src/ai/api/ai_road.hpp
author rubidium
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/* $Id$ */
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/** @file ai_road.hpp Everything to query and build roads */
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#ifndef AI_ROAD_HPP
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#define AI_ROAD_HPP
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#include "ai_object.hpp"
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/**
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 * Class that handles all road related functions.
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 *
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 * Roads are always build from tile center to tile center.
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 * Furthermore stations and depots need to be build on tiles
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 * that already have road on them. For depots and non-drive
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 * through stations that means that only one roadbit may be
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 * built at the location. The advantage of this method is
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 * that the AI does not need to think about pointing the
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 * exit of the depots and roadstations towards the correct
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 * direction. For drive-through roadstops this works about
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 * the same, though they have to be built on straight roads.
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 */
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class AIRoad : public AIObject {
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public:
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	/**
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	 * The name of the class, needed by several sub-processes.
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	 */
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	static const char *GetClassName() { return "AIRoad"; }
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	/**
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	 * Checks whether the given tile is actually a tile with road that
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	 * can be used to traverse a tile. This excludes road depots and
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	 * 'normal' road stations, but includes drive through stations.
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	 * @param tile the tile to check.
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @return true if and only if the tile has road.
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	 */
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	bool IsRoadTile(TileIndex tile);
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	/**
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	 * Checks whether the given tile is actually a tile with a road depot.
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	 * @param tile the tile to check.
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @return true if and only if the tile has a road depot.
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	 */
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	bool IsRoadDepotTile(TileIndex tile);
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	/**
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	 * Checks whether the given tile is actually a tile with a road station.
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	 * @param tile the tile to check.
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @return true if and only if the tile has a road station.
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	 */
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	bool IsRoadStationTile(TileIndex tile);
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	/**
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	 * Checks whether the given tile is actually a tile with a drive through
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	 * road station.
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	 * @param tile the tile to check.
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @return true if and only if the tile has a drive through road station.
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	 */
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	bool IsDriveThroughRoadStationTile(TileIndex tile);
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	/**
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	 * Checks whether the given tiles are directly connected, i.e. whether
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	 * a road vehicle can travel from the center of the first tile to the
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	 * center of the second tile.
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	 * @param t1 the source tile.
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	 * @param t2 the destination tile.
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	 * @pre t1 is always positive and smaller than AIMap::GetMapSize().
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	 * @pre t2 is always positive and smaller than AIMap::GetMapSize().
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	 * @pre t1 and t2 are directly neighbouring tiles.
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	 * @return true if and only if a road vehicle can go from t1 to t2.
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	 */
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	bool AreRoadTilesConnected(TileIndex t1, TileIndex t2);
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	/**
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	 * Gets the tile in front of a road depot.
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	 * @param depot the road depot tile.
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	 * @pre IsRoadDepotTile(depot).
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	 * @return the tile in front of the depot.
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	 */
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	TileIndex GetRoadDepotFrontTile(TileIndex depot);
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	/**
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	 * Gets the tile in front of a road station.
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	 * @param station the road station tile.
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	 * @pre IsRoadStationTile(station).
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	 * @return the tile in front of the road station.
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	 */
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	TileIndex GetRoadStationFrontTile(TileIndex station);
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	/**
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	 * Gets the tile at the back of a drive through road station.
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	 * So, one side of the drive through station is retrieved with
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	 * GetTileInFrontOfStation, the other with this function.
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	 * @param station the road station tile.
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	 * @pre IsDriveThroughRoadStationTile(station).
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	 * @return the tile at the back of the drive through road station.
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	 */
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	TileIndex GetDriveThroughBackTile(TileIndex station);
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	/**
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	 * Builds a road from the center of tile start to the
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	 * center of tile end.
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	 * @param start the start tile of the road.
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	 * @param end   the end tile of the road.
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	 * @pre start is not equal to end
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	 * @pre start is always positive and smaller than AIMap::GetMapSize().
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	 * @pre end is always positive and smaller than AIMap::GetMapSize().
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	 * @pre start and end are in a straight line, i.e.
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	 *  AIMap::GetTileX(start) == AIMap::GetTileX(end) or
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	 *  AIMap::GetTileY(start) == AIMap::GetTileY(end).
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	 * @return whether the road has been/can be build or not.
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	 */
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	bool BuildRoad(TileIndex start, TileIndex end);
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	/**
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	 * Builds a road depot.
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	 * @param tile  place to build the depot.
