author | rubidium |
Sun, 03 Feb 2008 20:17:54 +0000 | |
branch | noai |
changeset 9724 | b39bc69bb2f2 |
parent 9723 | eee46cb39750 |
child 9745 | fb2454d70f37 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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#include "ai_stationlist.hpp" |
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#include "ai_vehicle.hpp" |
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#include "../../player_func.h" |
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#include "../../station.h" |
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#include "../../order.h" |
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#include "../../vehicle_base.h" |
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AIStationList::AIStationList(AIStation::StationType type) |
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{ |
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Station *st; |
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FOR_ALL_STATIONS(st) { |
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if (st->owner == _current_player && (type == AIStation::STATION_ANY || (st->facilities & type) != 0)) this->AddItem(st->index); |
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} |
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} |
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AIVehicleStationList::AIVehicleStationList(VehicleID vehicle_id) |
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{ |
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if (!AIVehicle::IsValidVehicle(vehicle_id)) return; |
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Vehicle *v = ::GetVehicle(vehicle_id); |
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for (Order *o = v->orders; o != NULL; o = o->next) { |
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if (o->type == OT_GOTO_STATION) this->AddItem(o->dest); |
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} |
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} |