BUGS
author rubidium
Thu, 30 Aug 2007 21:11:12 +0000
changeset 7993 76b0eb3e19c9
parent 5575 e33f975c5a4b
child 5639 28eed7579ccb
permissions -rw-r--r--
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
4612
12b0b94205f5 (svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so SVN can do what is was supposed to do..
rubidium
parents: 3977
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/* $Id$ */
3355
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
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     2
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
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KNOWN BUGS / PROBLEMS:
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
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     4
5573
afa6f92a71fd (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
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bridges:
afa6f92a71fd (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
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- Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run
afa6f92a71fd (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
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     7
afa6f92a71fd (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
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     8
electrified rails:
3355
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
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     9
Normal and elrail depots look the same. Use 'X' (transparent buildings)
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
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   to distinguish between them
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
diff changeset
    11
Missing curors / icons for construction (currently using the conventional ones)
5573
afa6f92a71fd (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
diff changeset
    12