author | celestar |
Mon, 19 Mar 2007 12:38:16 +0000 | |
branch | gamebalance |
changeset 9895 | 7bd07f43b0e3 |
parent 6447 | 3b71e57fd22b |
permissions | -rw-r--r-- |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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/* $Id$ */ |
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(svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives).
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/** |
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* @file packet.h Basic functions to create, fill and read packets. |
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*/ |
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|
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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#ifndef NETWORK_CORE_PACKET_H |
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#define NETWORK_CORE_PACKET_H |
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|
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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#ifdef ENABLE_NETWORK |
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|
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(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
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#include "config.h" |
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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#include "core.h" |
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|
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typedef uint16 PacketSize; ///< Size of the whole packet. |
cc0ceeafaa55
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typedef uint8 PacketType; ///< Identifier for the packet |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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|
cc0ceeafaa55
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/** |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* Internal entity of a packet. As everything is sent as a packet, |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* all network communication will need to call the functions that |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* populate the packet. |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* Every packet can be at most SEND_MTU bytes. Overflowing this |
cc0ceeafaa55
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* limit will give an assertion when sending (i.e. writing) the |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* packet. Reading past the size of the packet when receiving |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* will return all 0 values and "" in case of the string. |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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*/ |
6132
dcc73c6b395d
(svn r8479) -Fix (r8459): Silenced VC warning C4099: 'Packet' : type name first seen using 'class' now seen using 'struct'
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struct Packet { |
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/** The next packet. Used for queueing packets before sending. */ |
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dcc73c6b395d
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Packet *next; |
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/** The size of the whole packet for received packets. For packets |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* that will be sent, the value is filled in just before the |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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* actual transmission. */ |
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PacketSize size; |
cc0ceeafaa55
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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/** The current read/write position in the packet */ |
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PacketSize pos; |
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/** The buffer of this packet */ |
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byte buffer[SEND_MTU]; |
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(svn r8521) -Codechange: initial step in converting Packet to a class; make and use constructors and functions related to the reading/saving the packet size.
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private: |
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NetworkSocketHandler *cs; |
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public: |
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Packet(NetworkSocketHandler *cs); |
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Packet(PacketType type); |
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/* Sending/writing of packets */ |
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void PrepareToSend(); |
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void Send_bool (bool data); |
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void Send_uint8 (uint8 data); |
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void Send_uint16(uint16 data); |
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void Send_uint32(uint32 data); |
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void Send_uint64(uint64 data); |
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void Send_string(const char* data); |
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/* Reading/receiving of packets */ |
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void ReadRawPacketSize(); |
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void PrepareToRead(); |
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bool CanReadFromPacket (uint bytes_to_read); |
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bool Recv_bool (); |
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uint8 Recv_uint8 (); |
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uint16 Recv_uint16(); |
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uint32 Recv_uint32(); |
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uint64 Recv_uint64(); |
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void Recv_string(char* buffer, size_t size); |
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}; |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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|
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Packet *NetworkSend_Init(PacketType type); |
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#endif /* ENABLE_NETWORK */ |
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#endif /* NETWORK_CORE_PACKET_H */ |