src/thread.h
author celestar
Mon, 19 Mar 2007 12:38:16 +0000
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 5726 8f399788f6c9
child 6307 f40e88cff863
permissions -rw-r--r--
(svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
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/* $Id$ */
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#ifndef THREAD_H
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#define THREAD_H
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struct OTTDThread;
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typedef void* (*OTTDThreadFunc)(void*);
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OTTDThread* OTTDCreateThread(OTTDThreadFunc, void*);
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void*       OTTDJoinThread(OTTDThread*);
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void        OTTDExitThread();
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3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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#endif /* THREAD_H */