10829
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/* $Id$ */
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/** @file gamelog.cpp Definition of functions used for logging of important changes in the game */
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#include "stdafx.h"
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#include "openttd.h"
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#include "saveload.h"
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#include "core/alloc_func.hpp"
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#include "core/bitmath_func.hpp"
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#include "core/math_func.hpp"
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#include "network/core/config.h"
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#include "variables.h"
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#include "string_func.h"
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#include "settings_type.h"
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#include "newgrf_config.h"
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#include <string.h>
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#include <stdarg.h>
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#include "gamelog.h"
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#include "console_func.h"
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#include "debug.h"
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#include "rev.h"
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extern const uint16 SAVEGAME_VERSION; ///< current savegame version
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extern SavegameType _savegame_type; ///< type of savegame we are loading
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extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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extern uint16 _sl_version; ///< the major savegame version identifier
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extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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/** Type of logged change */
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enum GamelogChangeType {
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GLCT_MODE, ///< Scenario editor x Game, different landscape
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GLCT_REVISION, ///< Changed game revision string
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GLCT_OLDVER, ///< Loaded from savegame without logged data
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GLCT_PATCH, ///< Non-networksafe patch value changed
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GLCT_GRFADD, ///< Removed GRF
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GLCT_GRFREM, ///< Added GRF
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GLCT_GRFCOMPAT, ///< Loading compatible GRF
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GLCT_GRFPARAM, ///< GRF parameter changed
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GLCT_GRFMOVE, ///< GRF order changed
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GLCT_END, ///< So we know how many GLCTs are there
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GLCT_NONE = 0xFF, ///< In savegames, end of list
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};
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/** Contains information about one logged change */
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struct LoggedChange {
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GamelogChangeType ct; ///< Type of change logged in this struct
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union {
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struct {
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byte mode; ///< new game mode - Editor x Game
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byte landscape; ///< landscape (temperate, arctic, ...)
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} mode;
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struct {
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char text[NETWORK_REVISION_LENGTH]; ///< revision string, _openttd_revision
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uint32 newgrf; ///< _openttd_newgrf_version
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uint16 slver; ///< _sl_version
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byte modified; ///< _openttd_revision_modified
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} revision;
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struct {
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uint32 type; ///< type of savegame, @see SavegameType
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uint32 version; ///< major and minor version OR ttdp version
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} oldver;
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GRFIdentifier grfadd; ///< ID and md5sum of added GRF
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struct {
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uint32 grfid; ///< ID of removed GRF
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} grfrem;
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GRFIdentifier grfcompat; ///< ID and new md5sum of changed GRF
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struct {
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uint32 grfid; ///< ID of GRF with changed parameters
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} grfparam;
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struct {
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uint32 grfid; ///< ID of moved GRF
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int32 offset; ///< offset, positive = move down
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} grfmove;
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struct {
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char *name; ///< name of the patch
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int32 oldval; ///< old value
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int32 newval; ///< new value
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} patch;
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};
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};
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/** Contains information about one logged action that caused at least one logged change */
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struct LoggedAction {
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LoggedChange *change; ///< First logged change in this action
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uint32 changes; ///< Number of changes in this action
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GamelogActionType at; ///< Type of action
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uint16 tick; ///< Tick when it happened
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};
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static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
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static LoggedAction *_gamelog_action = NULL; ///< first logged action
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static uint _gamelog_actions = 0; ///< number of actions
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static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
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/** Stores information about new action, but doesn't allocate it
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* Action is allocated only when there is at least one change
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* @param at type of action
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*/
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void GamelogStartAction(GamelogActionType at)
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{
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assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
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_gamelog_action_type = at;
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}
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/** Stops logging of any changes
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*/
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void GamelogStopAction()
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{
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assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
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_current_action = NULL;
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_gamelog_action_type = GLAT_NONE;
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if (_debug_gamelog_level > 4) GamelogPrintDebug();
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}
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/** Resets and frees all memory allocated - used before loading or starting a new game
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*/
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void GamelogReset()
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{
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assert(_gamelog_action_type == GLAT_NONE);
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for (uint i = 0; i < _gamelog_actions; i++) {
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const LoggedAction *la = &_gamelog_action[i];
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for (uint j = 0; j < la->changes; j++) {
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const LoggedChange *lc = &la->change[j];
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if (lc->ct == GLCT_PATCH) free(lc->patch.name);
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}
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free(la->change);
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}
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free(_gamelog_action);
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_gamelog_action = NULL;
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_gamelog_actions = 0;
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_current_action = NULL;
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}
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enum {
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GAMELOG_BUF_LEN = 1024 ///< length of buffer for one line of text
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};
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static int _dbgofs = 0; ///< offset in current output buffer
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static void AddDebugText(char *buf, const char *s, ...)
