src/ai/api/ai_map.hpp
author rubidium
Sun, 25 Mar 2007 17:43:40 +0000
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/* $Id$ */
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/** @file ai_map.hpp Everything to query map metadata */
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#ifndef AI_MAP_HPP
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#define AI_MAP_HPP
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#include "ai_object.hpp"
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/**
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 * Class that handles all map related functions.
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 */
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class AIMap : public AIObject {
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public:
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	/**
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	 * The name of the class, needed by several sub-processes.
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	 */
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	static const char *GetClassName() { return "AIMap"; }
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	/**
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	 * Checks whether the given tile is valid.
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	 * @param t the tile to check.
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	 * @return true is the tile it within the boundaries of the map.
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	 */
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	bool IsValidTile(TileIndex t);
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	/**
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	 * Gets the number of tiles in the map.
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	 * @return the size of the map in tiles.
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	 * @post return value is always positive.
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	 */
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	TileIndex GetMapSize();
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	/**
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	 * Gets the amount of tiles along the SW and NE border.
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	 * @return the length along the SW and NE borders.
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	 * @post return value is always positive.
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	 */
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	uint32 GetMapSizeX();
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	/**
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	 * Gets the amount of tiles along the SE and NW border.
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	 * @return the length along the SE and NW borders.
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	 * @post return value is always positive.
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	 */
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	uint32 GetMapSizeY();
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	/**
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	 * Gets the place along the SW/NE border (X-value).
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	 * @param t the tile to get the X-value of.
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	 * @pre t has to be valid (use IsValidTile(t)).
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	 * @return the X-value.
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	 * @post return value is lower than GetMapSizeX().
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	 */
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	uint32 GetTileX(TileIndex t);
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	/**
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	 * Gets the place along the SE/NW border (Y-value).
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	 * @param t the tile to get the Y-value of.
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	 * @pre t has to be valid (use IsValidTile(t)).
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	 * @return the Y-value.
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	 * @post return value is lower than GetMapSizeY().
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	 */
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	uint32 GetTileY(TileIndex t);
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	/**
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	 * Gets the TileIndex given a x,y-coordinate.
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	 * @param x the X coordinate.
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	 * @param y the Y coordinate.
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	 * @pre x has to be lower than GetMapSizeX().
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	 * @pre y has to be lower than GetMapSizeY().
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	 * @return the TileIndex for the given x,y coordinate.
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	 */
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	TileIndex GetTileIndex(uint32 x, uint32 y);
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	/**
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	 * Calculates the Manhattan distance; the difference of
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	 * the X and Y added together.
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	 * @param t1 the start.
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	 * @param t2 the destination.
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	 * @pre t1 has to be valid (use IsValidTile(t1)).
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	 * @pre t2 has to be valid (use IsValidTile(t2)).
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	 * @return the Manhattan distance.
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	 */
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	uint32 DistanceManhattan(TileIndex t1, TileIndex t2);
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	/**
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	 * Calculates the distance between xy1 and xy2 via 1D calculation.
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	 *  (so the distance between X or the distance between Y, depending
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	 *    on which one is bigger).
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	 * @param t1 the start.
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	 * @param t2 the destination.
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	 * @pre t1 has to be valid (use IsValidTile(t1)).
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	 * @pre t2 has to be valid (use IsValidTile(t2)).
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	 * @return the maximum distance of X and Y.
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	 */
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	uint32 DistanceMax(TileIndex t1, TileIndex t2);
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	/**
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	 * The squared distance between the two tiles.
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	 * This is the distance is the length of the shortest straight
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	 * line between both points.
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	 * @param t1 the start.
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	 * @param t2 the destination.
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	 * @pre t1 has to be valid (use IsValidTile(t1)).
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	 * @pre t2 has to be valid (use IsValidTile(t2)).
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	 * @return the distance.
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	 */
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	uint32 DistanceSquare(TileIndex t1, TileIndex t2);
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	/**
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	 * Calculates the shortest distance to the edge.
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	 * @param t from where the distance has to be calculated.
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	 * @pre t has to be valid (use IsValidTile(t)).
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	 * @return the distances to the closest edge.
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	 */
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	uint32 DistanceFromEdge(TileIndex t);
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	/**
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	 * Destroy everything on the given tile.
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	 * @param t the tile to destroy the stuff of.
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	 * @pre t has to be valid (use IsValidTile(t)).
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	 * @return true if and only if the destruction succeeded
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	 */
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	bool DemolishTile(TileIndex t);
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};
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#ifdef DEFINE_SQUIRREL_CLASS
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namespace SQConvert {
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	/* Allow AIMap to be used as Squirrel parameter */
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	template <> AIMap *GetParam(ForceType<AIMap *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIMap *)instance; }
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}; // namespace SQConvert
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void SQAIMapRegister(Squirrel *engine) {
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	DefSQClass <AIMap> SQAIMap("AIMap");
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	SQAIMap.PreRegister(engine);
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	SQAIMap.AddConstructor(engine);
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	SQAIMap.DefSQStaticMethod(engine, &AIMap::GetClassName, "GetClassName");
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	SQAIMap.DefSQMethod(engine, &AIMap::IsValidTile,       "IsValidTile");
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	SQAIMap.DefSQMethod(engine, &AIMap::GetMapSize,        "GetMapSize");
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	SQAIMap.DefSQMethod(engine, &AIMap::GetMapSizeX,       "GetMapSizeX");
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	SQAIMap.DefSQMethod(engine, &AIMap::GetMapSizeY,       "GetMapSizeY");
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	SQAIMap.DefSQMethod(engine, &AIMap::GetTileX,          "GetTileX");
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	SQAIMap.DefSQMethod(engine, &AIMap::GetTileY,          "GetTileY");
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	SQAIMap.DefSQMethod(engine, &AIMap::GetTileIndex,      "GetTileIndex");
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	SQAIMap.DefSQMethod(engine, &AIMap::DistanceManhattan, "DistanceManhattan");
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	SQAIMap.DefSQMethod(engine, &AIMap::DistanceMax,       "DistanceMax");
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	SQAIMap.DefSQMethod(engine, &AIMap::DistanceSquare,    "DistanceSquare");
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	SQAIMap.DefSQMethod(engine, &AIMap::DistanceFromEdge,  "DistanceFromEdge");
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	SQAIMap.DefSQMethod(engine, &AIMap::DemolishTile,      "DemolishTile");
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	SQAIMap.PostRegister(engine);
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}
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#endif /* DEFINE_SQUIRREL_CLASS */
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#endif /* AI_MAP_HPP */