src/ai/api/ai_marine.cpp
author truebrain
Thu, 24 Apr 2008 23:39:18 +0000
branchnoai
changeset 10339 ce6cd68d9eb8
parent 10094 e737405b06dd
child 11001 716595242a19
permissions -rw-r--r--
(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
-Note: this is perfectly safe; when a type changes, any sane compiler starts complaining about redefining the typedef to an other type
/* $Id$ */

/** @file ai_marine.cpp Implementation of AIMarine. */

#include "ai_marine.hpp"
#include "../../openttd.h"
#include "../../command_type.h"
#include "../../variables.h"
#include "../../station_map.h"
#include "../../water_map.h"


/* static */ bool AIMarine::IsWaterDepotTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT;
}

/* static */ bool AIMarine::IsDockTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_STATION) && ::IsDock(tile);
}

/* static */ bool AIMarine::IsBuoyTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_STATION) && ::IsBuoy(tile);
}

/* static */ bool AIMarine::IsLockTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK;
}

/* static */ bool AIMarine::IsCanalTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;

	return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile);
}

/* static */ bool AIMarine::BuildWaterDepot(TileIndex tile, bool vertical)
{
	EnforcePrecondition(false, ::IsValidTile(tile));

	return AIObject::DoCommand(tile, vertical, 0, CMD_BUILD_SHIP_DEPOT, false);
}

/* static */ bool AIMarine::BuildDock(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));

	return AIObject::DoCommand(tile, 1, 0, CMD_BUILD_DOCK, false);
}

/* static */ bool AIMarine::BuildBuoy(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_BUOY, false);
}

/* static */ bool AIMarine::BuildLock(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_LOCK, false);
}

/* static */ bool AIMarine::BuildCanal(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));

	return AIObject::DoCommand(tile, tile, 0, CMD_BUILD_CANAL, false);
}

/* static */ bool AIMarine::RemoveWaterDepot(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));
	EnforcePrecondition(false, IsWaterDepotTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveDock(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));
	EnforcePrecondition(false, IsDockTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveBuoy(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));
	EnforcePrecondition(false, IsBuoyTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveLock(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));
	EnforcePrecondition(false, IsLockTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}

/* static */ bool AIMarine::RemoveCanal(TileIndex tile)
{
	EnforcePrecondition(false, ::IsValidTile(tile));
	EnforcePrecondition(false, IsCanalTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR, false);
}