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{
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if (GAMELOG_BUF_LEN <= _dbgofs) return;
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va_list va;
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va_start(va, s);
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_dbgofs += vsnprintf(buf + _dbgofs, GAMELOG_BUF_LEN - _dbgofs, s, va);
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va_end(va);
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}
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/** Prints GRF filename if found
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* @param grfid GRF which filename to print
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*/
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static void PrintGrfFilename(char *buf, uint grfid)
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{
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const GRFConfig *gc = FindGRFConfig(grfid);
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if (gc == NULL) return;
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AddDebugText(buf, ", filename: %s", gc->filename);
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}
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/** Prints GRF ID, checksum and filename if found
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* @param grfid GRF ID
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* @param md5sum array of md5sum to print
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*/
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static void PrintGrfInfo(char *buf, uint grfid, const uint8 *md5sum)
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{
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char txt[40];
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md5sumToString(txt, lastof(txt), md5sum);
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AddDebugText(buf, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
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PrintGrfFilename(buf, grfid);
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return;
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}
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/** Text messages for various logged actions */
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static const char *la_text[] = {
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"new game started",
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"game loaded",
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"GRF config changed",
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"cheat was used",
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"patch settings changed"
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};
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assert_compile(lengthof(la_text) == GLAT_END);
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/** Prints active gamelog */
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void GamelogPrint(GamelogPrintProc *proc)
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{
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char buf[GAMELOG_BUF_LEN];
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proc("---- gamelog start ----");
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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assert((uint)la->at < GLAT_END);
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snprintf(buf, GAMELOG_BUF_LEN, "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
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proc(buf);
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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_dbgofs = 0;
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AddDebugText(buf, " ");
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switch (lc->ct) {
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default: NOT_REACHED();
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case GLCT_MODE:
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AddDebugText(buf, "New game mode: %u landscape: %u",
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(uint)lc->mode.mode, (uint)lc->mode.landscape);
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break;
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case GLCT_REVISION:
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AddDebugText(buf, "Revision text changed to %s, savegame version %u, ",
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lc->revision.text, lc->revision.slver);
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switch (lc->revision.modified) {
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case 0: AddDebugText(buf, "not "); break;
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case 1: AddDebugText(buf, "maybe "); break;
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default: break;
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}
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AddDebugText(buf, "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
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break;
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case GLCT_OLDVER:
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AddDebugText(buf, "Conversion from ");
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switch (lc->oldver.type) {
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default: NOT_REACHED();
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case SGT_OTTD:
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AddDebugText(buf, "OTTD savegame without gamelog: version %u, %u",
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GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
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break;
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case SGT_TTD:
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AddDebugText(buf, "TTD savegame");
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break;
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case SGT_TTDP1:
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case SGT_TTDP2:
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AddDebugText(buf, "TTDP savegame, %s format",
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lc->oldver.type == SGT_TTDP1 ? "old" : "new");
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if (lc->oldver.version != 0) {
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AddDebugText(buf, ", TTDP version %u.%u.%u.%u",
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GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
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GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
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}
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break;
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}
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break;
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case GLCT_PATCH:
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AddDebugText(buf, "Patch setting changed: %s : %d -> %d", lc->patch.name, lc->patch.oldval, lc->patch.newval);
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break;
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case GLCT_GRFADD:
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AddDebugText(buf, "Added NewGRF: ");
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PrintGrfInfo(buf, lc->grfadd.grfid, lc->grfadd.md5sum);
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break;
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case GLCT_GRFREM:
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AddDebugText(buf, "Removed NewGRF: %08X", BSWAP32(lc->grfrem.grfid));
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PrintGrfFilename(buf, lc->grfrem.grfid);
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break;
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case GLCT_GRFCOMPAT:
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AddDebugText(buf, "Compatible NewGRF loaded: ");
