src/fixedt.h
author celestar
Tue, 13 Mar 2007 21:49:33 +0000
branchgamebalance
changeset 9887 3d32aa4ae67c
parent 9882 059933c94c5d
child 9898 324dad59eb35
permissions -rw-r--r--
(svn r9150) [gamebalance] -Add: a function to compute the n-th root of a FixedT.
9876
f8302fbd236d (svn r9026) [gamebalance] -Add: Added a new data type that allows fixed-point computations, as to enable computing non-integral numbers without worrying about the FPU rounding differences and, thus, desyncs. It is fully doxygenned, read the usage there. Thanks a bunch to KUDr for helping me with templates
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/* $Id */
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f8302fbd236d (svn r9026) [gamebalance] -Add: Added a new data type that allows fixed-point computations, as to enable computing non-integral numbers without worrying about the FPU rounding differences and, thus, desyncs. It is fully doxygenned, read the usage there. Thanks a bunch to KUDr for helping me with templates
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/**
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 * @file
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 * Implements a Fixed-point data type.
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 * This files defines a new data type
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 * "FixedT<Tstorage, Tdec_bits>", which can be used to compute fractional
f8302fbd236d (svn r9026) [gamebalance] -Add: Added a new data type that allows fixed-point computations, as to enable computing non-integral numbers without worrying about the FPU rounding differences and, thus, desyncs. It is fully doxygenned, read the usage there. Thanks a bunch to KUDr for helping me with templates
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 * numbers without having to worry about network stability (because
f8302fbd236d (svn r9026) [gamebalance] -Add: Added a new data type that allows fixed-point computations, as to enable computing non-integral numbers without worrying about the FPU rounding differences and, thus, desyncs. It is fully doxygenned, read the usage there. Thanks a bunch to KUDr for helping me with templates
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 * there is no real rounding taking place.
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 * Use "Fixed" for the defaults values (48 bits integral part, 16 bits
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 * fractional part) or "FixedT<typename, int>" for flexible sizes. "int"
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 * number of bits are taken from a variable of "typename" for the fractional
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 * representation, the rest stays available for the integral part.
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 * @warning More than 16 bits fractional should not be used when working
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 * with large integers.
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 * @warning More than 31 fractional bits are not supported, and will
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 * trigger a compiler warning with appropriate settings.
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 * @warning There are no warnings for buffer overflows. Those are very likely
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 * to happen with divisions, as those first shift the numerator by the number
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 * of fractional bits. Use multiplication with the reciprocal whereever
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 * it is possible.
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 * @warning Please use signed variables for storage at the moment ONLY
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 *
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 * Variables can be initialized:
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 * 	- with integers: "FixedT<int, 9> a = -5"
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 * 	- with fractionals: "FixedT<int64, 11> b(7, 2);" where the first number is
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 * the numerator and the second is the denominator.
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 * 	- not at all: "Fixed c;", which will automatically set c to zero.
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 *
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 * @example fixed_ex.cpp How to initialize Fixed-point data types
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 */
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/* Included to overload the stream operator << */
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#include <iostream>
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/* Needed for some ottd-specific data types */
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#include "stdafx.h"
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/**
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 * Base Class for storing fixed-point data types.
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 * Fixed-point data types are stored in a single integer-type variable
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 * (Tstorage) of which a certain number of bits (Tdec_bits) is used to
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 * represent the fractional part of the number.
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 */
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template <typename Tstorage, int Tdec_bits>
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class FixedRawT {
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public:
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	/** The number of bits that represent the fractional */
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	static const int dec_bits = Tdec_bits;
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	/** The storage of the number itself */
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	Tstorage m_data;
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	/**
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	 * Basic constructor for integer arguments.
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	 * @param value The raw value to which we want to initialize
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	 */
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	template <typename T>
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	FixedRawT(T value) : m_data(value) {}
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	/**
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	 * Make sure that a Fixed variable is always inizialized to zero by default.
