src/map.h
author celestar
Mon, 19 Mar 2007 12:38:16 +0000
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 6527 f584ab6d87f8
child 6303 84c215fc8eb8
permissions -rw-r--r--
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/* $Id$ */
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/** @file map.h */
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#ifndef MAP_H
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#define MAP_H
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#include "stdafx.h"
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/* Putting externs inside inline functions seems to confuse the aliasing
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 * checking on MSVC6. Never use those variables directly. */
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extern uint _map_log_x;
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extern uint _map_size_x;
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extern uint _map_size_y;
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extern uint _map_tile_mask;
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extern uint _map_size;
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#define TILE_MASK(x) ((x) & _map_tile_mask)
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#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
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struct Tile {
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	byte type_height;
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	byte m1;
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	uint16 m2;
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	byte m3;
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	byte m4;
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	byte m5;
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	byte m6;
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};
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extern Tile* _m;
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void AllocateMap(uint size_x, uint size_y);
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/* binary logarithm of the map size, try to avoid using this one */
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static inline uint MapLogX()  { return _map_log_x; }
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/* The size of the map */
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static inline uint MapSizeX() { return _map_size_x; }
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static inline uint MapSizeY() { return _map_size_y; }
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/* The maximum coordinates */
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static inline uint MapMaxX() { return _map_size_x - 1; }
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static inline uint MapMaxY() { return _map_size_y - 1; }
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/* The number of tiles in the map */
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static inline uint MapSize() { return _map_size; }
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/* Scale a number relative to the map size */
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uint ScaleByMapSize(uint); // Scale relative to the number of tiles
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uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map
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typedef uint32 TileIndex;
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typedef int32 TileIndexDiff;
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static inline TileIndex TileXY(uint x, uint y)
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{
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	return (y * MapSizeX()) + x;
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}
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static inline TileIndexDiff TileDiffXY(int x, int y)
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{
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	/* Multiplication gives much better optimization on MSVC than shifting.
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	 * 0 << shift isn't optimized to 0 properly.
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	 * Typically x and y are constants, and then this doesn't result
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	 * in any actual multiplication in the assembly code.. */
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	return (y * MapSizeX()) + x;
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}
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static inline TileIndex TileVirtXY(uint x, uint y)
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{
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	return (y >> 4 << MapLogX()) + (x >> 4);
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}
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enum {
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	INVALID_TILE = (TileIndex)-1
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};
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enum {
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	TILE_SIZE   = 16,   ///< Tiles are 16x16 "units" in size
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	TILE_PIXELS = 32,   ///< a tile is 32x32 pixels
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	TILE_HEIGHT =  8,   ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
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};
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static inline uint TileX(TileIndex tile)
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{
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	return tile & MapMaxX();
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}
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static inline uint TileY(TileIndex tile)
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{
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	return tile >> MapLogX();
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}
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struct TileIndexDiffC {
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	int16 x;
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	int16 y;
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};
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static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
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{
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	return (tidc.y << MapLogX()) + tidc.x;
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}
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#ifndef _DEBUG
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	#define TILE_ADD(x,y) ((x) + (y))
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#else
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	extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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		const char *exp, const char *file, int line);
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	#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
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#endif
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#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
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uint TileAddWrap(TileIndex tile, int addx, int addy);
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static inline TileIndexDiffC TileIndexDiffCByDiagDir(uint dir) {
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	extern const TileIndexDiffC _tileoffs_by_diagdir[4];
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	assert(dir < lengthof(_tileoffs_by_diagdir));
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	return _tileoffs_by_diagdir[dir];
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}
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/* Returns tile + the diff given in diff. If the result tile would end up
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 * outside of the map, INVALID_TILE is returned instead.
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 */
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static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) {
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	int x = TileX(tile) + diff.x;
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	int y = TileY(tile) + diff.y;
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	if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
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		return INVALID_TILE;
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	else
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		return TileXY(x, y);
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}
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/* Functions to calculate distances */
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uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
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uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
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uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
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uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
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uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
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#define BEGIN_TILE_LOOP(var,w,h,tile)                      \
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	{                                                        \
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		int h_cur = h;                                         \
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		uint var = tile;                                       \
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		do {                                                   \
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			int w_cur = w;                                       \
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			do {
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#define END_TILE_LOOP(var,w,h,tile)                        \
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			} while (++var, --w_cur != 0);                       \
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		} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
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	}
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static inline TileIndexDiff TileOffsByDiagDir(uint dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_diagdir[4];
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	assert(dir < lengthof(_tileoffs_by_diagdir));
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	return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
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}
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static inline TileIndexDiff TileOffsByDir(uint dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_dir[8];
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	assert(dir < lengthof(_tileoffs_by_dir));
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	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
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}
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typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data);
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bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);
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/* Approximation of the length of a straight track, relative to a diagonal
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 * track (ie the size of a tile side). #defined instead of const so it can
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 * stay integer. (no runtime float operations) Is this needed?
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 * Watch out! There are _no_ brackets around here, to prevent intermediate
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 * rounding! Be careful when using this!
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 * This value should be sqrt(2)/2 ~ 0.7071 */
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#define STRAIGHT_TRACK_LENGTH 7071/10000
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#endif /* MAP_H */