src/table/clear_land.h
author celestar
Mon, 19 Mar 2007 09:33:17 +0000
branchgamebalance
changeset 9894 70d78ac95d6c
parent 5726 8f399788f6c9
child 10429 1b99254f9607
permissions -rw-r--r--
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
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/* $Id$ */
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static const SpriteID _landscape_clear_sprites[8] = {
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	0xFA0,
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	0xFA0,
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	0xFB3,
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	0xFB4,
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};
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static const byte _fence_mod_by_tileh[32] = {
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	0, 2, 4, 0, 0, 2, 4, 0,
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	0, 2, 4, 0, 0, 2, 4, 0,
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	0, 2, 4, 0, 0, 2, 4, 4,
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	0, 2, 4, 2, 0, 2, 4, 0,
0
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};
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static const byte _fence_mod_by_tileh_2[32] = {
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	1, 1, 5, 5, 3, 3, 1, 1,
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	1, 1, 5, 5, 3, 3, 1, 1,
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	1, 1, 5, 5, 3, 3, 1, 5,
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	1, 1, 5, 5, 3, 3, 3, 1,
0
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};
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static const SpriteID _clear_land_fence_sprites_1[7] = {
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	0xFFA,
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	0x1000,
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	0x1006,
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	0x100C,
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	0x1012,
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	0x1018,
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};
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static const SpriteID _clear_land_sprites_1[16] = {
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	0x101E,
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	0x1031,
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	0x1057,
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	0x106A,
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	0x107D,
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	0x1090,
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};
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static const SpriteID _clear_land_sprites_2[8] = {
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	0x118D,
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	0x11A0,
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	0x11B3,
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	0x11C6,
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};
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static const SpriteID _clear_land_sprites_3[8] = {
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	0x118D,
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	0x11A0,
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	0x11B3,
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	0x11C6,
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};