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	 * We need this ctor so that we can declare variable without
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	 * the need to initialize it explicitly
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	 */
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	FixedRawT() : m_data (0) {}
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	/**
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	 * Returns the biggest integral number we can represent
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	 */
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	int64 FIXED_MAX() const { return m_maximum; }
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	/**
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	 * Returns the biggest integral number we can represent
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	 */
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	int64 FIXED_MIN() const { return m_minimum; }
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private:
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	/** The largest number we can hold */
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	static const int64 m_maximum = +(1ULL << ((sizeof(Tstorage) * 8) - Tdec_bits - 1)) - 1;
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	/** The smallest number we can hold */
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	static const int64 m_minimum = -(1ULL << ((sizeof(Tstorage) * 8) - Tdec_bits - 1)) - 0;
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};
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/* forward-declare some structs */
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template <typename Tstorage, int Tdec_bits> class FixedT;
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template <typename T> struct FixedHelperT;
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/**
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 * Specialization of FixedHelperT. Used to decimal-align two variables of Fixed type.
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 */
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template <typename Tstorage, int Tdec_bits> struct FixedHelperT<FixedRawT<Tstorage, Tdec_bits> >
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{
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	/** The number of bits used for the fraction */
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	static const int dec_bits = Tdec_bits;
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	/**
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	 * Gives the raw data of a FixedRaw
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	 * @param t The number to return
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	 */
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	static int64 Raw(const FixedRawT<Tstorage, Tdec_bits>& t) {return (int64)t.m_data;}
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	/**
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	 * Returns the data from FixedRawT aligned so that it is aligned to a given number
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	 * @param t    The number to be aligned
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	 * @param bits The number of bits in the fractional part to be aligned to
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	 */
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	static int64 Raw(const FixedRawT<Tstorage, Tdec_bits>& t, int bits)
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	{
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		return (((int64)t.m_data) << (bits > Tdec_bits ? bits - Tdec_bits : 0)) >> (bits < Tdec_bits ? Tdec_bits - bits : 0);
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	}
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};
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/**
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 * Specialization of FixedHelperT. Used to decimal-align two variables of Fixed type.
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 */
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template <typename Tstorage, int Tdec_bits> struct FixedHelperT<FixedT<Tstorage, Tdec_bits> > : public FixedHelperT<FixedRawT<Tstorage, Tdec_bits> > {};
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/**
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 * General implementation of FixedHelperT. This tempate makes sure that
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 * some number supplied is properly aligned at the decimal
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 */
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template <typename T> struct FixedHelperT
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{
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	/** This version of FixedHelperT is only used for full integers, so assume the number of dec_bits to be zero */
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	static const int dec_bits = 0;
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	/** Converts a full integer to one that has a given number of fractional bits, assumes
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	 * the number of fractional bits to be zero.
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	 * @param t the number to be converted
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	 */
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	static int64 Raw(const T& t) {return (int64)t;}
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	/**
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	 * Converts a full integer to one that has a given number of fractional bits
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	 * @param bits the number of bits for the fraction
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	 * @param t    the number to be converted
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	 */
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	static int64 Raw(const T& t, int bits) {return ((int64)t) << bits;}
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};
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/**
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 * A class that defines a fixed-point data type, which a variable length and precision.
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 * The data type that is defined is a fixed-point variable that has and number of Tdec_bits
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 * bits to represent the fractional part, the remaining bits of Tstorage are then used for
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 * the integer part of the number. This means, we always need to make a trade-off between
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 * the precision we want (higher number in Tdec_bits) and the range (smaller number of
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 * Tdec_bits). This class here only defines the constructors and the operators, everything
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 * else is happning in helper classes.
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 * @note for usage of fprintf and similar, explicit casts are needed (double or int64).
