author | matthijs |
Wed, 22 Mar 2006 21:04:13 +0000 | |
branch | 0.4.5 |
changeset 9951 | 7a623ae69d11 |
parent 2946 | 576b2836633c |
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permissions | -rw-r--r-- |
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OpenTTD README |
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Last updated: 2006-01-31 |
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Release version: 0.4.5 |
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------------------------------------------------------------------------ |
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Table of Contents: |
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------------------ |
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1.0) About |
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2.0) Contacting |
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* 2.1 Reporting Bugs |
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3.0) Supported Platforms |
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4.0) Running OpenTTD |
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5.0) OpenTTD features |
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6.0) Configuration File |
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7.0) Compiling |
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8.0) Translating |
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* 8.1 Guidelines |
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* 8.2 Translation |
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* 8.3 Previewing |
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9.0) Troubleshooting |
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X.X) Credits |
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1.0) About: |
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---- ------ |
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OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally |
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written by Chris Sawyer. It attempts to mimic the original game as closely |
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as possible while extending it with new features. |
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OpenTTD is licensed under the GNU General Public License version 2.0. For |
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more information, see the file 'COPYING'. |
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2.0) Contacting: |
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---- ---------- |
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The easiest way to contact the OpenTTD team is by submitting bug reports or |
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posting comments in our forums. You can also chat with us on IRC (#openttd |
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on irc.freenode.net). |
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The OpenTTD homepage is http://www.openttd.org/. |
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You can also find the OpenTTD forums at |
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http://www.tt-forums.net/index.php?c=20 |
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2.1) Reporting Bugs: |
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---- --------------- |
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To report a bug, please create a SourceForge account and follow the bugs |
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link from our homepage. Please make sure the bug is reproducible and |
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still occurs in the latest daily build or the current SVN version. Also |
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please look through the existing bug reports briefly to see whether the bug |
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is not already known. |
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The SourceForge project page URL is: http://sourceforge.net/projects/openttd/ |
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Click on "Bugs" to see the bug tracker. |
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Please include the following information in your bug report: |
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- OpenTTD version (PLEASE test the latest SVN/daily build) |
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- Bug details, including instructions how to reproduce it |
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- Platform and compiler (Win32, Linux, FreeBSD, ...) |
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- Attach a saved game or a screenshot if possible |
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- If this bug only occurred recently please note the last |
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version without the bug and the first version including |
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the bug. That way we can fix it quicker by looking at the |
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changes made. |
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3.0) Supported Platforms: |
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---- -------------------- |
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OpenTTD has been ported to several platforms and operating systems. It shouldn't |
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be very difficult to port it to a new platform. The currently working platforms |
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are: |
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BeOS - SDL |
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FreeBSD - SDL |
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Linux - SDL |
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MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary) |
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MorphOS - SDL |
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OS/2 - SDL |
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Windows - Win32 GDI (faster) or SDL |
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4.0) Running OpenTTD: |
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---- ---------------- |
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Before you run OpenTTD, you need to put the game's datafiles into the data/ |
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subdirectory. You need the following files from the original version |
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of TTD as OpenTTD makes use of the original TTD artwork. |
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List of the required files: |
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sample.cat |
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trg1r.grf |
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trgcr.grf |
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trghr.grf |
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trgir.grf |
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trgtr.grf |
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(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, |
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TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with |
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the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't |
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look as nice as with the Windows graphics.) |
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If you want music you need to copy the gm/ folder from Windows TTD into your |
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OpenTTD folder, not your data folder. |
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You can change the data path (which contains savegames as well) in |
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Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR. |
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5.0) OpenTTD features: |
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---- ----------------- |
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OpenTTD has a lot of features going beyond the original TTD emulation. |
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Unfortunately, there is currently no comprehensive list of features, but there |
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is a basic features list on the web, and some optional features can be |
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controlled through the Configure Patches dialog. We also implement some |
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features known from TTDPatch (http://www.ttdpatch.net/). |
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Several important non-standard controls: |
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* Use Ctrl to place semaphore signals |
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* Ctrl-D toggles double mode in the Windows version |
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* Ingame console. More information at |
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http://wiki.openttd.org/index.php/OpenTTDDevBlackBook |
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6.0) Configuration File: |
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---- ------------------- |
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like |
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.INI format. It's mostly undocumented. Almost all settings can be changed |
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ingame by using the 'Configure Patches' window. |
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7.0) Compiling: |
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---- ---------- |
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Windows: |
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You need Microsoft Visual Studio 6 or .NET. Open the project file |
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and it should build automatically. In case you want to build with SDL support |
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you need to add WITH_SDL to the project settings. |
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PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these |
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to work you need their development files. For best results, download the |
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openttd-useful.zip file from SourceForge under the Files tab. Put the header |
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files into your compiler's include/ directory and the library (.lib) files |
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into the lib/ directory. |
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For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt. |
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You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. |
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Please read the Makefile for more information. |
