src/ai/ai_squirrel.hpp
author truebrain
Fri, 13 Jun 2008 20:19:00 +0000
branchnoai
changeset 10958 65088d587094
parent 10891 5ebb6f9068d0
permissions -rw-r--r--
(svn r13512) [NoAI] -Fix: don't load a library over and over, but keep track of which libraries we have loaded (per AI) and re-use it where possible (reduces memory-footprint)
[NoAI] -Fix: change the fake-library-name-counter to a per AI value, not global
[NoAI] -Fix: Load the script inside the thread, not in the main thread. This avoids unneeded error-handling
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/* $Id$ */
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/** @file squirrel.hpp declarations of the class for squirrel loader */
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#ifndef AI_SQUIRREL_HPP
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#define AI_SQUIRREL_HPP
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#include <map>
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#ifndef AI_CONTROLLER_HPP
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struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } };
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#endif /* AI_CONTROLLER_HPP */
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class AISquirrel {
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public:
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	AISquirrel();
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	~AISquirrel();
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	/**
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	 * Import a library inside the Squirrel VM.
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	 */
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	bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm, AIController *controller);
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	/**
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	 * Register a library to be put in the available list.
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	 */
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	void RegisterLibrary(class AILibrary *library);
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	/**
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	 * Register an AI to be put in the available list.
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	 */
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	void RegisterAI(class AIInfo *info);
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	/**
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	 * Remove an AI from the available list.
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	 */
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	void UnregisterAI(class AIInfo *info);
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	/**
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	 * Select a Random AI.
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	 */
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	class AIInfo *SelectRandomAI();
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	/**
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	 * Select an AI by name.
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	 */
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	class AIInfo *SelectAI(const char *name);
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	/**
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	 * Get the list of available AIs for the console.
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	 */
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	char *GetAIConsoleList(char *p, const char *last);
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	/**
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	 * Get the engine of the main squirrel handler (it indexes all avialable squirrels).
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	 */
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	class Squirrel *GetEngine() { return this->engine; }
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	/**
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	 * Get the current script the ScanDir is looking at.
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	 */
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	const char *GetCurrentScript() { return this->current_script; }
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	/**
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	 * Get the directory of the current script the ScanDir is looking at.
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	 */
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	const char *GetCurrentDirName() { return this->current_dir; }
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	/**
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	 * Rescan the AI dir for scripts.
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	 */
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	void RescanAIDir();
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private:
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	typedef std::map<const char *, class AIInfo *, ltstr> AIInfoList;
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	typedef std::map<const char *, class AILibrary *, ltstr> AILibraryList;
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	/**
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	 * Scan the AI dir for scripts.
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	 */
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	void ScanAIDir();
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	/**
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	 * Scan a dir for AIs.
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	 *  For non-library-scan, if an AI is found, AIInfo is created, and the AI
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	 *    is registered to the central system.
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	 *  For library-scan, if a library is found, AILibrary is created, and the
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	 *    library is registered to the central system.
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	 */
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	void ScanDir(const char *dirname, bool library_dir, char *library_depth = NULL);
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	AIInfoList info_list;
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ecb77cfc4a10 (svn r13440) [NoAI] -Add: introducing ai/library, a method to load libraries into your AI.
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	AILibraryList library_list;
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970417eef395 (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
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	class Squirrel *engine;
970417eef395 (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
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	char *current_script;
970417eef395 (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
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	char *current_dir;
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c3d08e0b1083 (svn r9151) [NoAI] -Add: added squirrel module that loads squirrel scripts and
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};
c3d08e0b1083 (svn r9151) [NoAI] -Add: added squirrel module that loads squirrel scripts and
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33efcc5f1b09 (svn r9223) [NoAI] -Change: moved squirrel/engine.cpp to squirrel.cpp in root
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#endif /* AI_SQUIRREL_HPP */