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	 * @param front the tile exactly in front of the depot
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @pre front is always positive and smaller than AIMap::GetMapSize().
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	 * @pre tile is not equal to front
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	 * @return whether the road depot has been/can be build or not.
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	 */
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	bool BuildRoadDepot(TileIndex tile, TileIndex front);
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	/**
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	 * Builds a road bus or truck station.
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	 * @param tile  place to build the depot.
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	 * @param front the tile exactly in front of the station.
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	 *   For drive-through stations either entrance side can be used.
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	 * @param truck whether to build a truck (true) or bus (false) station.
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	 * @param drive_through whether to make the station drive through or not.
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @pre front is always positive and smaller than AIMap::GetMapSize().
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	 * @pre tile is not equal to front
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	 * @return whether the station has been/can be build or not.
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	 */
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	bool BuildRoadStation(TileIndex tile, TileIndex front, bool truck, bool drive_through);
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	/**
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	 * Removes a road from the center of tile start to the
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	 * center of tile end.
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	 * @param start the start tile of the road.
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	 * @param end   the end tile of the road.
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	 * @pre start is always positive and smaller than AIMap::GetMapSize().
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	 * @pre end is always positive and smaller than AIMap::GetMapSize().
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	 * @pre start and end are in a straight line, i.e.
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	 *  AIMap::GetTileX(start) == AIMap::GetTileX(end) or
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	 *  AIMap::GetTileY(start) == AIMap::GetTileY(end).
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	 * @return whether the road has been/can be removed or not.
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	 */
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	bool RemoveRoad(TileIndex start, TileIndex end);
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	/**
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	 * Removes a road depot.
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	 * @param tile place to remove the depot from.
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @pre tile is a road depot.
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	 * @return whether the road depot has been/can be removed or not.
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	 */
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	bool RemoveRoadDepot(TileIndex tile);
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	/**
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	 * Removes a road bus or truck station.
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	 * @param tile place to remove the station from.
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	 * @pre tile is always positive and smaller than AIMap::GetMapSize().
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	 * @pre tile is a road station.
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	 * @return whether the station has been/can be removed or not.
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	 */
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	bool RemoveRoadStation(TileIndex tile);
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};
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#ifdef DEFINE_SQUIRREL_CLASS
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namespace SQConvert {
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	/* Allow AIRoad to be used as Squirrel parameter */
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	template <> AIRoad *GetParam(ForceType<AIRoad *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIRoad *)instance; }
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	template <> AIRoad &GetParam(ForceType<AIRoad &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIRoad *)instance; }
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	template <> const AIRoad *GetParam(ForceType<const AIRoad *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIRoad *)instance; }
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	template <> const AIRoad &GetParam(ForceType<const AIRoad &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIRoad *)instance; }
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}; // namespace SQConvert
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void SQAIRoadRegister(Squirrel *engine) {
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	DefSQClass <AIRoad> SQAIRoad("AIRoad");
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	SQAIRoad.PreRegister(engine);
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	SQAIRoad.AddConstructor(engine);
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	SQAIRoad.DefSQStaticMethod(engine, &AIRoad::GetClassName, "GetClassName", 1, "x");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::IsRoadTile,                    "IsRoadTile",                    2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::IsRoadDepotTile,               "IsRoadDepotTile",               2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::IsRoadStationTile,             "IsRoadStationTile",             2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::IsDriveThroughRoadStationTile, "IsDriveThroughRoadStationTile", 2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::AreRoadTilesConnected,         "AreRoadTilesConnected",         3, "xii");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::GetRoadDepotFrontTile,         "GetRoadDepotFrontTile",         2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::GetRoadStationFrontTile,       "GetRoadStationFrontTile",       2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::GetDriveThroughBackTile,       "GetDriveThroughBackTile",       2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::BuildRoad,                     "BuildRoad",                     3, "xii");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::BuildRoadDepot,                "BuildRoadDepot",                3, "xii");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::BuildRoadStation,              "BuildRoadStation",              5, "xiibb");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::RemoveRoad,                    "RemoveRoad",                    3, "xii");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::RemoveRoadDepot,               "RemoveRoadDepot",               2, "xi");
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	SQAIRoad.DefSQMethod(engine, &AIRoad::RemoveRoadStation,             "RemoveRoadStation",             2, "xi");
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	SQAIRoad.PostRegister(engine);
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}
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#endif /* DEFINE_SQUIRREL_CLASS */
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#endif /* AI_ROAD_HPP */