src/ai/api/ai_tunnel.cpp
author truebrain
Thu, 24 Apr 2008 23:39:18 +0000
branchnoai
changeset 10339 ce6cd68d9eb8
parent 10249 58810805030e
child 10679 fcd493243794
permissions -rw-r--r--
(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
-Note: this is perfectly safe; when a type changes, any sane compiler starts complaining about redefining the typedef to an other type
/* $Id$ */

/** @file ai_tunnel.cpp Implementation of AITunnel. */

#include "ai_tunnel.hpp"
#include "ai_map.hpp"
#include "../../openttd.h"
#include "../../landscape.h"
#include "../../tunnel_map.h"
#include "../../road_type.h"
#include "../../command_func.h"
#include "../../tunnelbridge.h"

/* static */ bool AITunnel::IsTunnelTile(TileIndex tile)
{
	return ::IsTunnelTile(tile);
}

/* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile)
{
	if (!::IsValidTile(tile)) return INVALID_TILE;

	/* If it's a tunnel alread, take the easy way out! */
	if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);

	::DoCommand(tile, 0, 0, DC_AUTO, CMD_BUILD_TUNNEL);
	return _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile;
}

/* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start)
{
	EnforcePrecondition(false, ::IsValidTile(start));
	EnforcePrecondition(false, vehicle_type == AIVehicle::VEHICLE_RAIL || vehicle_type == AIVehicle::VEHICLE_ROAD);

	uint type = 0;
	if (vehicle_type == AIVehicle::VEHICLE_ROAD) {
		type |= (TRANSPORT_ROAD << 9);
		type |= ROADTYPES_ROAD;
	} else {
		type |= (TRANSPORT_RAIL << 9);
		type |= RAILTYPES_RAIL;
	}

	return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL);
}

/* static */ bool AITunnel::RemoveTunnel(TileIndex tile)
{
	EnforcePrecondition(false, IsTunnelTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}