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#ifndef GUI_H
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#define GUI_H
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/* main_gui.c */
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void SetupColorsAndInitialWindow();
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void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2);
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void PlaceProc_Sign(uint tile);
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/* settings_gui.c */
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void ShowGameOptions();
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void ShowGameDifficulty();
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void ShowPatchesSelection();
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/* graph_gui.c */
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void ShowOperatingProfitGraph();
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void ShowIncomeGraph();
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void ShowDeliveredCargoGraph();
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void ShowPerformanceHistoryGraph();
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void ShowCompanyValueGraph();
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void ShowCargoPaymentRates();
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void ShowCompanyLeagueTable();
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/* news_gui.c */
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void ShowLastNewsMessage();
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void ShowMessageOptions();
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void ShowMessageHistory();
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/* traintoolb_gui.c */
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void ShowBuildRailToolbar(int index, int button);
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void PlaceProc_BuyLand(uint tile);
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/* train_gui.c */
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void ShowPlayerTrains(int player);
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void ShowTrainViewWindow(Vehicle *v);
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void ShowTrainDetailsWindow(Vehicle *v);
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void ShowOrdersWindow(Vehicle *v);
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void ShowRoadVehViewWindow(Vehicle *v);
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/* road_gui.c */
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void ShowBuildRoadToolbar();
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void ShowBuildRoadScenToolbar();
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void ShowPlayerRoadVehicles(int player);
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/* dock_gui.c */
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void ShowBuildDocksToolbar();
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void ShowPlayerShips(int player);
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void ShowShipViewWindow(Vehicle *v);
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/* aircraft_gui.c */
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void ShowBuildAirToolbar();
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void ShowPlayerAircraft(int player);
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/* terraform_gui.c */
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void PlaceProc_DemolishArea(uint tile);
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void PlaceProc_LowerLand(uint tile);
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void PlaceProc_RaiseLand(uint tile);
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void PlaceProc_LevelLand(uint tile);
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void ShowTerraformToolbar();
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/* misc_gui.c */
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void PlaceLandBlockInfo();
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void ShowAboutWindow();
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void ShowBuildTreesToolbar();
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void ShowBuildTreesScenToolbar();
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void ShowTownDirectory();
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void ShowIndustryDirectory();
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void ShowSubsidiesList();
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void ShowPlayerStations(int player);
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void ShowPlayerFinances(int player);
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void ShowPlayerCompany(int player);
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void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
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void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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void DrawStationCoverageAreaText(int sx, int sy, uint mask);
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void CheckRedrawStationCoverage(Window *w);
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void ShowSmallMap();
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void SetVScrollCount(Window *w, int num);
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void SetHScrollCount(Window *w, int num);
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void ShowCheatWindow();
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void AskForNewGameToStart();
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void DrawEditBox(Window *w, int wid);
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void HandleEditBox(Window *w, int wid);
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/* network gui */
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void ShowNetworkGameWindow();
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/* bridge_gui.c */
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void ShowBuildBridgeWindow(uint start, uint end, byte type);
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enum {
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ZOOM_IN = 0,
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ZOOM_OUT = 1,
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ZOOM_NONE = 2, // hack, used to update the button status
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};
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bool DoZoomInOut(int how);
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void ShowBuildIndustryWindow();
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void ShowQueryString(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);
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void ShowMusicWindow();
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void DrawVehicleProfitButton(Vehicle *v, int x, int y);
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/* main_gui.c */
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VARDEF byte _newspaper_flag;
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VARDEF byte _construct_mode;
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VARDEF byte _station_show_coverage;
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VARDEF PlaceProc *_place_proc;
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VARDEF bool _no_button_sound;
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#endif /* GUI_H */
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