(svn r8198) -Codechange: two global variables are not needed when network is disabled.
--- a/src/network/network.h Wed Jan 17 18:43:03 2007 +0000
+++ b/src/network/network.h Wed Jan 17 19:55:18 2007 +0000
@@ -190,6 +190,8 @@
VARDEF bool _network_server; ///< network-server is active
VARDEF bool _network_available; ///< is network mode available?
+VARDEF bool _network_dedicated; ///< are we a dedicated server?
+VARDEF bool _network_advertise; ///< is the server advertising to the master server?
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
@@ -200,12 +202,12 @@
#define _networking 0
#define _network_server 0
#define _network_available 0
+#define _network_dedicated 0
+#define _network_advertise 0
#endif /* ENABLE_NETWORK */
-/* These variables must always be registered! */
-VARDEF bool _network_dedicated; ///< are we a dedicated server?
-VARDEF bool _network_advertise; ///< is the server advertising to the master server?
+/* Thss variable must always be registered! */
VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
#endif /* NETWORK_H */