author | KUDr |
Sat, 21 Apr 2007 08:23:57 +0000 | |
branch | cpp_gui |
changeset 6308 | 646711c5feaa |
parent 6307 | f40e88cff863 |
child 9911 | 0b8b245a2391 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file train.h */ |
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#ifndef TRAIN_H |
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#define TRAIN_H |
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#include "stdafx.h" |
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#include "vehicle.h" |
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/* |
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* enum to handle train subtypes |
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* Do not access it directly unless you have to. Use the access functions below |
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* This is an enum to tell what bit to access as it is a bitmask |
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*/ |
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enum TrainSubtype { |
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Train_Front = 0, ///< Leading engine of a train |
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Train_Articulated_Part = 1, ///< Articulated part of an engine |
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Train_Wagon = 2, ///< Wagon |
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Train_Engine = 3, ///< Engine, that can be front engines, but might be placed behind another engine |
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Train_Free_Wagon = 4, ///< First in a wagon chain (in depot) |
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Train_Multiheaded = 5, ///< Engine is a multiheaded |
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}; |
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/** Check if a vehicle is front engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a front engine |
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*/ |
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static inline bool IsFrontEngine(const Vehicle *v) |
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{ |
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return HASBIT(v->subtype, Train_Front); |
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} |
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/** Set front engine state |
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* @param v vehicle to change |
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*/ |
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static inline void SetFrontEngine(Vehicle *v) |
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{ |
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SETBIT(v->subtype, Train_Front); |
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} |
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/** Remove the front engine state |
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* @param v vehicle to change |
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*/ |
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static inline void ClearFrontEngine(Vehicle *v) |
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{ |
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CLRBIT(v->subtype, Train_Front); |
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} |
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/** Check if a vehicle is an articulated part of an engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is an articulated part |
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*/ |
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static inline bool IsArticulatedPart(const Vehicle *v) |
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{ |
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return HASBIT(v->subtype, Train_Articulated_Part); |
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} |
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/** Set a vehicle to be an articulated part |
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* @param v vehicle to change |
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*/ |
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static inline void SetArticulatedPart(Vehicle *v) |
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{ |
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SETBIT(v->subtype, Train_Articulated_Part); |
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} |
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/** Clear a vehicle from being an articulated part |
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* @param v vehicle to change |
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*/ |
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static inline void ClearArticulatedPart(Vehicle *v) |
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{ |
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CLRBIT(v->subtype, Train_Articulated_Part); |
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} |
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/** Check if a vehicle is a wagon |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a wagon |
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*/ |
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static inline bool IsTrainWagon(const Vehicle *v) |
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{ |
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return HASBIT(v->subtype, Train_Wagon); |
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} |
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/** Set a vehicle to be a wagon |
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* @param v vehicle to change |
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*/ |
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static inline void SetTrainWagon(Vehicle *v) |
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{ |
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SETBIT(v->subtype, Train_Wagon); |
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} |
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/** Clear wagon property |
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* @param v vehicle to change |
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*/ |
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static inline void ClearTrainWagon(Vehicle *v) |
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{ |
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CLRBIT(v->subtype, Train_Wagon); |
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} |
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/** Check if a vehicle is an engine (can be first in a train) |
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* @param v vehicle to check |
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* @return Returns true if vehicle is an engine |
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*/ |
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static inline bool IsTrainEngine(const Vehicle *v) |
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{ |
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return HASBIT(v->subtype, Train_Engine); |
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} |
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/** Set engine status |
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* @param v vehicle to change |
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*/ |
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static inline void SetTrainEngine(Vehicle *v) |
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{ |
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SETBIT(v->subtype, Train_Engine); |
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} |
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/** Clear engine status |
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* @param v vehicle to change |
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*/ |
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static inline void ClearTrainEngine(Vehicle *v) |
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{ |
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CLRBIT(v->subtype, Train_Engine); |
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} |
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/** Check if a vehicle is a free wagon (got no engine in front of it) |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a free wagon |
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*/ |
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static inline bool IsFreeWagon(const Vehicle *v) |
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{ |
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return HASBIT(v->subtype, Train_Free_Wagon); |
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} |
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|
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/** Set if a vehicle is a free wagon |
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* @param v vehicle to change |
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*/ |
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static inline void SetFreeWagon(Vehicle *v) |
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{ |
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SETBIT(v->subtype, Train_Free_Wagon); |
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} |
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|
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/** Clear a vehicle from being a free wagon |
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* @param v vehicle to change |
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*/ |
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static inline void ClearFreeWagon(Vehicle *v) |
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{ |
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CLRBIT(v->subtype, Train_Free_Wagon); |
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} |
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|
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/** Check if a vehicle is a multiheaded engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a multiheaded engine |
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*/ |
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static inline bool IsMultiheaded(const Vehicle *v) |
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{ |
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return HASBIT(v->subtype, Train_Multiheaded); |
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} |
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|
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/** Set if a vehicle is a multiheaded engine |
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* @param v vehicle to change |
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*/ |
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static inline void SetMultiheaded(Vehicle *v) |
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{ |
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SETBIT(v->subtype, Train_Multiheaded); |
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} |
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|
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/** Clear multiheaded engine property |
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* @param v vehicle to change |
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*/ |
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static inline void ClearMultiheaded(Vehicle *v) |
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{ |
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CLRBIT(v->subtype, Train_Multiheaded); |
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} |
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|
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/** Check if an engine has an articulated part. |
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* @param v Vehicle. |
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* @return True if the engine has an articulated part. |
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*/ |
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static inline bool EngineHasArticPart(const Vehicle *v) |
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{ |
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return (v->next != NULL && IsArticulatedPart(v->next)); |
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} |
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|
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/** |
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* Get the next part of a multi-part engine. |
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* Will only work on a multi-part engine (EngineHasArticPart(v) == true), |
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* Result is undefined for normal engine. |
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*/ |
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static inline Vehicle *GetNextArticPart(const Vehicle *v) |
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{ |
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assert(EngineHasArticPart(v)); |
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return v->next; |
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} |
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|
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/** Get the last part of a multi-part engine. |
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* @param v Vehicle. |
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* @return Last part of the engine. |
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*/ |
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static inline Vehicle *GetLastEnginePart(Vehicle *v) |
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{ |
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while (EngineHasArticPart(v)) v = GetNextArticPart(v); |
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return v; |
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} |
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|
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/** Get the next real (non-articulated part) vehicle in the consist. |
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* @param v Vehicle. |
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* @return Next vehicle in the consist. |
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*/ |
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static inline Vehicle *GetNextVehicle(const Vehicle *v) |
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{ |
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while (EngineHasArticPart(v)) v = GetNextArticPart(v); |
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|
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/* v now contains the last artic part in the engine */ |
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return v->next; |
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} |
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|
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void ConvertOldMultiheadToNew(); |
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void ConnectMultiheadedTrains(); |
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uint CountArticulatedParts(EngineID engine_type); |
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|
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int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped); |
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void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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|
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byte FreightWagonMult(CargoID cargo); |
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#endif /* TRAIN_H */ |