src/network/core/config.h
author smatz
Wed, 04 Jun 2008 11:21:36 +0000
changeset 10827 66cb8729f7d1
parent 10106 397d1a6110a2
child 11111 1b984dab8cec
child 11153 cee0888d135a
permissions -rw-r--r--
(svn r13378) -Fix (r13375): compilation without network support was broken
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/* $Id$ */
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/**
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 * @file config.h Configuration options of the network stuff. It is used even when compiling without network support.
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 */
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#ifndef NETWORK_CORE_CONFIG_H
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#define NETWORK_CORE_CONFIG_H
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/** DNS hostname of the masterserver */
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#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
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/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
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enum {
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	NETWORK_MASTER_SERVER_PORT    = 3978, ///< The default port of the master server (UDP)
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	NETWORK_DEFAULT_PORT          = 3979, ///< The default port of the game server (TCP & UDP)
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	NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
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	SEND_MTU                      = 1460, ///< Number of bytes we can pack in a single packet
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	NETWORK_GAME_INFO_VERSION     =    4, ///< What version of game-info do we use?
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	NETWORK_COMPANY_INFO_VERSION  =    4, ///< What version of company info is this?
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	NETWORK_MASTER_SERVER_VERSION =    1, ///< What version of master-server-protocol do we use?
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	NETWORK_NAME_LENGTH           =   80, ///< The maximum length of the server name and map name, in bytes including '\0'
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	NETWORK_HOSTNAME_LENGTH       =   80, ///< The maximum length of the host name, in bytes including '\0'
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	NETWORK_UNIQUE_ID_LENGTH      =   33, ///< The maximum length of the unique id of the clients, in bytes including '\0'
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	NETWORK_REVISION_LENGTH       =   15, ///< The maximum length of the revision, in bytes including '\0'
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	NETWORK_PASSWORD_LENGTH       =   33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH)
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	NETWORK_PLAYERS_LENGTH        =  200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
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	NETWORK_CLIENT_NAME_LENGTH    =   25, ///< The maximum length of a player, in bytes including '\0'
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	NETWORK_RCONCOMMAND_LENGTH    =  500, ///< The maximum length of a rconsole command, in bytes including '\0'
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	NETWORK_GRF_NAME_LENGTH       =   80, ///< Maximum length of the name of a GRF
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	/**
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	 * Maximum number of GRFs that can be sent.
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	 * This value is related to number of handles (files) OpenTTD can open.
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	 * This is currently 64. Two are used for configuration and sound.
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	 */
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	NETWORK_MAX_GRF_COUNT         =   62,
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	NETWORK_NUM_LANGUAGES         =   36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
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	/**
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	 * The number of landscapes in OpenTTD.
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	 * This number must be equal to NUM_LANDSCAPE, but as this number is used
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	 * within the network code and that the network code is shared with the
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	 * masterserver/updater, it has to be declared in here too. In network.cpp
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	 * there is a compile assertion to check that this NUM_LANDSCAPE is equal
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	 * to NETWORK_NUM_LANDSCAPES.
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	 */
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	NETWORK_NUM_LANDSCAPES        =    4,
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};
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#endif /* NETWORK_CORE_CONFIG_H */