src/group_gui.h
author rubidium
Sun, 01 Jun 2008 16:45:32 +0000
branch0.6
changeset 10801 3ad9dfb5430d
parent 8607 d16299e657ba
permissions -rw-r--r--
(svn r13352) [0.6] -Backport from trunk (r13348, r13222, r13221, r13217):
- Fix: Industry tiles would sometimes tell they need a 'level' slope when they do not want the slope (r13348)
- Fix: Attempts to make the old AI perform better (r13217, r13221, r13222)
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461a2aff3486 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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d16299e657ba (svn r11672) -Codechange: refactor some stuff out of gui.h.
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/** @file group_gui.h Functions/definitions that have something to do with groups. */
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c4ae19bfebf7 (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
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d16299e657ba (svn r11672) -Codechange: refactor some stuff out of gui.h.
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#ifndef GROUP_GUI_H
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#define GROUP_GUI_H
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#include "vehicle_type.h"
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45f15251412b (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
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4ae3ab180d05 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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void ShowPlayerGroup(PlayerID player, VehicleType veh);
4ae3ab180d05 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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#endif /* GROUP_GUI_H */