src/ai/api/ai_stationlist.cpp
author truebrain
Thu, 24 Apr 2008 23:39:18 +0000
branchnoai
changeset 10339 ce6cd68d9eb8
parent 9869 6404afe43575
child 11012 2a79a3bbe92a
permissions -rw-r--r--
(svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef.
-Note: this is perfectly safe; when a type changes, any sane compiler starts complaining about redefining the typedef to an other type
/* $Id$ */

/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */

#include "ai_stationlist.hpp"
#include "ai_vehicle.hpp"
#include "../../openttd.h"
#include "../../player_func.h"
#include "../../station_base.h"
#include "../../vehicle_base.h"

AIStationList::AIStationList(AIStation::StationType station_type)
{
	Station *st;
	FOR_ALL_STATIONS(st) {
		if (st->owner == _current_player && (station_type == AIStation::STATION_ANY || (st->facilities & station_type) != 0)) this->AddItem(st->index);
	}
}

AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
{
	if (!AIVehicle::IsValidVehicle(vehicle_id)) return;

	Vehicle *v = ::GetVehicle(vehicle_id);

	for (Order *o = v->orders; o != NULL; o = o->next) {
		if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination());
	}
}