(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
-Note: this is perfectly safe; when a type changes, any sane compiler starts complaining about redefining the typedef to an other type
/* $Id$ */
/** @file ai_map.cpp Implementation of AIMap. */
#include "ai_map.hpp"
#include "../../map_func.h"
#include "../../tile_map.h"
/* static */ bool AIMap::IsValidTile(TileIndex t)
{
return ::IsValidTile(t);
}
/* static */ TileIndex AIMap::GetMapSize()
{
return ::MapSize();
}
/* static */ uint32 AIMap::GetMapSizeX()
{
return ::MapSizeX();
}
/* static */ uint32 AIMap::GetMapSizeY()
{
return ::MapSizeY();
}
/* static */ uint32 AIMap::GetTileX(TileIndex t)
{
return ::TileX(t);
}
/* static */ uint32 AIMap::GetTileY(TileIndex t)
{
return ::TileY(t);
}
/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y)
{
return ::TileXY(x, y);
}
/* static */ uint32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2)
{
return ::DistanceManhattan(t1, t2);
}
/* static */ uint32 AIMap::DistanceMax(TileIndex t1, TileIndex t2)
{
return ::DistanceMax(t1, t2);
}
/* static */ uint32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2)
{
return ::DistanceSquare(t1, t2);
}
/* static */ uint32 AIMap::DistanceFromEdge(TileIndex t)
{
return ::DistanceFromEdge(t);
}