src/ai/api/ai_town.hpp
author rubidium
Sat, 14 Apr 2007 20:38:10 +0000
branchnoai
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child 9596 8af5a1399842
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/* $Id$ */
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/** @file ai_town.hpp Everything to query towns */
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#ifndef AI_TOWN_HPP
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#define AI_TOWN_HPP
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#include "ai_object.hpp"
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/**
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 * Class that handles all town related functions.
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 */
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class AITown : public AIObject {
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public:
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	/**
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	 * The name of the class, needed by several sub-processes.
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	 */
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	static const char *GetClassName() { return "AITown"; }
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	/**
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	 * Gets the maximum town index; there are no valid towns with a higher index.
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	 * @return the maximum town index.
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	 * @post return value is always non-negative.
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	 */
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	TownID GetMaxTownID();
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	/**
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	 * Gets the number of towns. This is different than GetMaxTownID()
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	 *   because of the way OpenTTD works internally.
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	 * @return the number of towns.
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	 * @post return value is always non-negative.
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	 */
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	int32 GetTownCount();
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	/**
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	 * Checks whether the given town index is valid.
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	 * @param town_id the index to check.
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	 * @return true if and only if the town is valid.
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	 */
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	static bool IsValidTown(TownID town_id);
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	/**
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	 * Get the name of the town.
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	 * @param town_id the town to get the name of.
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	 * @pre town_id has to be valid (use IsValidTown()).
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	 * @return the name of the town.
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	 * @note the returned name must be free'd (C++ only).
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	 */
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	static char *GetName(TownID town_id);
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	/**
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	 * Gets the number of inhabitants in the town.
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	 * @param town_id the town to get the name of.
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	 * @pre town_id has to be valid (use IsValidTown()).
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	 * @return the number of inhabitants.
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	 * @post return value is always non-negative.
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	 */
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	static int32 GetPopulation(TownID town_id);
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	/**
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	 * Gets the location of the town.
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	 * @param town_id the location of the town.
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	 * @pre town_id has to be valid (use IsValidTown()).
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	 * @return the location of the town.
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	 * @post return value is always positive and below AIMap::GetMapSize().
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	 */
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	static TileIndex GetLocation(TownID town_id);
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};
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#ifdef DEFINE_SQUIRREL_CLASS
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namespace SQConvert {
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	/* Allow AITown to be used as Squirrel parameter */
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	template <> AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITown *)instance; }
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	template <> AITown &GetParam(ForceType<AITown &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
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	template <> const AITown *GetParam(ForceType<const AITown *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITown *)instance; }
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	template <> const AITown &GetParam(ForceType<const AITown &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
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}; // namespace SQConvert
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void SQAITownRegister(Squirrel *engine) {
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	DefSQClass <AITown> SQAITown("AITown");
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	SQAITown.PreRegister(engine);
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	SQAITown.AddConstructor(engine);
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	SQAITown.DefSQStaticMethod(engine, &AITown::GetClassName,  "GetClassName",  1, "x");
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	SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown,   "IsValidTown",   2, "xi");
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	SQAITown.DefSQStaticMethod(engine, &AITown::GetName,       "GetName",       2, "xi");
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	SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation, "GetPopulation", 2, "xi");
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	SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation,   "GetLocation",   2, "xi");
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	SQAITown.DefSQMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "x");
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	SQAITown.DefSQMethod(engine, &AITown::GetTownCount, "GetTownCount", 1, "x");
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	SQAITown.PostRegister(engine);
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}
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#endif /* DEFINE_SQUIRREL_CLASS */
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#endif /* AI_TOWN_HPP */