author | truebrain |
Thu, 24 Apr 2008 23:39:18 +0000 | |
branch | noai |
changeset 10339 | ce6cd68d9eb8 |
parent 10297 | 433b21fd002c |
child 10715 | 6bdf79ffb022 |
permissions | -rw-r--r-- |
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(svn r12423) [NoAI] -Change: bring a little more uniformness into the first few lines of the API related files (add missing /* $Id$ */ and such).
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1 |
/* $Id$ */ |
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(svn r12423) [NoAI] -Change: bring a little more uniformness into the first few lines of the API related files (add missing /* $Id$ */ and such).
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|
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(svn r12496) [NoAI] -Documentation: give the .cpp files a nice uniform format too
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/** @file ai_event_types.cpp Implementation of all EventTypes. */ |
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|
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(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
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#include "ai_event_types.hpp" |
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(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
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#include "../../openttd.h" |
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(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
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#include "../../core/alloc_func.hpp" |
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(svn r12838) [NoAI] -Add: added AIEventEnginePreview, which tells you when you have been chosen for testing an engine, and allows you to accept it
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8 |
#include "../../strings_func.h" |
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9 |
#include "../../roadveh.h" |
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10 |
#include "../../train.h" |
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11 |
#include "../../ship.h" |
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12 |
#include "../../aircraft.h" |
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13 |
#include "../../settings_type.h" |
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14 |
#include "../../articulated_vehicles.h" |
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15 |
#include "table/strings.h" |
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(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
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|
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(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
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bool AIEventVehicleCrash::CloneCrashedVehicle(TileIndex depot) |
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{ |
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return false; |
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20 |
} |
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|
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22 |
char *AIEventEnginePreview::GetName() |
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23 |
{ |
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24 |
static const int len = 64; |
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25 |
char *engine_name = MallocT<char>(len); |
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26 |
|
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27 |
::SetDParam(0, engine); |
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28 |
::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]); |
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29 |
return engine_name; |
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30 |
} |
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|
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32 |
CargoID AIEventEnginePreview::GetCargoType() |
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33 |
{ |
433b21fd002c
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34 |
switch (::GetEngine(engine)->type) { |
433b21fd002c
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35 |
case VEH_ROAD: { |
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36 |
const RoadVehicleInfo *vi = ::RoadVehInfo(engine); |
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37 |
return vi->cargo_type; |
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38 |
} break; |
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39 |
|
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40 |
case VEH_TRAIN: { |
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41 |
const RailVehicleInfo *vi = ::RailVehInfo(engine); |
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42 |
return vi->cargo_type; |
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43 |
} break; |
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44 |
|
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45 |
case VEH_SHIP: { |
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const ShipVehicleInfo *vi = ::ShipVehInfo(engine); |
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47 |
return vi->cargo_type; |
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48 |
} break; |
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|
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case VEH_AIRCRAFT: { |
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51 |
return CT_PASSENGERS; |
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52 |
} break; |
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53 |
|
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54 |
default: NOT_REACHED(); |
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55 |
} |
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56 |
} |
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57 |
|
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58 |
int32 AIEventEnginePreview::GetCapacity() |
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59 |
{ |
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60 |
switch (::GetEngine(engine)->type) { |
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61 |
case VEH_ROAD: |
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62 |
case VEH_TRAIN: { |
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63 |
uint16 *capacities = GetCapacityOfArticulatedParts(engine, ::GetEngine(engine)->type); |
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64 |
for (CargoID c = 0; c < NUM_CARGO; c++) { |
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65 |
if (capacities[c] == 0) continue; |
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66 |
return capacities[c]; |
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67 |
} |
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68 |
return -1; |
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|
69 |
} break; |
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70 |
|
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71 |
case VEH_SHIP: { |
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72 |
const ShipVehicleInfo *vi = ::ShipVehInfo(engine); |
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73 |
return vi->capacity; |
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|
74 |
} break; |
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75 |
|
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76 |
case VEH_AIRCRAFT: { |
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77 |
const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine); |
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78 |
return vi->passenger_capacity; |
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79 |
} break; |
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80 |
|
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81 |
default: NOT_REACHED(); |
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82 |
} |
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83 |
} |
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84 |
|
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85 |
int32 AIEventEnginePreview::GetMaxSpeed() |
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86 |
{ |
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87 |
switch (::GetEngine(engine)->type) { |
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88 |
case VEH_ROAD: { |
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89 |
