station.h
author matthijs
Mon, 02 May 2005 22:13:20 +0000
changeset 1751 954dd2900ac9
parent 1742 ac65066ebfeb
child 1768 997fd3ae1384
permissions -rw-r--r--
(svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
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#ifndef STATION_H
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#define STATION_H
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#include "pool.h"
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#include "sprite.h"
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#include "tile.h"
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#include "vehicle.h"
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typedef struct GoodsEntry {
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	uint16 waiting_acceptance;
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	byte days_since_pickup;
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	byte rating;
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	uint16 enroute_from;
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	byte enroute_time;
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	byte last_speed;
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	byte last_age;
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} GoodsEntry;
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typedef enum RoadStopType {
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	RS_BUS,
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	RS_TRUCK
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} RoadStopType;
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enum {
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	INVALID_STATION = 0xFFFF,
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	INVALID_SLOT = 0xFFFF,
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	NUM_SLOTS = 2,
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	ROAD_STOP_LIMIT = 8,
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};
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typedef uint16 StationID;
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typedef struct RoadStop {
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	TileIndex xy;
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	bool used;
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	byte status;
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	uint32 index;
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	uint16 slot[NUM_SLOTS];
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	StationID station;
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	uint8 type;
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	struct RoadStop *next;
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	struct RoadStop *prev;
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} RoadStop;
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struct Station {
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	TileIndex xy;
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	RoadStop *bus_stops;
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	RoadStop *truck_stops;
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	TileIndex train_tile;
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	TileIndex airport_tile;
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	TileIndex dock_tile;
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	Town *town;
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	// alpha_order is obsolete since savegame format 4
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	byte alpha_order_obsolete;
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	uint16 string_id;
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	ViewportSign sign;
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	uint16 had_vehicle_of_type;
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	byte time_since_load;
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	byte time_since_unload;
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	byte delete_ctr;
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	byte owner;
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	byte facilities;
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	byte airport_type;
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	// trainstation width/height
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	byte trainst_w, trainst_h;
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	byte class_id; // custom graphics station class
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	byte stat_id; // custom graphics station id in the @class_id class
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	uint16 build_date;
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	//uint16 airport_flags;
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	uint32 airport_flags;
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	StationID index;
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	VehicleID last_vehicle;
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	GoodsEntry goods[NUM_CARGO];
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	/* Stuff that is no longer used, but needed for conversion */
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	TileIndex bus_tile_obsolete;
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	TileIndex lorry_tile_obsolete;
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	byte truck_stop_status_obsolete;
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	byte bus_stop_status_obsolete;
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	byte blocked_months_obsolete;
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};
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enum {
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	FACIL_TRAIN = 1,
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	FACIL_TRUCK_STOP = 2,
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	FACIL_BUS_STOP = 4,
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	FACIL_AIRPORT = 8,
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	FACIL_DOCK = 0x10,
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};
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enum {
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//	HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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	HVOT_TRAIN = 1<<1,
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	HVOT_BUS = 1 << 2,
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	HVOT_TRUCK = 1 << 3,
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	HVOT_AIRCRAFT = 1 << 4,
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	HVOT_SHIP = 1 << 5,
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	/* This bit is used to mark stations. No, it does not belong here, but what
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	 * can we do? ;-) */
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	HVOT_BUOY = 1 << 6
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};
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enum {
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	CA_BUS = 3,
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	CA_TRUCK = 3,
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	CA_AIR_OILPAD = 3,
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	CA_TRAIN = 4,
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	CA_AIR_HELIPORT = 4,
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	CA_AIR_SMALL = 4,
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	CA_AIR_LARGE = 5,
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	CA_DOCK = 5,
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	CA_AIR_METRO = 6,
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	CA_AIR_INTER = 8,
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};
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void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
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TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
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void ShowStationViewWindow(int station);
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void UpdateAllStationVirtCoord(void);
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VARDEF SortStruct *_station_sort;
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extern MemoryPool _station_pool;
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/**
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 * Get the pointer to the station with index 'index'
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 */
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static inline Station *GetStation(StationID index)
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{
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	return (Station*)GetItemFromPool(&_station_pool, index);
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}
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/**
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 * Get the current size of the StationPool
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 */
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static inline uint16 GetStationPoolSize(void)
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{
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	return _station_pool.total_items;
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}
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static inline bool IsStationIndex(uint index)
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{
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	return index < GetStationPoolSize();
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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extern MemoryPool _roadstop_pool;
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/**
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 * Get the pointer to the roadstop with index 'index'
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 */
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static inline RoadStop *GetRoadStop(uint index)
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{
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	return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
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}
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/**
