/* $Id$ */
struct DefaultUnicodeMapping {
WChar code; ///< Unicode value
byte key; ///< Character index of sprite
};
/* Default unicode mapping table for sprite based glyphs.
* This table allows us use unicode characters even though the glyphs don't
* exist, or are in the wrong place, in the standard sprite fonts.
* This is not used for FreeType rendering */
static DefaultUnicodeMapping _default_unicode_map[] = {
{ 0x010D, 0x63 }, /* Small letter c with caron */
{ 0x0160, 0xA6 }, /* Capital letter s with caron */
{ 0x0161, 0xA8 }, /* Small letter s with caron */
{ 0x017E, 0xB8 }, /* Small letter z with caron */
{ 0x20AC, 0xA4 }, /* Euro symbol */
};