const RoadVehicleInfo *vi = ::RoadVehInfo(engine); |
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90 |
/* Internal speeds are km/h * 2 */ |
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|
91 |
return vi->max_speed / 2; |
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92 |
} break; |
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93 |
|
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94 |
case VEH_TRAIN: { |
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95 |
const RailVehicleInfo *vi = ::RailVehInfo(engine); |
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|
96 |
return vi->max_speed; |
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|
97 |
} break; |
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|
98 |
|
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|
99 |
case VEH_SHIP: { |
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|
100 |
const ShipVehicleInfo *vi = ::ShipVehInfo(engine); |
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|
101 |
/* Internal speeds are km/h * 2 */ |
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|
102 |
return vi->max_speed / 2; |
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|
103 |
} break; |
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|
104 |
|
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|
105 |
case VEH_AIRCRAFT: { |
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|
106 |
const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine); |
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|
107 |
return vi->max_speed / _patches.plane_speed; |
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|
108 |
} break; |
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|
109 |
|
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|
110 |
default: NOT_REACHED(); |
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|
111 |
} |
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|
112 |
} |
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|
113 |
|
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|
114 |
Money AIEventEnginePreview::GetPrice() |
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115 |
{ |
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116 |
switch (::GetEngine(engine)->type) { |
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|
117 |
case VEH_ROAD: { |
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118 |
const RoadVehicleInfo *vi = ::RoadVehInfo(engine); |
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|
119 |
return (_price.roadveh_base >> 3) * vi->base_cost >> 5; |
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|
120 |
} break; |
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|
121 |
|
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|
122 |
case VEH_TRAIN: { |
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|
123 |
const RailVehicleInfo *vi = ::RailVehInfo(engine); |
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|
124 |
return (_price.build_railvehicle >> 3) * vi->base_cost >> 5; |
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|
125 |
} break; |
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|
126 |
|
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|
127 |
case VEH_SHIP: { |
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|
128 |
const ShipVehicleInfo *vi = ::ShipVehInfo(engine); |
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|
129 |
return (_price.ship_base >> 3) * vi->base_cost >> 5; |
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|
130 |
} break; |
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|
131 |
|
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|
132 |
case VEH_AIRCRAFT: { |
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|
133 |
const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine); |
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|
134 |
return (_price.aircraft_base >> 3) * vi->base_cost >> 5; |
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changeset
|
135 |
} break; |
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|
136 |
|
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changeset
|
137 |
default: NOT_REACHED(); |
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changeset
|
138 |
} |
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changeset
|
139 |
} |
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|
140 |
|
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|
141 |
Money AIEventEnginePreview::GetRunningCost() |
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|
142 |
{ |
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changeset
|
143 |
/* We need to create an instance in order to obtain GetRunningCost. |
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|
144 |
* This means we temporary allocate a vehicle in the pool, but |
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|
145 |
* there is no other way.. */ |
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|
146 |
Vehicle *vehicle; |
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|
147 |
switch (::GetEngine(engine)->type) { |
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|
148 |
case VEH_ROAD: { |
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|
149 |
vehicle = new RoadVehicle(); |
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|
150 |
} break; |
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changeset
|
151 |
|
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|
152 |
case VEH_TRAIN: { |
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|
153 |
vehicle = new Train(); |
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changeset
|
154 |
} break; |
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changeset
|
155 |
|
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changeset
|
156 |
case VEH_SHIP: { |
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|
157 |
vehicle = new Ship(); |
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changeset
|
158 |
} break; |
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changeset
|
159 |
|
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changeset
|
160 |
case VEH_AIRCRAFT: { |
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|
161 |
vehicle = new Aircraft(); |
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changeset
|
162 |
} break; |
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changeset
|
163 |
|
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changeset
|
164 |
default: NOT_REACHED(); |
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changeset
|
165 |
} |
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changeset
|
166 |
|
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|
167 |
vehicle->engine_type = engine; |
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|
168 |
Money runningCost = vehicle->GetRunningCost(); |
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|
169 |
delete vehicle; |
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|
170 |
return runningCost >> 8; |
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|
171 |
} |
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changeset
|
172 |
|
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|
173 |
AIVehicle::VehicleType AIEventEnginePreview::GetVehicleType() |
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|
174 |
{ |
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|
175 |
switch (::GetEngine(engine)->type) { |
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|
176 |
case VEH_ROAD: return AIVehicle::VEHICLE_ROAD; |
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|
177 |
case VEH_TRAIN: return AIVehicle::VEHICLE_RAIL; |
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|
178 |
case VEH_SHIP: return AIVehicle::VEHICLE_WATER; |
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|
179 |
case VEH_AIRCRAFT: return AIVehicle::VEHICLE_AIR; |
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|
180 |
default: NOT_REACHED(); |
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|
181 |
} |
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|
182 |
} |
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changeset
|
183 |
|
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changeset
|
184 |
bool AIEventEnginePreview::AcceptPreview() |
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|
185 |
{ |
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|
186 |
return AIObject::DoCommand(0, engine, 0, CMD_WANT_ENGINE_PREVIEW); |
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changeset
|
187 |
} |