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 * Get the current size of the RoadStoptPool
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 */
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static inline uint16 GetRoadStopPoolSize(void)
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{
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	return _roadstop_pool.total_items;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(Station *st, uint tile);
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/* Station layout for given dimensions - it is a two-dimensional array
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 * where index is computed as (x * platforms) + platform. */
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typedef byte *StationLayout;
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typedef enum StationClass {
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	STAT_CLASS_NONE, // unused station slot or so
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	STAT_CLASS_DFLT, // default station class
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	STAT_CLASS_WAYP, // waypoints
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	/* TODO: When we actually support custom classes, they are
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	 * going to be allocated dynamically (with some classid->sclass
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	 * mapping, there's a TTDPatch limit on 16 custom classes in
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	 * the whole game at the same time) with base at
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	 * STAT_CLASS_CUSTOM. --pasky */
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	STAT_CLASS_CUSTOM, // some custom class
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} StationClass;
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typedef struct StationSpec {
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	uint32 grfid;
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	int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
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	StationClass sclass;
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	/* Bitmask of platform numbers/lengths available for the station.  Bits
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	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
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	 * lenght. */
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	byte allowed_platforms;
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	byte allowed_lengths;
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	/* Custom sprites */
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	byte tiles;
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	/* 00 = plain platform
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	 * 02 = platform with building
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	 * 04 = platform with roof, left side
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	 * 06 = platform with roof, right side
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	 *
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	 * These numbers are used for stations in NE-SW direction, or these
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	 * numbers plus one for stations in the NW-SE direction.  */
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	DrawTileSprites renderdata[8];
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	/* Custom layouts */
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	/* The layout array is organized like [lenghts][platforms], both being
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	 * dynamic arrays, the field itself is length*platforms array containing
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	 * indexes to @renderdata (only even numbers allowed) for the given
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	 * station tile. */
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	/* @lengths is length of the @platforms and @layouts arrays, that is
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	 * number of maximal length for which the layout is defined (since
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	 * arrays are indexed from 0, the length itself is at [length - 1]). */
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	byte lengths;
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	/* @platforms is array of number of platforms defined for each length.
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	 * Zero means no platforms defined. */
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	byte *platforms;
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	/* @layout is @layouts-sized array of @platforms-sized arrays,
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	 * containing pointers to length*platforms-sized arrays or NULL if
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	 * default OTTD station layout should be used for stations of these
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	 * dimensions. */
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	StationLayout **layouts;
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	/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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	 * whilst spritegroup[1] is "CID_PURCHASE". */
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	SpriteGroup spritegroup[2];
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} StationSpec;
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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 * set, it gets new dynamically allocated global index and spec->localidx is
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 * set to @stid, otherwise we take it as that we are replacing it and try to
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 * search for it first (that isn't much fast but we do it only very seldom). */
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void SetCustomStation(byte stid, StationSpec *spec);
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/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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 * (lookup is therefore very fast as we do this very frequently). */
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StationSpec *GetCustomStation(StationClass sclass, byte stid);
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/* Get sprite offset for a given custom station and station structure (may be
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 * NULL if ctype is set - that means we are in a build dialog). The station
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 * structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype);
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int GetCustomStationsCount(StationClass sclass);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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static inline int GetRoadStopType(TileIndex tile)
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{
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	return (_map5[tile] < 0x47) ? RS_TRUCK : RS_BUS;
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}
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uint GetNumRoadStops(const Station *st, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v, RoadStop *rs);
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static inline bool IsTrainStationTile(uint tile) {
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	return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
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}
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static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
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{
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	assert(IsTrainStationTile(ref));
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	return
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		IsTrainStationTile(tile) &&
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		(_map3_lo[tile] & 0x0F) == (_map3_lo[ref] & 0x0F) && // same rail type?
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		(_map5[tile] & 0x01) == (_map5[ref] & 0x01); // same direction?
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}
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static inline bool IsRoadStationTile(TileIndex tile) {
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	return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0x43, 0x4B);
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}
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/**
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 * Check if a station really exists.
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 */
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static inline bool IsValidStation(const Station *st)
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{
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	return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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}
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static inline bool IsBuoy(const Station* st)
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{
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	return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
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}
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static inline bool IsBuoyTile(TileIndex tile) {
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	return IsTileType(tile, MP_STATION) && _map5[tile] == 0x52;
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}
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/* Get's the direction the station exit points towards. Ie, returns 0 for a
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 * station with the exit NE. */
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static inline byte GetRoadStationDir(uint tile) {
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	assert(IsRoadStationTile(tile));
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	return (_map5[tile] - 0x43) & 3;
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}
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#endif /* STATION_H */