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PrintGrfInfo(buf, lc->grfcompat.grfid, lc->grfcompat.md5sum);
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break;
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case GLCT_GRFPARAM:
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AddDebugText(buf, "GRF parameter changed: %08X", BSWAP32(lc->grfparam.grfid));
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PrintGrfFilename(buf, lc->grfparam.grfid);
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break;
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case GLCT_GRFMOVE:
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AddDebugText(buf, "GRF order changed: %08X moved %d places %s",
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BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
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PrintGrfFilename(buf, lc->grfmove.grfid);
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break;
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}
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proc(buf);
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}
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}
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proc("---- gamelog end ----");
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}
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static void GamelogPrintConsoleProc(const char *s)
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{
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IConsolePrint(CC_WARNING, s);
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}
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void GamelogPrintConsole()
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{
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GamelogPrint(&GamelogPrintConsoleProc);
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}
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static void GamelogPrintDebugProc(const char *s)
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{
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debug_print("gamelog", s);
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}
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void GamelogPrintDebug()
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{
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GamelogPrint(&GamelogPrintDebugProc);
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}
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/** Allocates new LoggedChange and new LoggedAction if needed.
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* If there is no action active, NULL is returned.
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* @param ct type of change
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* @return new LoggedChange, or NULL if there is no action active
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*/
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static LoggedChange *GamelogChange(GamelogChangeType ct)
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{
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if (_current_action == NULL) {
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if (_gamelog_action_type == GLAT_NONE) return NULL;
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_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
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_current_action = &_gamelog_action[_gamelog_actions++];
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_current_action->at = _gamelog_action_type;
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_current_action->tick = _tick_counter;
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_current_action->change = NULL;
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_current_action->changes = 0;
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}
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_current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
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LoggedChange *lc = &_current_action->change[_current_action->changes++];
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lc->ct = ct;
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return lc;
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}
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/** Logs a change in game revision
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* @param revision new revision string
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*/
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void GamelogRevision()
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{
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assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
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LoggedChange *lc = GamelogChange(GLCT_REVISION);
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if (lc == NULL) return;
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strncpy(lc->revision.text, _openttd_revision, lengthof(lc->revision.text));
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lc->revision.slver = SAVEGAME_VERSION;
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lc->revision.modified = _openttd_revision_modified;
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lc->revision.newgrf = _openttd_newgrf_version;
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}
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/** Logs a change in game mode (scenario editor or game)
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*/
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void GamelogMode()
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{
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assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
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LoggedChange *lc = GamelogChange(GLCT_MODE);
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if (lc == NULL) return;
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lc->mode.mode = _game_mode;
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lc->mode.landscape = _settings_game.game_creation.landscape;
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}
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/** Logs loading from savegame without gamelog
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*/
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void GamelogOldver()
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{
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assert(_gamelog_action_type == GLAT_LOAD);
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LoggedChange *lc = GamelogChange(GLCT_OLDVER);
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if (lc == NULL) return;
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lc->oldver.type = _savegame_type;
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lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
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}
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/** Logs change in game patches. Only non-networksafe patches are logged
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* @param name patch name
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* @param oldval old patch value
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* @param newval new patch value
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*/
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void GamelogPatch(const char *name, int32 oldval, int32 newval)
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409 |
{
|
|
410 |
assert(_gamelog_action_type == GLAT_PATCH);
|
|
411 |
|
|
412 |
LoggedChange *lc = GamelogChange(GLCT_PATCH);
|
|
413 |
if (lc == NULL) return;
|
|
414 |
|
|
415 |
lc->patch.name = strdup(name);
|
|
416 |
lc->patch.oldval = oldval;
|
|
417 |
lc->patch.newval = newval;
|
|
418 |
}
|
|
419 |
|
|
420 |
|
|
421 |
/** Finds out if current revision is different than last revision stored in the savegame.
