network_gamelist.h
author tron
Wed, 26 Jan 2005 18:17:50 +0000
changeset 1181 6231b823d796
parent 738 0b2fb79e64fc
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
738
0b2fb79e64fc (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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40a349345f82 (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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#endif /* NETWORK_GAMELIST_H */