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 */
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template <typename Tstorage, int Tdec_bits> class FixedT : public FixedRawT<Tstorage, Tdec_bits> {
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/* private block up here, because we need the typedef later on */
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private:
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	/** We shortcut the underlying data type to "Raw", to save typing */
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	typedef FixedRawT<Tstorage, Tdec_bits> Raw;
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public:
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	/**
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	 * Ctor for assignment with other, non floating, variable types
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	 * @param value The Value we should assign to the Fixed
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	 */
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	template <typename T> FixedT(T value) : Raw(FixedHelperT<T>::Raw(value, Tdec_bits)) {}
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	/** As a constructor without initializing, just use the one that Raw uses. Sets a variable to zero */
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	FixedT() : Raw() {}
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	/**
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	 * Ctor for use with a fraction, useful for initing a variable to a non-integer number at declaration.
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	 * @param numerator   The Nominator of the fraction
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	 * @param denominator The Denominator of the fraction
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	 */
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	FixedT(int numerator, int denominator) {Raw::m_data = ((int64)numerator << Raw::dec_bits) / (int64)denominator;}
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	/**
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	 * Cast to a double (for outputs)
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	 */
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	operator double() const
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	{
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		return (double)Raw::m_data / (1 << Raw::dec_bits);
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	}
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	/**
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	 * Equality operator
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	 * @param comparator The non-floating point variable we want to compare against
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	 */
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	template <typename T>
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	bool operator ==(const T &comparator) const { return Raw::m_data == (Tstorage)FixedHelperT<T>::Raw(comparator, Tdec_bits); }
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	/**
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	 * Inequality operator
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	 * @param comparator The non-floating point variable we want to compare against
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	 */
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	template <typename T>
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	bool operator !=(const T &comparator) const { return Raw::m_data != (Tstorage)FixedHelperT<T>::Raw(comparator, Tdec_bits); }
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	/**
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	 * Greater or equal operator
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	 * @param comparator The non-floating point variable we want to compare against
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	 */
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	template <typename T>
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	bool operator >=(const T &comparator) const { return Raw::m_data >= (Tstorage)FixedHelperT<T>::Raw(comparator, Tdec_bits); }
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	/**
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	 * Less or equal operator
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	 * @param comparator The non-floating point variable we want to compare against
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	 */
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	template <typename T>
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	bool operator <=(const T &comparator) const { return Raw::m_data <= (Tstorage)FixedHelperT<T>::Raw(comparator, Tdec_bits); }
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	/**
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	 * Greater than operator
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	 * @param comparator The non-floating point variable we want to compare against
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	 */
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	template <typename T>
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	bool operator >(const T &comparator) const { return Raw::m_data > (Tstorage)FixedHelperT<T>::Raw(comparator, Tdec_bits); }
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	/**
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	 * Less than operator
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	 * @param comparator The non-floating point variable we want to compare against
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	 */
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	template <typename T>
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	bool operator <(const T &comparator) const { return Raw::m_data < (Tstorage)FixedHelperT<T>::Raw(comparator, Tdec_bits); }
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	/**
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	 * Addition for Fixed-point data types
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	 * @param value The non-floating point number to add
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	 */
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	template <typename T> FixedT operator +(const T &value) const
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	{
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		return Raw(Raw::m_data + (Tstorage)FixedHelperT<T>::Raw(value, Tdec_bits));
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	}
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	/**
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	 * Subtraction for Fixed-point data types
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	 * @param value The non-floating point number to subtract
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	 */
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	template <typename T> FixedT operator -(const T &value) const
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	{
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		return Raw(Raw::m_data - (Tstorage)FixedHelperT<T>::Raw(value, Tdec_bits));
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	}
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	/**
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	 * A simple multiplication for non-floating data types
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	 * @param value The non floating-point factor
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	 */
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	template <typename T> FixedT operator *(const T &value) const
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	{
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		return Raw( (((int64)Raw::m_data) * FixedHelperT<T>::Raw(value)) >> FixedHelperT<T>::dec_bits);
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	}
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	/**
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	 * A simple division for non-floating data types
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	 * @param value The non floating-point divisor
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	 */