|
|
422 |
* Appends GLCT_REVISION when the revision string changed
|
|
423 |
*/
|
|
424 |
void GamelogTestRevision()
|
|
425 |
{
|
|
426 |
const LoggedChange *rev = NULL;
|
|
427 |
|
|
428 |
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
|
|
429 |
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
|
|
430 |
const LoggedChange *lcend = &la->change[la->changes];
|
|
431 |
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
432 |
if (lc->ct == GLCT_REVISION) rev = lc;
|
|
433 |
}
|
|
434 |
}
|
|
435 |
|
|
436 |
if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 ||
|
|
437 |
rev->revision.modified != _openttd_revision_modified ||
|
|
438 |
rev->revision.newgrf != _openttd_newgrf_version) {
|
|
439 |
GamelogRevision();
|
|
440 |
}
|
|
441 |
}
|
|
442 |
|
|
443 |
/** Finds last stored game mode or landscape.
|
|
444 |
* Any change is logged
|
|
445 |
*/
|
|
446 |
void GamelogTestMode()
|
|
447 |
{
|
|
448 |
const LoggedChange *mode = NULL;
|
|
449 |
|
|
450 |
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
|
|
451 |
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
|
|
452 |
const LoggedChange *lcend = &la->change[la->changes];
|
|
453 |
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
454 |
if (lc->ct == GLCT_MODE) mode = lc;
|
|
455 |
}
|
|
456 |
}
|
|
457 |
|
|
458 |
if (mode == NULL || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
|
|
459 |
}
|
|
460 |
|
|
461 |
|
|
462 |
/** Decides if GRF should be logged
|
|
463 |
* @param g grf to determine
|
|
464 |
* @return true iff GRF is not static and is loaded
|
|
465 |
*/
|
|
466 |
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
|
|
467 |
{
|
|
468 |
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
|
|
469 |
}
|
|
470 |
|
|
471 |
/** Logs removal of a GRF
|
|
472 |
* @param grfid ID of removed GRF
|
|
473 |
*/
|
|
474 |
void GamelogGRFRemove(uint32 grfid)
|
|
475 |
{
|
|
476 |
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
|
|
477 |
|
|
478 |
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
|
|
479 |
if (lc == NULL) return;
|
|
480 |
|
|
481 |
lc->grfrem.grfid = grfid;
|
|
482 |
}
|
|
483 |
|
|
484 |
/** Logs adding of a GRF
|
|
485 |
* @param newg added GRF
|
|
486 |
*/
|
|
487 |
void GamelogGRFAdd(const GRFConfig *newg)
|
|
488 |
{
|
|
489 |
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
|
|
490 |
|
|
491 |
if (!IsLoggableGrfConfig(newg)) return;
|
|
492 |
|
|
493 |
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
|
|
494 |
if (lc == NULL) return;
|
|
495 |
|
|
496 |
memcpy(&lc->grfadd, newg, sizeof(GRFIdentifier));
|
|
497 |
}
|
|
498 |
|
|
499 |
/** Logs loading compatible GRF
|
|
500 |
* (the same ID, but different MD5 hash)
|
|
501 |
* @param newg new (updated) GRF
|
|
502 |
*/
|
|
503 |
void GamelogGRFCompatible(const GRFIdentifier *newg)
|
|
504 |
{
|
|
505 |
assert(_gamelog_action_type == GLAT_LOAD);
|
|
506 |
|
|
507 |
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
|
|
508 |
if (lc == NULL) return;
|
|
509 |
|
|
510 |
memcpy(&lc->grfcompat, newg, sizeof(GRFIdentifier));
|
|
511 |
}
|
|
512 |
|
|
513 |
/** Logs changing GRF order
|
|
514 |
* @param grfid GRF that is moved
|
|
515 |
* @param offset how far it is moved, positive = moved down
|
|
516 |
*/
|
|
517 |
static void GamelogGRFMove(uint32 grfid, int32 offset)
|
|
518 |
{
|
|
519 |
assert(_gamelog_action_type == GLAT_GRF);
|
|
520 |
|
|
521 |
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
|
|
522 |
if (lc == NULL) return;
|
|
523 |
|
|
524 |
lc->grfmove.grfid = grfid;
|
|
525 |
lc->grfmove.offset = offset;
|
|
526 |
}
|
|
527 |
|
|
528 |
/** Logs change in GRF parameters.
