src/ai/api/ai_execmode.cpp
author truebrain
Thu, 24 Apr 2008 23:39:18 +0000
branchnoai
changeset 10339 ce6cd68d9eb8
parent 9833 89a64246458f
child 11007 d57c2e53679b
permissions -rw-r--r--
(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
-Note: this is perfectly safe; when a type changes, any sane compiler starts complaining about redefining the typedef to an other type
/* $Id$ */

/** @file ai_execmode.cpp Implementation of AIExecMode. */

#include "ai_execmode.hpp"
#include "../../command_type.h"

bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
{
	/* In execution mode we only return 'true', telling the DoCommand it
	 *  should continue with the real execution of the command. */
	return true;
}

AIExecMode::AIExecMode()
{
	this->last_mode     = this->GetDoCommandMode();
	this->last_instance = this->GetDoCommandModeInstance();
	this->SetDoCommandMode(&AIExecMode::ModeProc, this);
}

AIExecMode::~AIExecMode()
{
	this->SetDoCommandMode(this->last_mode, this->last_instance);
}