gui.h
changeset 0 29654efe3188
child 116 ca4332a9ec1d
equal deleted inserted replaced
-1:000000000000 0:29654efe3188
       
     1 #ifndef GUI_H
       
     2 #define GUI_H
       
     3 
       
     4 /* main_gui.c */
       
     5 void SetupColorsAndInitialWindow();
       
     6 void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2);
       
     7 void PlaceProc_Sign(uint tile);
       
     8 
       
     9 /* settings_gui.c */
       
    10 void ShowGameOptions();
       
    11 void ShowGameDifficulty();
       
    12 void ShowPatchesSelection();
       
    13 
       
    14 /* graph_gui.c */
       
    15 void ShowOperatingProfitGraph();
       
    16 void ShowIncomeGraph();
       
    17 void ShowDeliveredCargoGraph();
       
    18 void ShowPerformanceHistoryGraph();
       
    19 void ShowCompanyValueGraph();
       
    20 void ShowCargoPaymentRates();
       
    21 void ShowCompanyLeagueTable();
       
    22 
       
    23 /* news_gui.c */
       
    24 void ShowLastNewsMessage();
       
    25 void ShowMessageOptions();
       
    26 void ShowMessageHistory();
       
    27 
       
    28 /* traintoolb_gui.c */
       
    29 void ShowBuildRailToolbar(int index, int button);
       
    30 void PlaceProc_BuyLand(uint tile);
       
    31 
       
    32 /* train_gui.c */
       
    33 void ShowPlayerTrains(int player);
       
    34 void ShowTrainViewWindow(Vehicle *v);
       
    35 void ShowTrainDetailsWindow(Vehicle *v);
       
    36 void ShowOrdersWindow(Vehicle *v);
       
    37 
       
    38 void ShowRoadVehViewWindow(Vehicle *v);
       
    39 
       
    40 /* road_gui.c */
       
    41 void ShowBuildRoadToolbar();
       
    42 void ShowBuildRoadScenToolbar();
       
    43 void ShowPlayerRoadVehicles(int player);
       
    44 
       
    45 /* dock_gui.c */
       
    46 void ShowBuildDocksToolbar();
       
    47 void ShowPlayerShips(int player);
       
    48 
       
    49 void ShowShipViewWindow(Vehicle *v);
       
    50 
       
    51 /* aircraft_gui.c */
       
    52 void ShowBuildAirToolbar();
       
    53 void ShowPlayerAircraft(int player);
       
    54 
       
    55 /* terraform_gui.c */
       
    56 void PlaceProc_DemolishArea(uint tile);
       
    57 void PlaceProc_LowerLand(uint tile);
       
    58 void PlaceProc_RaiseLand(uint tile);
       
    59 void PlaceProc_LevelLand(uint tile);
       
    60 void ShowTerraformToolbar();
       
    61 
       
    62 /* misc_gui.c */
       
    63 void PlaceLandBlockInfo();
       
    64 void ShowAboutWindow();
       
    65 void ShowBuildTreesToolbar();
       
    66 void ShowBuildTreesScenToolbar();
       
    67 void ShowTownDirectory();
       
    68 void ShowIndustryDirectory();
       
    69 void ShowSubsidiesList();
       
    70 void ShowPlayerStations(int player);
       
    71 void ShowPlayerFinances(int player);
       
    72 void ShowPlayerCompany(int player);
       
    73 
       
    74 void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
       
    75 void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
       
    76 
       
    77 void DrawStationCoverageAreaText(int sx, int sy, uint mask);
       
    78 void CheckRedrawStationCoverage(Window *w);
       
    79 
       
    80 void ShowSmallMap();
       
    81 void SetVScrollCount(Window *w, int num);
       
    82 void SetHScrollCount(Window *w, int num);
       
    83 
       
    84 void ShowCheatWindow();
       
    85 void AskForNewGameToStart();
       
    86 
       
    87 void DrawEditBox(Window *w, int wid);
       
    88 void HandleEditBox(Window *w, int wid);
       
    89 
       
    90 
       
    91 /* network gui */
       
    92 void ShowNetworkGameWindow();
       
    93 
       
    94 
       
    95 /* bridge_gui.c */
       
    96 void ShowBuildBridgeWindow(uint start, uint end, byte type);
       
    97 
       
    98 enum {
       
    99 	ZOOM_IN = 0,
       
   100 	ZOOM_OUT = 1,
       
   101 	ZOOM_NONE = 2, // hack, used to update the button status
       
   102 };
       
   103 
       
   104 bool DoZoomInOut(int how);
       
   105 void ShowBuildIndustryWindow();
       
   106 void ShowQueryString(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);
       
   107 void ShowMusicWindow();
       
   108 
       
   109 void DrawVehicleProfitButton(Vehicle *v, int x, int y);
       
   110 
       
   111 /* main_gui.c */
       
   112 VARDEF byte _newspaper_flag;
       
   113 VARDEF byte _construct_mode;
       
   114 VARDEF byte _station_show_coverage;
       
   115 VARDEF PlaceProc *_place_proc;
       
   116 VARDEF bool _no_button_sound;
       
   117 
       
   118 #endif /* GUI_H */