|
|
529 |
* Details about parameters changed are not stored
|
|
530 |
* @param grfid ID of GRF to store
|
|
531 |
*/
|
|
532 |
static void GamelogGRFParameters(uint32 grfid)
|
|
533 |
{
|
|
534 |
assert(_gamelog_action_type == GLAT_GRF);
|
|
535 |
|
|
536 |
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
|
|
537 |
if (lc == NULL) return;
|
|
538 |
|
|
539 |
lc->grfparam.grfid = grfid;
|
|
540 |
}
|
|
541 |
|
|
542 |
/** Logs adding of list of GRFs.
|
|
543 |
* Useful when old savegame is loaded or when new game is started
|
|
544 |
* @param newg head of GRF linked list
|
|
545 |
*/
|
|
546 |
void GamelogGRFAddList(const GRFConfig *newg)
|
|
547 |
{
|
|
548 |
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
|
|
549 |
|
|
550 |
for (; newg != NULL; newg = newg->next) {
|
|
551 |
GamelogGRFAdd(newg);
|
|
552 |
}
|
|
553 |
}
|
|
554 |
|
|
555 |
/** List of GRFs using array of pointers instead of linked list */
|
|
556 |
struct GRFList {
|
|
557 |
uint n;
|
|
558 |
const GRFConfig *grf[VARARRAY_SIZE];
|
|
559 |
};
|
|
560 |
|
|
561 |
/** Generates GRFList
|
|
562 |
* @param grfc head of GRF linked list
|
|
563 |
*/
|
|
564 |
static GRFList *GenerateGRFList(const GRFConfig *grfc)
|
|
565 |
{
|
|
566 |
uint n = 0;
|
|
567 |
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
|
|
568 |
if (IsLoggableGrfConfig(g)) n++;
|
|
569 |
}
|
|
570 |
|
|
571 |
GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
|
|
572 |
|
|
573 |
list->n = 0;
|
|
574 |
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
|
|
575 |
if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
|
|
576 |
}
|
|
577 |
|
|
578 |
return list;
|
|
579 |
}
|
|
580 |
|
|
581 |
/** Compares two NewGRF lists and logs any change
|
|
582 |
* @param oldc original GRF list
|
|
583 |
* @param newc new GRF list
|
|
584 |
*/
|
|
585 |
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
|
|
586 |
{
|
|
587 |
GRFList *ol = GenerateGRFList(oldc);
|
|
588 |
GRFList *nl = GenerateGRFList(newc);
|
|
589 |
|
|
590 |
uint o = 0, n = 0;
|
|
591 |
|
|
592 |
while (o < ol->n && n < nl->n) {
|
|
593 |
const GRFConfig *og = ol->grf[o];
|
|
594 |
const GRFConfig *ng = nl->grf[n];
|
|
595 |
|
|
596 |
if (og->grfid != ng->grfid) {
|
|
597 |
uint oi, ni;
|
|
598 |
for (oi = 0; oi < ol->n; oi++) {
|
|
599 |
if (ol->grf[oi]->grfid == nl->grf[n]->grfid) break;
|
|
600 |
}
|
|
601 |
if (oi < o) {
|
|
602 |
/* GRF was moved, this change has been logged already */
|
|
603 |
n++;
|
|
604 |
continue;
|
|
605 |
}
|
|
606 |
if (oi == ol->n) {
|
|
607 |
/* GRF couldn't be found in the OLD list, GRF was ADDED */
|
|
608 |
GamelogGRFAdd(nl->grf[n++]);
|
|
609 |
continue;
|
|
610 |
}
|
|
611 |
for (ni = 0; ni < nl->n; ni++) {
|
|
612 |
if (nl->grf[ni]->grfid == ol->grf[o]->grfid) break;
|
|
613 |
}
|
|
614 |
if (ni < n) {
|
|
615 |
/* GRF was moved, this change has been logged already */
|
|
616 |
o++;
|
|
617 |
continue;
|
|
618 |
}
|
|
619 |
if (ni == nl->n) {
|
|
620 |
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
|
|
621 |
GamelogGRFRemove(ol->grf[o++]->grfid);
|
|
