src/newgrf_commons.cpp
author belugas
Fri, 08 Jun 2007 17:54:18 +0000
changeset 7323 b2871568db92
parent 7297 1df77fb920bd
child 7331 0a7f00fed4e6
permissions -rw-r--r--
(svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few.
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/* $Id$ */
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/** @file newgrf_commons.cpp Implementation of the class OverrideManagerBase
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 * and its descendance, present and futur
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "clear_map.h"
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#include "town.h"
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#include "industry.h"
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#include "newgrf.h"
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#include "newgrf_commons.h"
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/** Constructor of generic class
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 * @param offset end of original data for this entity. i.e: houses = 110
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 * @param maximum of entities this manager can deal with. i.e: houses = 512
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 * @param invalid is the ID used to identify an invalid entity id
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 */
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OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
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{
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	max_offset = offset;
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	max_new_entities = maximum;
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	invalid_ID = invalid;
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	mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
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	entity_overrides = MallocT<uint16>(max_offset);
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	memset(entity_overrides, invalid, sizeof(entity_overrides));
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}
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/** Destructor of the generic class.
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 * Frees allocated memory of constructor
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 */
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OverrideManagerBase::~OverrideManagerBase()
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{
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	free(mapping_ID);
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	free(entity_overrides);
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}
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/** Since the entity IDs defined by the GRF file does not necessarily correlate
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 * to those used by the game, the IDs used for overriding old entities must be
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 * translated when the entity spec is set.
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 * @param local_id id in grf file
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 * @param entity_type original entity type
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 */
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void OverrideManagerBase::Add(uint8 local_id, uint entity_type)
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{
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	assert(entity_type < max_offset);
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	entity_overrides[entity_type] = local_id;
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}
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/** Resets the mapping, which is used while initializing game */
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void OverrideManagerBase::ResetMapping()
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{
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	memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
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}
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/** Resets the override, which is used while initializing game */
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void OverrideManagerBase::ResetOverride()
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{
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	for (uint16 i = 0; i < max_offset; i++) {
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		entity_overrides[i] = invalid_ID;
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	}
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}
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/** Return the ID (if ever available) of a previously inserted entity.
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 * @param grf_local_id ID of this enity withing the grfID
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 * @param grfid ID of the grf file
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 * @return the ID of the candidate, of the Invalid flag item ID
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 */
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uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid)
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{
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	const EntityIDMapping *map;
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	for (uint16 id = max_offset; id < max_new_entities; id++) {
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		map = &mapping_ID[id];
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		if (map->entity_id == grf_local_id && map->grfid == grfid) {
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			return id;
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		}
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	}
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	return invalid_ID;
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}
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/** Reserves a place in the mapping array for an entity to be installed
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 * @param grf_local_id is an arbitrary id given by the grf's author.  Also known as setid
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 * @param grfid is the id of the grf file itself
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 * @param substitute_id is the original entity from which data is copied for the new one
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 * @return the proper usable slot id, or invalid marker if none is found
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 */
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uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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	uint16 id = this->GetID(grf_local_id, grfid);
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	EntityIDMapping *map;
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	/* Look to see if this entity has already been added. This is done
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	 * separately from the loop below in case a GRF has been deleted, and there
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	 * are any gaps in the array.
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	 */
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	if (id != invalid_ID) {
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		return id;
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	}
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	/* This entity hasn't been defined before, so give it an ID now. */
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	for (id = max_offset; id < max_new_entities; id++) {
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		map = &mapping_ID[id];
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		if (map->entity_id == 0 && map->grfid == 0) {
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			map->entity_id     = grf_local_id;
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			map->grfid         = grfid;
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			map->substitute_id = substitute_id;
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			return id;
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		}
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	}
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	return invalid_ID;
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}
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/** Gives the substitute of the entity, as specified by the grf file
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 * @param entity_id of the entity being queried
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 * @return mapped id
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 */
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uint16 OverrideManagerBase::GetSubstituteID(byte entity_id)
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{
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	return mapping_ID[entity_id].substitute_id;
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}
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/** Install the specs into the HouseSpecs array
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 * It will find itself the proper slot onwhich it will go
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 * @param hs HouseSpec read from the grf file, ready for inclusion
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 */
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void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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{
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	HouseID house_id = this->AddEntityID(hs->local_id, hs->grffile->grfid, hs->substitute_id);
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	if (house_id == invalid_ID) {
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		grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
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		return;
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	}
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	memcpy(&_house_specs[house_id], hs, sizeof(*hs));
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	/* Now add the overrides. */
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	for (int i = 0; i != max_offset; i++) {
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		HouseSpec *overridden_hs = GetHouseSpecs(i);
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		if (entity_overrides[i] != hs->local_id) continue;
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		overridden_hs->override = house_id;
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		entity_overrides[i] = invalid_ID;
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	}
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}
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/** Function used by houses (and soon industries) to get information
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 * on type of "terrain" the tile it is queries sits on.
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 * @param tile TileIndex of the tile been queried
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 * @return value corresponding to the grf expected format:
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 *         Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */
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uint32 GetTerrainType(TileIndex tile)
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{
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	switch (_opt.landscape) {
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		case LT_TROPIC: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2;
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		case LT_ARCTIC: return (GetClearGround(tile) == CLEAR_SNOW) ? 4 : 0;
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		default:        return 0;
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	}
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}
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TileIndex GetNearbyTile(byte parameter, TileIndex tile)
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{
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	int8 x = GB(parameter, 0, 4);
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	int8 y = GB(parameter, 4, 4);
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	if (x >= 8) x -= 16;
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	if (y >= 8) y -= 16;
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	return tile + TileDiffXY(x, y);
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}