author | dominik |
Fri, 13 Aug 2004 11:28:59 +0000 | |
changeset 37 | 61bf1df68d82 |
parent 0 | 29654efe3188 |
child 222 | b88456001397 |
permissions | -rw-r--r-- |
0 | 1 |
OpenTTD README |
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Last updated: $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $ |
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Release version: 0.3.3 |
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------------------------------------------------------------------------ |
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Table of Contents: |
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------------------ |
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1.0) About |
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2.0) Contacting |
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* 2.1 Reporting Bugs |
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3.0) Supported Platforms |
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4.0) Running OpenTTD |
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5.0) OpenTTD features |
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6.0) Configuration File |
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7.0) Compiling |
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8.0) Translating |
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* 8.1 Guidelines |
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* 8.2 Translation |
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* 8.3 Previewing |
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X.X) Credits |
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1.0) About: |
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---- ------ |
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OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally |
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written by Chris Sawyer. It attempts to mimic the original game as closely |
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as possible while extending it with new features. |
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2.0) Contacting: |
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---- ---------- |
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The easiest way to contact the OpenTTD team is by submitting bug reports or |
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posting comments in our forums. You can also chat with us on IRC (#openttd |
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on irc.freenode.net). |
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The OpenTTD homepage is http://www.openttd.com/. |
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You can find a forum for OpenTTD at |
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http://www.tt-forums.net/index.php?c=20 |
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2.1) Reporting Bugs: |
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---- --------------- |
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To report a bug, please create a SourceForge account and follow the bugs |
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link from our homepage. Please make sure the bug is reproducible and |
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still occurs in the latest daily build or the current SVN version. Also |
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please look through the existing bug reports briefly to see whether the bug |
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is not already known. |
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The SourceForge project page URL is: http://sourceforge.net/projects/openttd/ |
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Click on "Bugs" to see the bug tracker. |
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Please include the following information in your bug report: |
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- OpenTTD version (PLEASE test the latest SVN/daily build) |
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- Bug details, including instructions how to reproduce it |
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- Platform and compiler (Win32, Linux, FreeBSD, ...) |
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- Attach a save game or a screenshot if possible |
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- If this bug only occurred recently please note the last |
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version without the bug and the first version including |
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the bug. That way we can fix it quicker by looking at the |
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changes made. |
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3.0) Supported Platforms: |
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---- -------------------- |
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OpenTTD has been ported to several platforms and operating systems. It shouldn't |
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be very difficult to port it to a new platform. The currently working platforms |
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are: |
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Windows - Win32 GDI (faster) or SDL |
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Linux - SDL |
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FreeBSD - SDL |
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MacOS - SDL |
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BeOS - SDL |
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MorphOS - SDL |
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4.0) Running OpenTTD: |
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---- ---------------- |
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Before you run OpenTTD, you need to put the game's datafiles into the data/ |
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subdirectory. You need the following files from the original Windows version |
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of TTD as OpenTTD makes use of the original TTD artwork. |
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IMPORTANT! You need the files from the WINDOWS version of TTD. |
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List of the required files: |
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sample.cat |
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trg1r.grf |
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trgcr.grf |
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trghr.grf |
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trgir.grf |
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trgtr.grf |
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If you want music you need to copy the gm/ folder from Windows TTD into your OpenTTD folder, not your data folder. |
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You can change the data path (which contains savegames as well) in Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR. |
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5.0) OpenTTD features: |
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---- ----------------- |
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OpenTTD has a lot of features going beyond the original TTD emulation. |
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Currently there is unfortunately no comprehensive list of features. You could |
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check the features list on the web, and some optional features can be |
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controlled through the Configure patches dialog. We also implement some |
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features known from TTDPatch (http://www.ttdpatch.net/). |
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Several important non-standard controls: |
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* Use Ctrl to place presignals |
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* Ctrl-d toggles double mode on win32 |
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6.0) Configuration File: |
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---- ------------------- |
