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/* $Id$ */
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#ifndef TEXTEFF_HPP
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#define TEXTEFF_HPP
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/**
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* Text effect modes.
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*/
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enum TextEffectMode {
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TE_RISING, ///< Make the text effect slowly go upwards
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TE_STATIC, ///< Keep the text effect static
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INVALID_TE_ID = 0xFFFF,
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};
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typedef uint16 TextEffectID;
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void MoveAllTextEffects();
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TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode);
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void InitTextEffects();
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void DrawTextEffects(DrawPixelInfo *dpi);
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void UpdateTextEffect(TextEffectID effect_id, StringID msg);
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void RemoveTextEffect(TextEffectID effect_id);
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void InitTextMessage();
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void DrawTextMessage();
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
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void UndrawTextMessage();
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/* misc_gui.cpp */
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TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);
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void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID color);
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void HideFillingPercent(TextEffectID te_id);
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#endif /* TEXTEFF_HPP */
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