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	template <typename T> FixedT operator /(const T &value) const
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	{
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		return Raw( (((int64)Raw::m_data) << FixedHelperT<T>::dec_bits) / FixedHelperT<T>::Raw(value));
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	}
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	/**
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	 * Addition-assignment for Fixed-point data types
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	 * @param value The non-floating point number to add
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	 */
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	template <typename T> FixedT& operator +=(const T &value)
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	{
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		Raw::m_data = Raw::m_data + (Tstorage)FixedHelperT<T>::Raw(value, Tdec_bits);
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		return *this;
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	}
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	/**
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	 * Subtract-assignment for Fixed-point data types
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	 * @param value The non-floating point number to subtract
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	 */
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	template <typename T> FixedT& operator -=(const T &value)
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	{
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		Raw::m_data = Raw::m_data - (Tstorage)FixedHelperT<T>::Raw(value, Tdec_bits);
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		return *this;
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	}
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	/**
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	 * Multiply-assignment for Fixed-point data types
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	 * @param value The non-floating point number to multiply
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	 */
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	template <typename T> FixedT& operator *=(const T &value)
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	{
9882
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		Raw::m_data = ((int64)Raw::m_data * (Tstorage)FixedHelperT<T>::Raw(value)) >> FixedHelperT<T>::dec_bits;
9876
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		return *this;
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	}
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	/**
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	 * Divide-assignment for Fixed-point data types
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	 * @param value The non-floating point number to use as divisor
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	 */
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	template <typename T> FixedT& operator /=(const T &value)
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	{
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		Raw::m_data = (Raw::m_data << FixedHelperT<T>::dec_bits) / (Tstorage)FixedHelperT<T>::Raw(value);
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		return *this;
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	}
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	/**
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	 * Unary minus operator
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	 */
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	FixedT operator -() const { return Raw(-Raw::m_data); }
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	/**
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	 * Stream operator, used for floating point output
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	 * @param os    The stream we are going to write to
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	 * @param value The Fixed-point variable we want to write in the stream
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	 */
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	friend std::ostream& operator << (std::ostream &os, const FixedT &value) { os << (double)value.m_data / (1ULL << Raw::dec_bits); return os; }
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};
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/** The value of \f$\pi\f$ with ample precision for our computations */
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static const FixedT<int64, 16> PI(3141592, 1000000);
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/** The number of elements used in Taylor approximations */
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static const int PRECISION = 5;
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/**
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 * Computes a integral, positive power of a FixedT. Uses an optimized algorithm
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 * to keep computational requirement at bay, by decomposing the power into powers
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 * of two itself.
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 *
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 * @param arg   The number to compute the power for
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 * @param pow   the power
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 * @return      arg^pow
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 * @todo        Add a nice LaTeX forumla to the documentation
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 * @todo        Implement negative powers
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 */
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template <typename Tstorage, int Tdec_bits>
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FixedT<Tstorage, Tdec_bits> pow(const FixedT<Tstorage, Tdec_bits> &arg, int pow)
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{
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	FixedT<int64, Tdec_bits> temp = 1;
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	FixedT<int64, Tdec_bits> mul = arg;
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	if (pow == 0) return (FixedT<Tstorage, Tdec_bits>)1;
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	for (int i = 1; pow > 0; pow >>= 1, i <<= 1, mul *= mul) if (pow & 1) temp *= mul;
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	return temp;
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}
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/**
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 * Computes the n-th root of a number using an iterative scheme
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 * @param arg  the number to compute the root from
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 * @param root The "n" in the n-th root
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 * @return     the root
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 * @todo       Abort not after a fixed number of iterations but dynamically by step size
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 * @todo       Make some better first-guess.
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 */
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template <typename Tstorage, int Tdec_bits>
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FixedT<Tstorage, Tdec_bits> nroot(const FixedT<Tstorage, Tdec_bits> &arg, int root)
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{
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	FixedT<int64, 20> one = 1;
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	FixedT<int64, 20> guess(6, 5);
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	for (int i = 0; i < 150; i++) guess = (one / root) * ( guess * (root - 1) + arg / pow(guess, root - 1));
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	return guess;
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}
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/**
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 * Computes a single element of the Taylor series for the approximation of the cosine.