622 |
continue;
|
|
623 |
}
|
|
624 |
|
|
625 |
/* o < oi < ol->n
|
|
626 |
* n < ni < nl->n */
|
|
627 |
assert(ni > n && ni < nl->n);
|
|
628 |
assert(oi > o && oi < ol->n);
|
|
629 |
|
|
630 |
ni -= n; // number of GRFs it was moved downwards
|
|
631 |
oi -= o; // number of GRFs it was moved upwards
|
|
632 |
|
|
633 |
if (ni >= oi) { // prefer the one that is moved further
|
|
634 |
/* GRF was moved down */
|
|
635 |
GamelogGRFMove(ol->grf[o++]->grfid, ni);
|
|
636 |
} else {
|
|
637 |
GamelogGRFMove(nl->grf[n++]->grfid, -(int)oi);
|
|
638 |
}
|
|
639 |
} else {
|
|
640 |
if (memcmp(og->md5sum, ng->md5sum, sizeof(og->md5sum)) != 0) {
|
|
641 |
/* md5sum changed, probably loading 'compatible' GRF */
|
|
642 |
GamelogGRFCompatible(nl->grf[n]);
|
|
643 |
}
|
|
644 |
|
|
645 |
if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
|
|
646 |
GamelogGRFParameters(ol->grf[o]->grfid);
|
|
647 |
}
|
|
648 |
|
|
649 |
o++;
|
|
650 |
n++;
|
|
651 |
}
|
|
652 |
}
|
|
653 |
|
|
654 |
while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->grfid); // remaining GRFs were removed ...
|
|
655 |
while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
|
|
656 |
|
|
657 |
free(ol);
|
|
658 |
free(nl);
|
|
659 |
}
|
|
660 |
|
|
661 |
|
|
662 |
static const SaveLoad _glog_action_desc[] = {
|
|
663 |
SLE_VAR(LoggedAction, tick, SLE_UINT16),
|
|
664 |
SLE_END()
|
|
665 |
};
|
|
666 |
|
|
667 |
static const SaveLoad _glog_mode_desc[] = {
|
|
668 |
SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
|
|
669 |
SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
|
|
670 |
SLE_END()
|
|
671 |
};
|
|
672 |
|
|
673 |
static const SaveLoad _glog_revision_desc[] = {
|
|
674 |
SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
|
|
675 |
SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
|
|
676 |
SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
|
|
677 |
SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
|
|
678 |
SLE_END()
|
|
679 |
};
|
|
680 |
|
|
681 |
static const SaveLoad _glog_oldver_desc[] = {
|
|
682 |
SLE_VAR(LoggedChange, oldver.type, SLE_UINT32),
|
|
683 |
SLE_VAR(LoggedChange, oldver.version, SLE_UINT32),
|
|
684 |
SLE_END()
|
|
685 |
};
|
|
686 |
|
|
687 |
static const SaveLoad _glog_patch_desc[] = {
|
|
688 |
SLE_STR(LoggedChange, patch.name, SLE_STR, 128),
|
|
689 |
SLE_VAR(LoggedChange, patch.oldval, SLE_INT32),
|
|
690 |
SLE_VAR(LoggedChange, patch.newval, SLE_INT32),
|
|
691 |
SLE_END()
|
|
692 |
};
|
|
693 |
|
|
694 |
static const SaveLoad _glog_grfadd_desc[] = {
|
|
695 |
SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ),
|
|
696 |
SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16),
|
|
697 |
SLE_END()
|
|
698 |
};
|
|
699 |
|
|
700 |
static const SaveLoad _glog_grfrem_desc[] = {
|
|
701 |
SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32),
|
|
702 |
SLE_END()
|
|
703 |
};
|
|
704 |
|
|
705 |
static const SaveLoad _glog_grfcompat_desc[] = {
|
|
706 |
SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ),
|
|
707 |
SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16),
