author | celestar |
Wed, 22 Mar 2006 10:32:07 +0000 | |
branch | 0.4.5 |
changeset 9942 | 56446313309e |
parent 2186 | 461a2aff3486 |
child 5429 | a1f3d6573141 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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#ifndef NETWORK_GAMELIST_H |
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#define NETWORK_GAMELIST_H |
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void NetworkGameListClear(void); |
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); |
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(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
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void NetworkGameListRemoveItem(NetworkGameList *remove); |
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(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); |
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#endif /* NETWORK_GAMELIST_H */ |