src/table/unicode.h
author truelight
Sun, 19 Aug 2007 13:16:06 +0000
branchnoai
changeset 9696 4384ed3de1f0
parent 6574 e1d1a12faaf7
child 6872 1c4a4a609f85
child 9724 b39bc69bb2f2
permissions -rw-r--r--
(svn r10937) [NoAI] -Add: added AIStation::GetName on request by Nickman
[NoAI] -Fix: AICompant::GetCompanyName returned \0 for invalid company instead of NULL
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/* $Id$ */
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dc67d70b5a45 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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struct DefaultUnicodeMapping {
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	WChar code; ///< Unicode value
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	byte key;   ///< Character index of sprite
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};
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dc67d70b5a45 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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/* Default unicode mapping table for sprite based glyphs.
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 * This table allows us use unicode characters even though the glyphs don't
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 * exist, or are in the wrong place, in the standard sprite fonts.
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 * This is not used for FreeType rendering */
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static DefaultUnicodeMapping _default_unicode_map[] = {
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	{ 0x010D, 0x63 }, /* Small letter c with caron */
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	{ 0x0160, 0xA6 }, /* Capital letter s with caron */
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	{ 0x0161, 0xA8 }, /* Small letter s with caron */
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	{ 0x017E, 0xB8 }, /* Small letter z with caron */
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	{ 0x20AC, 0xA4 }, /* Euro symbol */
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};