiclelist.cpp	Thu Apr 24 23:39:18 2008 +0000
@@ -4,6 +4,7 @@
 
 #include "ai_vehiclelist.hpp"
 #include "ai_station.hpp"
+#include "../../openttd.h"
 #include "../../player_func.h"
 #include "../../vehicle_base.h"
 
--- a/src/ai/api/ai_vehiclelist.hpp	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/ai_vehiclelist.hpp	Thu Apr 24 23:39:18 2008 +0000
@@ -6,7 +6,6 @@
 #define AI_VEHICLELIST_HPP
 
 #include "ai_abstractlist.hpp"
-#include "../../station_type.h"
 
 /**
  * Creates a list of vehicles of which you are the owner.
--- a/src/ai/api/squirrel_export.sh	Thu Apr 24 23:29:01 2008 +0000
+++ b/src/ai/api/squirrel_export.sh	Thu Apr 24 23:39:18 2008 +0000
@@ -6,7 +6,7 @@
 	for f in `ls *.hpp`; do
 		case "${f}" in
 			# these files should not be changed by this script
-			"ai_controller.hpp" | "ai_object.hpp") continue;
+			"ai_controller.hpp" | "ai_object.hpp" | "ai_types.hpp" ) continue;
 		esac
 		awk -f squirrel_export.awk ${f} > ${f}.tmp
 		if ! [ -f "${f}.sq" ] || [ -n "`diff -I '$Id' -b ${f}.tmp ${f}.sq 2> /dev/null || echo boo`" ]; then