src/network/network.h
author belugas
Mon, 30 Jun 2008 16:59:35 +0000
changeset 11107 6db1c5112e97
parent 10882 f047317b321c
permissions -rw-r--r--
(svn r13665) -Fix[FS#2119]: Wrong PlayerID used for sending a message to.Patch by Yexo
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/* $Id$ */
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/** @file network.h Basic functions/variables used all over the place. */
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#ifndef NETWORK_H
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#define NETWORK_H
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#include "../player_type.h"
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#ifdef ENABLE_NETWORK
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void NetworkStartUp();
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void NetworkShutDown();
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extern bool _networking;         ///< are we in networking mode?
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extern bool _network_server;     ///< network-server is active
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extern bool _network_available;  ///< is network mode available?
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extern bool _network_dedicated;  ///< are we a dedicated server?
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extern bool _is_network_server;  ///< Does this client wants to be a network-server?
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void NetworkStartUp() {}
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static inline void NetworkShutDown() {}
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#define _networking 0
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#define _network_server 0
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#define _network_available 0
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#define _network_dedicated 0
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#define _is_network_server 0
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#endif /* ENABLE_NETWORK */
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/** As which player do we play? */
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extern PlayerID _network_playas;
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#endif /* NETWORK_H */