author | glx |
Sun, 08 Apr 2007 14:46:55 +0000 | |
branch | noai |
changeset 9574 | 698395509d12 |
parent 5835 | e0ff603ae0b7 |
child 6308 | 646711c5feaa |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file tunnel_map.cpp */ |
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "tile.h" |
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#include "tunnel_map.h" |
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TileIndex GetOtherTunnelEnd(TileIndex tile) |
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{ |
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DiagDirection dir = GetTunnelDirection(tile); |
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TileIndexDiff delta = TileOffsByDiagDir(dir); |
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uint z = GetTileZ(tile); |
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dir = ReverseDiagDir(dir); |
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do { |
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tile += delta; |
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} while ( |
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(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
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!IsTunnelTile(tile) || |
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GetTunnelDirection(tile) != dir || |
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GetTileZ(tile) != z |
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); |
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return tile; |
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} |
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(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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{ |
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c853d2440065
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
Darkvater
parents:
4291
diff
changeset
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TileIndexDiff delta = TileOffsByDiagDir(dir); |
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028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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uint height; |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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do { |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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tile -= delta; |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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height = GetTileZ(tile); |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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} while (z < height); |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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return |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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z == height && |
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7405329343ce
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
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IsTunnelTile(tile) && |
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(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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GetTunnelDirection(tile) == dir; |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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} |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
tron
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bool IsTunnelInWay(TileIndex tile, uint z) |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
tron
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{ |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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return |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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IsTunnelInWayDir(tile, z, DIAGDIR_NE) || |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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IsTunnelInWayDir(tile, z, DIAGDIR_SE) || |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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IsTunnelInWayDir(tile, z, DIAGDIR_SW) || |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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IsTunnelInWayDir(tile, z, DIAGDIR_NW); |
028b6756b279
(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay)
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} |