|
|
708 |
SLE_END()
|
|
709 |
};
|
|
710 |
|
|
711 |
static const SaveLoad _glog_grfparam_desc[] = {
|
|
712 |
SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32),
|
|
713 |
SLE_END()
|
|
714 |
};
|
|
715 |
|
|
716 |
static const SaveLoad _glog_grfmove_desc[] = {
|
|
717 |
SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32),
|
|
718 |
SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32),
|
|
719 |
SLE_END()
|
|
720 |
};
|
|
721 |
|
|
722 |
static const SaveLoad *_glog_desc[] = {
|
|
723 |
_glog_mode_desc,
|
|
724 |
_glog_revision_desc,
|
|
725 |
_glog_oldver_desc,
|
|
726 |
_glog_patch_desc,
|
|
727 |
_glog_grfadd_desc,
|
|
728 |
_glog_grfrem_desc,
|
|
729 |
_glog_grfcompat_desc,
|
|
730 |
_glog_grfparam_desc,
|
|
731 |
_glog_grfmove_desc
|
|
732 |
};
|
|
733 |
|
|
734 |
assert_compile(lengthof(_glog_desc) == GLCT_END);
|
|
735 |
|
|
736 |
static void Load_GLOG()
|
|
737 |
{
|
|
738 |
assert(_gamelog_action == NULL);
|
|
739 |
assert(_gamelog_actions == 0);
|
|
740 |
|
|
741 |
GamelogActionType at;
|
|
742 |
while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
|
|
743 |
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
|
|
744 |
LoggedAction *la = &_gamelog_action[_gamelog_actions++];
|
|
745 |
|
|
746 |
la->at = at;
|
|
747 |
|
|
748 |
SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
|
|
749 |
la->change = NULL;
|
|
750 |
la->changes = 0;
|
|
751 |
|
|
752 |
GamelogChangeType ct;
|
|
753 |
while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
|
|
754 |
la->change = ReallocT(la->change, la->changes + 1);
|
|
755 |
|
|
756 |
LoggedChange *lc = &la->change[la->changes++];
|
|
757 |
lc->ct = ct;
|
|
758 |
|
|
759 |
assert((uint)ct < GLCT_END);
|
|
760 |
|
|
761 |
SlObject(lc, _glog_desc[ct]);
|
|
762 |
}
|
|
763 |
}
|
|
764 |
}
|
|
765 |
|
|
766 |
static void Save_GLOG()
|
|
767 |
{
|
|
768 |
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
|
|
769 |
size_t length = 0;
|
|
770 |
|
|
771 |
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
|
|
772 |
const LoggedChange *lcend = &la->change[la->changes];
|
|
773 |
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
774 |
assert((uint)lc->ct < lengthof(_glog_desc));
|
|
775 |
length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
|
|
776 |
}
|
|
777 |
length += 4;
|
|
778 |
}
|
|
779 |
length++;
|
|
780 |
|
|
781 |
SlSetLength(length);
|
|
782 |
|
|
783 |
for (LoggedAction *la = _gamelog_action; la != laend; la++) {
|
|
784 |
SlWriteByte(la->at);
|
|
785 |
SlObject(la, _glog_action_desc);
|
|
786 |
|
|
787 |
const LoggedChange *lcend = &la->change[la->changes];
|
|
788 |
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
789 |
SlWriteByte(lc->ct);
|
|
790 |
assert((uint)lc->ct < GLCT_END);
|
|
791 |
SlObject(lc, _glog_desc[lc->ct]);
|
|
792 |
}
|
|
793 |
SlWriteByte(GLCT_NONE);
|
|
794 |
}
|
|
795 |
SlWriteByte(GLAT_NONE);
|
|
796 |
}
|
|
797 |
|
|
798 |
|
|
799 |
extern const ChunkHandler _gamelog_chunk_handlers[] = {
|
|
800 |
{ 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
|
|
801 |
};
|