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The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like |
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.INI format. It's mostly undocumented. |
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7.0) Compiling: |
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---- ---------- |
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Windows: |
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You need Microsoft Visual Studio 6 or .NET. Open the project file |
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and it should build automatically. In case you don't build with SDL, |
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you need to remove WITH_SDL from the project settings. |
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(see also docs/Readme_Windows_MSVC6.0.txt) |
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You can also build it using the Makefile with MSys/MingW or Cygwin/MingW. |
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Please read the Makefile for more information. |
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Unix: |
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OpenTTD can be built either with "make" or with "jam". To build with |
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"make", just type "make", or "gmake" on non-gnu systems. To build with "jam", |
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first run "./configure" and then "jam". Note that you need SDL to compile |
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OpenTTD. |
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(see also docs/Readme_Mandrake_Linux.txt) |
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MacOS: |
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Use "make". |
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BeOS: |
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Use "jam". |
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FreeBSD |
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Use "gmake". |
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MorphOS |
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Use "make". Note that you need the MorphOS SDK and the |
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powersdl.library SDK. |
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8.0) Translating: |
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---- ------------------- |
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See http://www.openttd.com/translating.php for up-to-date information. |
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8.1) Guidelines: |
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---- ------------------- |
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Here are some translation guidelines which you should follow closely. |
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* Please contact the development team before begining the translation process! |
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This avoids double work, as someone else may have already started translating to the same language. |
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* Translators must use the charater set "Windows latin-1", also known as ISO 8859-1. |
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Otherwise, some characters will not display correctly in the game. |
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8.2) Translation: |
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---- ------------------- |
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So, now that you've notified the development team about your intention to translate |
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(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository |
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under /lang) and translate. |
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You must change the first two lines of the file appropriately: |
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##name English-Name-Of-Language |
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##ownname Native-Name-Of-Language |
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Note: Do not alter the following parts of the file: |
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* String identifiers (the first word on each line) |
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* Parts of the strings which are in curly braces (such as {STRING}) |
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* Lines beginning with ## (such as ##id), other than the first two lines of the file |
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8.3) Previewing: |
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---- ------------------- |
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In order to view the translation in the game, you need to compile your language file |
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with the strgen utility, which is now bundled with the game. |
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strgen is a command-line utility. It takes the language filename as parameter. |
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Example: |
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strgen lang/german.txt |
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This results in compiling german.txt and produces another file named german.lng. |
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Any missing strings are replaced with the english strings. Note that it looks for english.txt |
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in the lang subdirectory, which is where your language file should also be. |
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That's all! You should now be able to select the language in the game options. |
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X.X) Credits: |
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---- -------- |
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The OpenTTD team: |
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Ludvig Strigeus (ludde) - OpenTTD author, main coder. |
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Serge Paquet (vurlix) - Assistant project manager, coder and webmaster. |
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Dominik Scherer (dominik81) - Coder |
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Tamas Farago (Darkvater) - Coder |
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Owen Rudge (orudge) - Contributor, forum host. |
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Bjarni Corfitzen (Bjarni) - MacOS port |
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Cian Duffy (MYOB) - BeOS port / manual writing |
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Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port |
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Viktor Strigeus (wiggo) - Web hosting services |
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Thanks to: |
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Josef Drexler - For his great work on TTDPatch. |
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61bf1df68d82
(svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet
dominik
parents:
0
diff
changeset
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations). |
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Mike Ragsdale - OpenTTD installer |
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pasky - Many patches, newgrf support, etc. |
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truesatan - Some patches |
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TrueLight - Some patches |
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Michael Polnick - Some patches |
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Michael Blunck - Nice graphics |
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George - Canal graphics |
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61bf1df68d82
(svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet
dominik
parents:
0
diff
changeset
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Bug Reporters - Thanks for all bug reports. |
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Chris Sawyer - For an amazing game. |
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