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 * A single element of the Taylor series computes as:
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 * \f[
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 *    \frac{(-1)^nx^{2n}}{(2n)!}
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 * \f]
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   365
 * In order to prevent overflows, underflows and other nasty stuff, we do not compute
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   366
 * the numerator and denominator separately in the formula but build a product of
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 * fractions:
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 * \f[
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 *    \frac{x}{2n} * \frac{x}{2n-1} * \frac{x}{2n-2} ...
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 * \f]
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 * @param arg The value of "x" in above formula
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 * @param pow The value of "2n" in above formula
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 * @return    The value of the element of the Taylor series
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 */
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template <typename Tstorage, int Tdec_bits>
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FixedT<Tstorage, Tdec_bits> trigbase(const FixedT<Tstorage, Tdec_bits> &arg, int pow)
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{
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	/* Shortcut for the very first element */
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   379
	if (pow == 0) return (FixedT<Tstorage, Tdec_bits>)1;
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   380
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	/* find out the (-1)^n part, element should be negative if n is non-even
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	 * but "pow" already holds 2n, account for that
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	 */
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   384
	bool neg = ( (pow / 2) % 2 > 0);
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   385
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   386
	FixedT<Tstorage, Tdec_bits> element = arg / pow;
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   387
	for (--pow; pow > 0; pow --) element *= arg / pow;
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   388
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   389
	return (neg) ? -element : element;
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}
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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   391
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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/**
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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   393
 * Computes the cosine of an argument using a Taylor series.
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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 * @param arg The number to compute the cosine from, assumes arg to be in radians.
9887
3d32aa4ae67c (svn r9150) [gamebalance] -Add: a function to compute the n-th root of a FixedT.
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   395
 * @return    The cosine
9878
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   396
 * @todo      Optimize the two while loops.
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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diff changeset
   397
 * @note      It is possible to factor out the series to optimize even further, but is it
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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 *            worth the effort? It could reduce the opcount a little.
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   399
 * @see       trigbase, PRECISION
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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 */
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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diff changeset
   401
template <typename Tstorage, int Tdec_bits>
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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diff changeset
   402
FixedT<Tstorage, Tdec_bits> cos(const FixedT<Tstorage, Tdec_bits> &arg)
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   403
{
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   404
	FixedT<Tstorage, Tdec_bits> l_arg = arg;
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   405
	FixedT<Tstorage, Tdec_bits> cosine = 0;
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   406
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   407
	/* We've got to adjust the argument around zero, otherwise we will need
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   408
	 * (literally) hundreds of elements
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   409
	 */
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   410
	while (l_arg < -PI) l_arg += PI * 2;
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   411
	while (l_arg >  PI) l_arg -= PI * 2;
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   412
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   413
	/* sum up the Taylor elements */
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   414
	for(int i = 0; i < PRECISION; i++) cosine += trigbase(l_arg, 2 * i);
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   415
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   416
	return cosine;
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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   417
}
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   418
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   419
/**
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   420
 * Computes the sine of an argument using a Taylor series, uses the cosine
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   421
 * computation in fact, as \f$sin(x) = cos(x - \frac{\pi}{2}))\f$
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   422
 * @param arg The number to compute the cosine from, assumes arg to be in radians.
9887
3d32aa4ae67c (svn r9150) [gamebalance] -Add: a function to compute the n-th root of a FixedT.
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parents: 9882
diff changeset
   423
 * @return    The sine
9878
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   424
 */
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   425
template <typename Tstorage, int Tdec_bits>
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   426
FixedT<Tstorage, Tdec_bits> sin(const FixedT<Tstorage, Tdec_bits> &arg)
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   427
{
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
celestar
parents: 9877
diff changeset
   428
	return cos(arg - PI / 2);
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   429
}
98be05df31ef (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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parents: 9877
diff changeset
   430