src/blitter/8bpp_debug.hpp
author truelight
Tue, 12 Jun 2007 20:24:12 +0000
changeset 7374 54c06f06ecc8
parent 7358 b18e60d8287a
child 7385 dc6e404283bc
permissions -rw-r--r--
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
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/* $Id$ */
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/** @file 8bpp_debug.hpp */
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#ifndef BLITTER_8BPP_DEBUG_HPP
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#define BLITTER_8BPP_DEBUG_HPP
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#include "blitter.hpp"
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class Blitter_8bppDebug : public Blitter {
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public:
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	/* virtual */ uint8 GetScreenDepth() { return 8; }
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	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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	/* virtual */ const char *GetRenderer() { return "8bpp"; }
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};
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class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
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public:
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	/* virtual */ const char *GetName() { return "8bpp-debug"; }
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	/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
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	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
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};
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#endif /* BLITTER_8BPP_DEBUG_HPP */