author | truebrain |
Thu, 12 Jun 2008 21:07:25 +0000 | |
branch | noai |
changeset 10943 | 5f5a5dd407d8 |
parent 10455 | 22c441f5adf9 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file spritecache.h Functions to cache sprites in memory. */ |
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#ifndef SPRITECACHE_H |
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#define SPRITECACHE_H |
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#include "gfx_type.h" |
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struct Sprite { |
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byte height; |
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uint16 width; |
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int16 x_offs; |
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int16 y_offs; |
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byte data[VARARRAY_SIZE]; |
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}; |
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extern uint _sprite_cache_size; |
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const void *GetRawSprite(SpriteID sprite, bool real_sprite); |
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bool SpriteExists(SpriteID sprite); |
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static inline const Sprite *GetSprite(SpriteID sprite) |
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{ |
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return (Sprite*)GetRawSprite(sprite, true); |
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} |
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static inline const byte *GetNonSprite(SpriteID sprite) |
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{ |
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return (byte*)GetRawSprite(sprite, false); |
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} |
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void GfxInitSpriteMem(); |
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void IncreaseSpriteLRU(); |
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bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id); |
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void DupSprite(SpriteID old_spr, SpriteID new_spr); |
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#endif /* SPRITECACHE_H */ |