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Unix: |
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OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake". |
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Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD. |
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(see also docs/Readme_Mandrake_Linux.txt) |
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MacOS X: |
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Use "make" or Xcode (which will then call make for you) |
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This will give you a binary for your CPU type (PPC/Intel) |
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To make an universal binary type "make FAT_BINARY:=1" |
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BeOS: |
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Use "make". |
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FreeBSD: |
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You need the port devel/sdl12 for a non-dedicated build. |
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graphics/png is optional for screenshots in the PNG format. |
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Use "gmake". |
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MorphOS: |
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Use "make". Note that you need the MorphOS SDK and the |
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powersdl.library SDK. |
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OS/2: |
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Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the |
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docs/Readme_OS2.txt file for more information. |
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8.0) Translating: |
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---- ------------------- |
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See http://www.openttd.org/translating.php for up-to-date information. |
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The use of the online Translator service, located at |
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http://translator.openttd.org/, is highly encouraged. For a username/password |
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combo you should contact the development team, either by mail, IRC or the |
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forums. The system is straightforward to use, and if you have any problems, |
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read the online help located there. |
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If for some reason the website is down for a longer period of time, the |
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information below might be of help. |
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8.1) Guidelines: |
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---- ------------------- |
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Here are some translation guidelines which you should follow closely. |
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* Please contact the development team before begining the translation |
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process! This avoids double work, as someone else may have already |
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started translating to the same language. |
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* Translators must use the charater set ISO 8859-15. |
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Otherwise, some characters will not display correctly in the game. |
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* Currently it is not possible to translate into character sets other than |
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Latin. |
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8.2) Translation: |
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---- ------------------- |
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So, now that you've notified the development team about your intention to |
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translate (You did, right? Of course you did.) you can pick up english.txt |
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(found in the SVN repository under /lang) and translate. |
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You must change the first two lines of the file appropriately: |
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##name English-Name-Of-Language |
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##ownname Native-Name-Of-Language |
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Note: Do not alter the following parts of the file: |
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* String identifiers (the first word on each line) |
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* Parts of the strings which are in curly braces (such as {STRING}) |
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* Lines beginning with ## (such as ##id), other than the first two lines of |
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the file |
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8.3) Previewing: |
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---- ------------------- |
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In order to view the translation in the game, you need to compile your language |
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file with the strgen utility, which is now bundled with the game. |
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strgen is a command-line utility. It takes the language filename as parameter. |
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Example: |
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strgen lang/german.txt |
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This results in compiling german.txt and produces another file named german.lng. |
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Any missing strings are replaced with the English strings. Note that it looks |
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for english.txt in the lang subdirectory, which is where your language file |
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should also be. |
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That's all! You should now be able to select the language in the game options. |
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9.0) Troubleshooting |
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---- --------------- |
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To see all startup options available to you, start OpenTTD with the |
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"./openttd -h" option. This might help you tweak some of the settings. |
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If the game is acting strange and you feel adventorous you can try the |
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"-d [[<name>]=[<level>]" flag, where the higher levels will give you more |
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debugging output. The "name" variable can help you to display only some type of |
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debugging messages. This is mostly undocumented so best is to look in the |
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source code file debug.c for the various debugging types. For more information |
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look at http://wiki.openttd.org/index.php/Command_line. |
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The most frequent problem is missing data files. Don't forget to put all GRF |
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files from TTD into your data/ folder including sample.cat! |
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252 |
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Under Windows 98 and lower it is impossible to use a dedicated server; it will |
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fail to start. Perhaps this is for the better because those OS's are not known |
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for their stability. |
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257 |
X.X) Credits: |
|
258 |
---- -------- |
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The OpenTTD team (in alphabetical order): |
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Bjarni Corfitzen (Bjarni) - Mac OS X port, coder |
1125 | 261 |
Victor Fischer (Celestar) - Programming everywhere you need him to |
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Tamás Faragó (Darkvater) - Lead programmer |
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Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies |
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Owen Rudge (orudge) - Contributor, forum host, master server host, OS/2 port |
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Peter Nelson (peter1138) - NewGRF support wizard, OpenTTD addict |
1125 | 266 |
Christoph Mallon (Tron) - Programmer, code correctness police |
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Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host |
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268 |
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Retired Developers: |
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Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6) |
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Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) |
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Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) |
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|
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Thanks to: |
275 |
Josef Drexler - For his great work on TTDPatch. |
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations) |
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Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite |
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Petr Baudis (pasky) - Many patches, newgrf support, etc. |
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Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS) |
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Stefan Meißner (sign_de) - For his work on the console |
1124 | 281 |
Mike Ragsdale - OpenTTD installer |
282 |
Cian Duffy (MYOB) - BeOS port / manual writing |
|
283 |
Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port |
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1125 | 284 |
Michael Blunck - For revolutionizing TTD with awesome graphics |
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George - Canal graphics |
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All Translators - For their support to make OpenTTD a truly international game |
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Bug Reporters - Thanks for all bug reports |
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Chris Sawyer - For an amazing game! |