author | glx |
Tue, 12 Jun 2007 18:02:11 +0000 | |
branch | noai |
changeset 9626 | 79f2b5a0cdd7 |
child 7392 | a716551b0c7f |
permissions | -rw-r--r-- |
9626 | 1 |
/* $Id$ */ |
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/** @file grf.hpp */ |
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#ifndef SPRITELOADER_GRF_HPP |
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#define SPRITELOADER_GRF_HPP |
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#include "spriteloader.hpp" |
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class SpriteLoaderGrf : public SpriteLoader { |
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public: |
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/** |
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
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*/ |
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bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos); |
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}; |
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#endif /* SPRITELOADER_GRF_HPP */ |